From e9a567034818c5e3338120958061e4a4278d97da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 18 Dec 2020 02:57:54 +0200 Subject: PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes --- src/core/PlayerInfo.h | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) (limited to 'src/core/PlayerInfo.h') diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 94410753..49424b8b 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -54,14 +54,13 @@ public: bool m_bFastReload; bool m_bGetOutOfJailFree; bool m_bGetOutOfHospitalFree; +#ifdef GTA_PC char m_aSkinName[32]; RwTexture *m_pSkinTexture; +#endif void MakePlayerSafe(bool); - void LoadPlayerSkin(); - void DeletePlayerSkin(); void AwardMoneyForExplosion(CVehicle *vehicle); - void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); void KillPlayer(void); @@ -78,7 +77,21 @@ public: void SavePlayerInfo(uint8 *buf, uint32* size); void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); - ~CPlayerInfo() { }; +#ifdef GTA_PC + void LoadPlayerSkin(); + void SetPlayerSkin(const char *skin); + void DeletePlayerSkin(); +#endif }; +CPlayerPed *FindPlayerPed(void); +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); +const CVector &FindPlayerSpeed(void); +const CVector &FindPlayerCentreOfWorld(int32 player); +const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); +float FindPlayerHeading(void); + VALIDATE_SIZE(CPlayerInfo, 0x13C); -- cgit v1.2.3