From d53c151ffcdfdc526069f261afd42d863f87af67 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Sun, 29 Mar 2020 16:32:11 +0300 Subject: style & cosmetic fixes --- src/core/Game.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 57683893..8dd90d94 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -121,29 +121,29 @@ CGame::InitialiseRenderWare(void) /* Create camera */ Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); - ASSERT(Scene.camera != NULL); + ASSERT(Scene.camera != nil); if (!Scene.camera) { return (false); } - RwCameraSetFarClipPlane(Scene.camera, (RwReal) (2000.0)); - RwCameraSetNearClipPlane(Scene.camera, (RwReal) (0.9)); + RwCameraSetFarClipPlane(Scene.camera, 2000.0f); + RwCameraSetNearClipPlane(Scene.camera, 0.9f); - CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); + CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO); /* Create a world */ RwBBox bbox; - bbox.sup.x = bbox.sup.y = bbox.sup.z = (RwReal)(10000.0); - bbox.inf.x = bbox.inf.y = bbox.inf.z = (RwReal)(-10000.0); + bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f; + bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f; Scene.world = RpWorldCreate(&bbox); - ASSERT(Scene.world != NULL); + ASSERT(Scene.world != nil); if (!Scene.world) { CameraDestroy(Scene.camera); - Scene.camera = NULL; + Scene.camera = nil; return (false); } @@ -182,8 +182,8 @@ void CGame::ShutdownRenderWare(void) /* destroy camera */ CameraDestroy(Scene.camera); - Scene.world = NULL; - Scene.camera = NULL; + Scene.world = nil; + Scene.camera = nil; CVisibilityPlugins::Shutdown(); @@ -233,7 +233,7 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); - + return true; } @@ -411,7 +411,7 @@ bool CGame::ShutDown(void) { CWorld::Remove(CWorld::Players[i].m_pPed); delete CWorld::Players[i].m_pPed; - CWorld::Players[i].m_pPed = NULL; + CWorld::Players[i].m_pPed = nil; } CWorld::Players[i].Clear(); @@ -490,7 +490,7 @@ void CGame::ReInitGameObjectVariables(void) CWaterCannons::Init(); CParticle::ReloadConfig(); CCullZones::ResolveVisibilities(); - + if ( !FrontEndMenuManager.m_bLoadingSavedGame ) { CCranes::InitCranes(); @@ -535,7 +535,7 @@ void CGame::ShutDownForRestart(void) for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); - + CGarages::SetAllDoorsBackToOriginalHeight(); CTheScripts::UndoBuildingSwaps(); CTheScripts::UndoEntityInvisibilitySettings(); -- cgit v1.2.3