From 219a65b81a1141d6475fc48bdc6251bd20e44a70 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 7 Jul 2019 11:13:12 +0200 Subject: finished CPhysical --- src/entities/Physical.h | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/entities/Physical.h') diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 0104268a..81d3d649 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -81,6 +81,7 @@ public: void AddCollisionRecord_Treadable(CEntity *ent); bool GetHasCollidedWith(CEntity *ent); void RemoveRefsToEntity(CEntity *ent); + static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos); float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); } // get speed of point p relative to entity center @@ -104,8 +105,8 @@ public: bIsInSafePosition = false; } - const CVector& GetMoveSpeed() { return m_vecMoveSpeed; } - const CVector& GetTurnSpeed() { return m_vecTurnSpeed; } + const CVector &GetMoveSpeed() { return m_vecMoveSpeed; } + const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } void ApplyMoveSpeed(void); void ApplyTurnSpeed(void); @@ -120,7 +121,9 @@ public: void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); } void ApplyFrictionTurnForce(float jx, float jy, float jz, float rx, float ry, float rz); void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } - void ApplySpringCollision(float f1, CVector &v, CVector &p, float f2, float f3); + // springRatio: 1.0 fully extended, 0.0 fully compressed + bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias); + bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed); void ApplyGravity(void); void ApplyFriction(void); void ApplyAirResistance(void); -- cgit v1.2.3