From da253837d162686627c64f0faaedd5549db444da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 25 Jan 2020 12:41:22 +0200 Subject: audio stuff Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) --- src/audio/DMAudio.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/audio/DMAudio.cpp') diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 8b4de961..25b20179 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -3,6 +3,7 @@ #include "DMAudio.h" #include "MusicManager.h" #include "AudioManager.h" +#include "AudioScriptObject.h" #include "sampman.h" cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; -- cgit v1.2.3