From 833bf4a619c7bd40ea69731abe3d31770815d863 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 23 Nov 2020 18:59:50 +0200 Subject: Add some TODO stubs for unused code to be reversed --- README.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 41e5a094..4ee3d2e9 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,15 @@ Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/COD ### Unreversed / incomplete classes (at least the ones we know) The following classes have only unused or practically unused code left: ``` -CCullZone - only mobile stuff -CCullZones - only mobile stuff +CMemoryHeap - only on PS2 +NameGrid.cpp - only on mobile (a player name grid, either a very early player name code ala GTA1 or a multiplayer leftover) +PedDebug.cpp - only on mobile (debug code) +HandlingMgr.cpp - debug functions from mobile +CVehicle::ProcessBikeWheel - early bike code (only on mobile) +CAutomobile::DebugCode - debug function from mobile +CBoat::DebugCode - debug function from mobile +CBoat::ModifyHandlingValue - debug function from mobile +CBoat::DisplayHandlingData - debug function from mobile +TexturePools - only on PC (slight RW modification that we don't actually need) ``` -- cgit v1.2.3 From 8c275c3e01059beb60fcdeb9bc599c762d949eab Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 27 Nov 2020 00:37:09 +0300 Subject: Update README.md --- README.md | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 4ee3d2e9..ec9cedc7 100644 --- a/README.md +++ b/README.md @@ -21,14 +21,18 @@ such that we have a working game at all times. ## Preparing the environment for building -- Clone the repo using the argument `--recursive`. -- Point GTA_III_RE_DIR environment variable to GTA3 root folder. -- Run premake - - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). -- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) - +You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. + +- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +- For Windows, assuming you have Visual Studio: + - Clone the repo using the argument `--recursive`. + - Run one of the `premake-vsXXXX.cmd` variants on root folder. + - Open the project via Visual Studio + +**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) + +There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -- cgit v1.2.3 From a442ad198af051614e587ef0537842da9993f53d Mon Sep 17 00:00:00 2001 From: shfil Date: Thu, 3 Dec 2020 16:48:04 +0100 Subject: Fix discord invite --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index ec9cedc7..56377cc0 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # re3 [![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) - + | Platform | Debug | Release | |------------------|-------------|-------------| | Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/re3/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion) | -- cgit v1.2.3