From d23b2c423e5811cf6e9de28cbf8490de32ea4fb5 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 30 Apr 2020 13:48:01 +0300 Subject: SetPosition, part 1 --- src/control/SceneEdit.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/control/SceneEdit.cpp') diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp index 8e9fc754..cf6cc4f6 100644 --- a/src/control/SceneEdit.cpp +++ b/src/control/SceneEdit.cpp @@ -349,7 +349,7 @@ void CSceneEdit::ProcessCommand(void) } CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId); pPed->CharCreatedBy = MISSION_CHAR; - pPed->GetPosition() = m_vecCurrentPosition; + pPed->SetPosition(m_vecCurrentPosition); pPed->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(pPed); pPed->bUsesCollision = false; @@ -363,7 +363,7 @@ void CSceneEdit::ProcessCommand(void) } } else { - pActors[m_nActor]->GetPosition() = m_vecCurrentPosition; + pActors[m_nActor]->SetPosition(m_vecCurrentPosition); pActors[m_nActor]->SetOrientation(0.0f, 0.0f, 0.0f); int32 mi = m_nPedmodelId; if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) @@ -405,7 +405,7 @@ void CSceneEdit::ProcessCommand(void) SelectActor(); if (m_bCommandActive) break; - pActors[m_nActor]->GetPosition() = m_vecCurrentPosition; + pActors[m_nActor]->SetPosition(m_vecCurrentPosition); if (CPad::GetPad(1)->GetTriangleJustDown()) { m_bCommandActive = false; #ifndef FIX_BUGS // why? it crashes, also makes no sense @@ -451,7 +451,7 @@ void CSceneEdit::ProcessCommand(void) } CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE); pVehicle->SetStatus(STATUS_PHYSICS); - pVehicle->GetPosition() = m_vecCurrentPosition; + pVehicle->SetPosition(m_vecCurrentPosition); pVehicle->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(pVehicle); pVehicle->bUsesCollision = false; @@ -465,7 +465,7 @@ void CSceneEdit::ProcessCommand(void) } } else { - pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition; + pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition); pVehicles[m_nVehicle]->SetOrientation(0.0f, 0.0f, 0.0f); int32 mi = m_nVehiclemodelId; if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) @@ -507,7 +507,7 @@ void CSceneEdit::ProcessCommand(void) SelectVehicle(); if (m_bCommandActive) break; - pVehicles[m_nVehicle]->GetPosition() = m_vecCurrentPosition; + pVehicles[m_nVehicle]->SetPosition(m_vecCurrentPosition); if (CPad::GetPad(1)->GetTriangleJustDown()) { m_bCommandActive = false; #ifndef FIX_BUGS // again, why? works wrong @@ -785,7 +785,7 @@ void CSceneEdit::PlayBack(void) CPed* pPed = new CCivilianPed(PEDTYPE_SPECIAL, m_nPedmodelId); pPed->CharCreatedBy = MISSION_CHAR; CWorld::Add(pPed); - pPed->GetPosition() = m_vecCurrentPosition; + pPed->SetPosition(m_vecCurrentPosition); pPed->SetOrientation(0.0f, 0.0f, 0.0f); for (int i = 0; i < NUM_ACTORS_IN_MOVIE; i++) { if (pActors[i] == nil) { @@ -811,7 +811,7 @@ void CSceneEdit::PlayBack(void) } CVehicle* pVehicle = new CAutomobile(m_nVehiclemodelId, MISSION_VEHICLE); pVehicle->SetStatus(STATUS_PHYSICS); - pVehicle->GetPosition() = m_vecCurrentPosition; + pVehicle->SetPosition(m_vecCurrentPosition); pVehicle->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(pVehicle); for (int i = 0; i < NUM_VEHICLES_IN_MOVIE; i++) { -- cgit v1.2.3