From af564d865c3883f11a5272be76f3a51863586a8d Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Mon, 8 Jun 2020 01:16:21 +0300 Subject: fixes --- src/control/CarCtrl.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/control/CarCtrl.cpp') diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index e8b3bfd9..5db674cd 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -984,13 +984,15 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f if (pVehicle->GetModelIndex() == MI_RCBANDIT){ if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit) pPed->SetEvasiveStep(pVehicle, 0); - }else if (dotVelocity > 0.3f){ - if (sideLength - 0.5f < sidewaysDistance) + } + else if (dotVelocity > 0.3f) { + if (sideLength + 0.1f < sidewaysDistance) pPed->SetEvasiveStep(pVehicle, 0); else pPed->SetEvasiveDive(pVehicle, 0); - }else{ - if (sideLength + 0.1f < sidewaysDistance) + } + else if (dotVelocity > 0.1f) { + if (sideLength - 0.5f < sidewaysDistance) pPed->SetEvasiveStep(pVehicle, 0); else pPed->SetEvasiveDive(pVehicle, 0); @@ -1019,7 +1021,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f CPlayerPed* pPlayerPed = (CPlayerPed*)pPed; if (pPlayerPed->IsPlayer() && dotDirection < frontSafe && pPlayerPed->IsPedInControl() && - pPlayerPed->m_fMoveSpeed < 0.1f && pPlayerPed->bIsLooking && + pPlayerPed->m_fMoveSpeed < 1.0f && !pPlayerPed->bIsLooking && CTimer::GetTimeInMilliseconds() > pPlayerPed->m_lookTimer) { pPlayerPed->AnnoyPlayerPed(false); pPlayerPed->SetLookFlag(pVehicle, true); -- cgit v1.2.3