From dad7782ff0be00775f99ad54c656e58b39190b47 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 2 Dec 2019 23:02:32 +0300 Subject: CPhone, CPlayerInfo, CFire, CWorld --- src/core/PlayerInfo.cpp | 245 ++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 236 insertions(+), 9 deletions(-) (limited to 'src/core/PlayerInfo.cpp') diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index f0b7d444..85682ae3 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -3,15 +3,24 @@ #include "PlayerPed.h" #include "PlayerInfo.h" #include "Frontend.h" -#include "Vehicle.h" #include "PlayerSkin.h" #include "Darkel.h" #include "Messages.h" #include "Text.h" #include "Stats.h" +#include "Remote.h" +#include "World.h" +#include "Replay.h" +#include "Pad.h" +#include "ProjectileInfo.h" +#include "Explosion.h" +#include "Script.h" +#include "Vehicle.h" +#include "HandlingMgr.h" +#include "General.h" +#include "main.h" +#include "SpecialFX.h" -WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } -WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); } WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); } void @@ -24,7 +33,7 @@ CPlayerInfo::SetPlayerSkin(char *skin) CVector& CPlayerInfo::GetPos() { - if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle) + if (m_pPed->InVehicle()) return m_pPed->m_pMyVehicle->GetPosition(); return m_pPed->GetPosition(); } @@ -44,7 +53,7 @@ CPlayerInfo::DeletePlayerSkin() { if (m_pSkinTexture) { RwTextureDestroy(m_pSkinTexture); - m_pSkinTexture = NULL; + m_pSkinTexture = nil; } } @@ -88,9 +97,227 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } +void +CPlayerInfo::Clear(void) +{ + m_pPed = nil; + m_pRemoteVehicle = nil; + if (m_pVehicleEx) { + m_pVehicleEx->bUsingSpecialColModel = false; + m_pVehicleEx = nil; + } + m_nVisibleMoney = 0; + m_nMoney = m_nVisibleMoney; + m_WBState = WBSTATE_PLAYING; + m_nWBTime = 0; + m_nTrafficMultiplier = 0; + m_fRoadDensity = 1.0f; + m_bInRemoteMode = false; + m_bSwitchTaxi = false; + m_nSwitchTaxiTime = 0; + m_nCollectedPackages = 0; + m_nTotalPackages = 3; + m_nTimeLastHealthLoss = 0; + m_nTimeLastArmourLoss = 0; + m_nNextSexFrequencyUpdateTime = 0; + m_nNextSexMoneyUpdateTime = 0; + m_nSexFrequency = 0; + m_pHooker = nil; + m_nTimeTankShotGun = 0; + field_248 = 0; + m_nUpsideDownCounter = 0; + m_bInfiniteSprint = false; + m_bFastReload = false; + m_bGetOutOfJailFree = false; + m_bGetOutOfHospitalFree = false; + m_nPreviousTimeRewardedForExplosion = 0; + m_nExplosionsSinceLastReward = 0; +} + +void +CPlayerInfo::BlowUpRCBuggy(void) +{ + if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld) + return; + + CRemote::TakeRemoteControlledCarFromPlayer(); + m_pRemoteVehicle->BlowUpCar(FindPlayerPed()); +} + +void +CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car) +{ + if (!car || car == m_pPed->m_pMyVehicle) { + if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR) + m_pPed->QuitEnteringCar(); + } + if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) + m_pPed->ClearObjective(); +} + +void +CPlayerInfo::MakePlayerSafe(bool toggle) +{ + if (toggle) { + CTheScripts::CountdownToMakePlayerUnsafe = 0; + m_pPed->m_pWanted->m_bIgnoredByEveryone = true; + CWorld::StopAllLawEnforcersInTheirTracks(); + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; + CPad::StopPadsShaking(); + m_pPed->bBulletProof = true; + m_pPed->bFireProof = true; + m_pPed->bCollisionProof = true; + m_pPed->bMeleeProof = true; + m_pPed->bOnlyDamagedByPlayer = true; + m_pPed->bExplosionProof = true; + m_pPed->m_bCanBeDamaged = false; + ((CPlayerPed*)m_pPed)->ClearAdrenaline(); + CancelPlayerEnteringCars(false); + gFireManager.ExtinguishPoint(GetPos(), 4000.0f); + CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f); + CProjectileInfo::RemoveAllProjectiles(); + CWorld::SetAllCarsCanBeDamaged(false); + CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f); + CReplay::DisableReplays(); + + } else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) { + m_pPed->m_pWanted->m_bIgnoredByEveryone = false; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; + m_pPed->bBulletProof = false; + m_pPed->bFireProof = false; + m_pPed->bCollisionProof = false; + m_pPed->bMeleeProof = false; + m_pPed->bOnlyDamagedByPlayer = false; + m_pPed->bExplosionProof = false; + m_pPed->m_bCanBeDamaged = true; + CWorld::SetAllCarsCanBeDamaged(true); + CReplay::EnableReplays(); + } +} + +bool +CPlayerInfo::IsRestartingAfterDeath() +{ + return m_WBState == WBSTATE_WASTED; +} + +bool +CPlayerInfo::IsRestartingAfterArrest() +{ + return m_WBState == WBSTATE_BUSTED; +} + +// lastClosestness is passed to other calls of this function +void +CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput) +{ + // This dist used for determining the angle to face + CVector2D dist(carToTest->GetPosition() - player->GetPosition()); + float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y); + while (neededTurn >= PI) { + neededTurn -= 2 * PI; + } + + while (neededTurn < -PI) { + neededTurn += 2 * PI; + } + + // This dist used for evaluating cars' distances, weird... + // Accounts inverted needed turn (or needed turn in long way) and car dist. + float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist); + if (closestness > *lastClosestness) { + *lastClosestness = closestness; + *closestCarOutput = (CVehicle*)carToTest; + } +} + +// There is something unfinished in here... Sadly all IDBs we have have it unfinished. +void +CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar) +{ + if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000) + ++m_nExplosionsSinceLastReward; + else + m_nExplosionsSinceLastReward = 1; + + m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds(); + int award = wreckedCar->pHandling->nMonetaryValue * 0.002f; + sprintf(gString, "$%d", award); +#ifdef MONEY_MESSAGES + // This line is a leftover from PS2, I don't know what it was meant to be. + // CVector sth(TheCamera.GetPosition() * 4.0f); + + CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f); +#endif + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + + for (int i = m_nExplosionsSinceLastReward; i > 1; --i) { + CGeneral::GetRandomNumber(); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award; + } +} + +void +CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) +{ + // Interesting + *size = sizeof(CPlayerInfo); + +INITSAVEBUF + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); + } +// Save struct is different +// VALIDATESAVEBUF(*size) +} + +void +CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) +{ +INITSAVEBUF + CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf(buf); + CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf(buf); + for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { + CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf(buf); + } +// Save struct is different +// VALIDATESAVEBUF(size) +} + STARTPATCHES -InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); -InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); -InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); -InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); + InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP); + InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); + InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); + InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); + InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); + InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP); + InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP); + InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP); + InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP); + InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP); + InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP); + InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP); + InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP); ENDPATCHES -- cgit v1.2.3