From b11715608f5d12d82ecb364b0d2dc76c24d6ab1f Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 11 May 2020 09:18:41 +0200 Subject: few fixes --- src/animation/FrameUpdate.cpp | 42 ++++++++++++++++++++++++++++++++++++------ src/animation/RpAnimBlend.cpp | 8 +++++--- 2 files changed, 41 insertions(+), 9 deletions(-) (limited to 'src/animation') diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index a1121282..8697e7c6 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -47,7 +47,12 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) (*node)->Update(vec, q, 1.0f-totalBlendAmount); if((*node)->sequence->HasTranslation()) pos += vec; - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; } ++*node; } @@ -101,7 +106,12 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; if((*node)->association->HasTranslation()){ @@ -179,7 +189,12 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; if((*node)->association->HasTranslation()){ @@ -243,7 +258,12 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) (*node)->Update(vec, q, 1.0f-totalBlendAmount); if((*node)->sequence->HasTranslation()) pos += vec; - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; } ++*node; } @@ -298,7 +318,12 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; if((*node)->association->HasTranslation()){ @@ -376,7 +401,12 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo for(node = updateData->nodes; *node; node++){ if((*node)->sequence){ bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount); - rot += q; +#ifdef FIX_BUGS + if(DotProduct(rot, q) < 0.0f) + rot -= q; + else +#endif + rot += q; if((*node)->sequence->HasTranslation()){ pos += vec; if((*node)->association->HasTranslation()){ diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index d3e10889..be70ad66 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -348,9 +348,11 @@ CAnimBlendAssociation* RpAnimBlendClumpGetFirstAssociation(RpClump *clump) { CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump); - if(clumpData == nil) return nil; - if(clumpData->link.next == nil) return nil; - return CAnimBlendAssociation::FromLink(clumpData->link.next); + if(!RpAnimBlendClumpIsInitialized(clump)) + return nil; + if(clumpData->link.next) + return CAnimBlendAssociation::FromLink(clumpData->link.next); + return nil; } // FillFrameArrayCallBack on PS2 -- cgit v1.2.3