From 0ddc04743cf119751e61ad7bec73b721116b3c03 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 11 Apr 2020 13:21:21 +0300 Subject: Fix cutscene camera latency --- src/animation/CutsceneMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/animation/CutsceneMgr.cpp') diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp index 0e35599b..6f8e9790 100644 --- a/src/animation/CutsceneMgr.cpp +++ b/src/animation/CutsceneMgr.cpp @@ -410,7 +410,7 @@ CCutsceneMgr::Update(void) if (!ms_running) return; - ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; + ms_cutsceneTimer += CTimer::GetTimeStepNonClippedInSeconds(); if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { if (CPad::GetPad(0)->GetCrossJustDown() || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) -- cgit v1.2.3