From c556cbbbe016858537ebc2950e2803bcb85f93d5 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 18 Aug 2020 10:58:15 +0200 Subject: neo pipelines --- src/extras/shaders/neoGloss_VS.hlsl | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/extras/shaders/neoGloss_VS.hlsl (limited to 'src/extras/shaders/neoGloss_VS.hlsl') diff --git a/src/extras/shaders/neoGloss_VS.hlsl b/src/extras/shaders/neoGloss_VS.hlsl new file mode 100644 index 00000000..d166171c --- /dev/null +++ b/src/extras/shaders/neoGloss_VS.hlsl @@ -0,0 +1,35 @@ +#include "standardConstants.h" + +struct VS_in +{ + float4 Position : POSITION; + float2 TexCoord : TEXCOORD0; +}; + +struct VS_out +{ + float4 Position : POSITION; + float3 TexCoord0 : TEXCOORD0; + float3 Normal : COLOR0; + float3 Light : COLOR1; +}; + +float3 eye : register(c41); + +VS_out main(in VS_in input) +{ + VS_out output; + + output.Position = mul(combinedMat, input.Position); + float3 Vertex = mul(worldMat, input.Position).xyz; + output.TexCoord0.xy = input.TexCoord; + + float3 viewVec = normalize(eye - Vertex); + float3 Light = normalize(viewVec - lights[0].direction.xyz); + output.Normal = 0.5*(1.0 + float3(0.0, 0.0, 1.0)); // compress + output.Light = 0.5*(1.0 + Light); // + + output.TexCoord0.z = clamp((output.Position.w - fogEnd)*fogRange, fogDisable, 1.0); + + return output; +} -- cgit v1.2.3