From 6537dfe7f103161676a8850801383b0d63efd40e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 10 May 2021 02:34:21 +0300 Subject: Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix --- src/entities/Entity.cpp | 22 +++++++++++----------- src/entities/Physical.cpp | 6 +++--- 2 files changed, 14 insertions(+), 14 deletions(-) (limited to 'src/entities') diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 4885d631..208e6deb 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -110,9 +110,9 @@ CEntity::CreateRwObject(void) if(IsBuilding()) gBuildings++; if(RwObjectGetType(m_rwObject) == rpATOMIC) - m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false); + GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) - m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false); + GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); mi->AddRef(); } } @@ -123,9 +123,9 @@ CEntity::AttachToRwObject(RwObject *obj) m_rwObject = obj; if(m_rwObject){ if(RwObjectGetType(m_rwObject) == rpATOMIC) - m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false); + GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false); else if(RwObjectGetType(m_rwObject) == rpCLUMP) - m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false); + GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false); CModelInfo::GetModelInfo(m_modelIndex)->AddRef(); } } @@ -136,7 +136,7 @@ CEntity::DetachFromRwObject(void) if(m_rwObject) CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef(); m_rwObject = nil; - m_matrix.Detach(); + GetMatrix().Detach(); } #ifdef PED_SKIN @@ -166,7 +166,7 @@ CEntity::DeleteRwObject(void) { RwFrame *f; - m_matrix.Detach(); + GetMatrix().Detach(); if(m_rwObject){ if(RwObjectGetType(m_rwObject) == rpATOMIC){ f = RpAtomicGetFrame((RpAtomic*)m_rwObject); @@ -193,16 +193,16 @@ CEntity::GetBoundRect(void) CVector v; CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); - rect.ContainPoint(m_matrix * col->boundingBox.min); - rect.ContainPoint(m_matrix * col->boundingBox.max); + rect.ContainPoint(GetMatrix() * col->boundingBox.min); + rect.ContainPoint(GetMatrix() * col->boundingBox.max); v = col->boundingBox.min; v.x = col->boundingBox.max.x; - rect.ContainPoint(m_matrix * v); + rect.ContainPoint(GetMatrix() * v); v = col->boundingBox.max; v.x = col->boundingBox.min.x; - rect.ContainPoint(m_matrix * v); + rect.ContainPoint(GetMatrix() * v); return rect; } @@ -218,7 +218,7 @@ CEntity::GetBoundCentre(void) void CEntity::GetBoundCentre(CVector &out) { - out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center; + out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center; } float diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index ed01297e..a7e8beec 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -442,7 +442,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz) void CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz) { - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass); } @@ -456,7 +456,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz) void CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz) { - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz)); m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass); } @@ -853,7 +853,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV moveSpeed += vImpulse * (1.0f/m_fMass); // ApplyTurnForce - CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass); + CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass); CVector turnimpulse = CrossProduct(pointpos-com, vImpulse); turnSpeed += turnimpulse*(1.0f/m_fTurnMass); -- cgit v1.2.3