From da253837d162686627c64f0faaedd5549db444da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 25 Jan 2020 12:41:22 +0200 Subject: audio stuff Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) --- src/audio/audio_enums.h | 29 ++++++++++++++++++++++++++++- 1 file changed, 28 insertions(+), 1 deletion(-) (limited to 'src/audio/audio_enums.h') diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index 55bc5b70..86f9f87f 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -225,4 +225,31 @@ enum eStreamedSounds STREAMED_SOUND_MISSION_CAT1 = 195, TOTAL_STREAMED_SOUNDS = 196, NO_STREAMED_SOUND = 197, -}; \ No newline at end of file +}; + +enum AudioEntityHandle { + AEHANDLE_NONE = -5, + AEHANDLE_ERROR_NOAUDIOSYS = -4, + AEHANDLE_ERROR_NOFREESLOT = -3, + AEHANDLE_ERROR_NOENTITY = -2, + AEHANDLE_ERROR_BADAUDIOTYPE = -1, +}; + +enum eAudioType : int32 +{ + AUDIOTYPE_PHYSICAL = 0, + AUDIOTYPE_EXPLOSION = 1, + AUDIOTYPE_FIRE = 2, + AUDIOTYPE_WEATHER = 3, + AUDIOTYPE_CRANE = 4, + AUDIOTYPE_SCRIPTOBJECT = 5, + AUDIOTYPE_BRIDGE = 6, + AUDIOTYPE_COLLISION = 7, + AUDIOTYPE_FRONTEND = 8, + AUDIOTYPE_PROJECTILE = 9, + AUDIOTYPE_GARAGE = 10, + AUDIOTYPE_FIREHYDRANT = 11, + AUDIOTYPE_WATERCANNON = 12, + AUDIOTYPE_POLICERADIO = 13, + TOTAL_AUDIO_TYPES = 14, +}; -- cgit v1.2.3