From a073dda5ecdbf3342378384648453108ad793d87 Mon Sep 17 00:00:00 2001 From: aap Date: Sun, 3 May 2020 17:44:10 +0200 Subject: GTA_ZONECULL define --- src/core/Game.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/core/Game.cpp') diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3053c761..0e618c84 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -387,7 +387,9 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -504,7 +506,9 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -537,7 +541,9 @@ void CGame::ReloadIPLs(void) CCranes::InitCranes(); CGarages::Init(); CWorld::RepositionCertainDynamicObjects(); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CRenderer::SortBIGBuildings(); CTimer::Update(); } -- cgit v1.2.3