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path: root/src/weapons/Weapon.cpp (unfollow)
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2021-08-16Fix impossible bullets & turn speed on heavy gunserorcun1-12/+60
2021-08-15Fix impossible bulletserorcun1-11/+60
2021-07-26Fix muzzleflash rotationSergeanur1-0/+16
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur1-0/+10
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur1-0/+10
2021-07-22Fix enum useSergeanur1-1/+1
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-1/+1
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-1/+1
2021-07-03Sanitizer fixes 2erorcun1-0/+4
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-1/+1
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-1/+1
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur1-0/+1
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-0/+1
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-1/+0
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-0/+1
2021-02-26Fix muzzleflash rotationSergeanur1-0/+17
2021-02-26Fix muzzleflash rotationSergeanur1-0/+4
2021-01-27Use original animation names from VCSSergeanur1-12/+12
2021-01-26Use original animation names from VCSSergeanur1-10/+10
2021-01-22get rid of most --MIAMI commentswithmorten1-1/+0
2021-01-14add the bad crack "features" behind SECUROM definewithmorten1-0/+15
2021-01-13fixed weapon LOS checkaap1-9/+9
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur1-2/+2
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-7/+7
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-2/+2
2020-12-08FixesSergeanur1-3/+4
2020-12-06garages revision + some fixesNikolay Korolev1-5/+5
2020-12-01cAudioManager::ProcessPedOneShots + fixesSergeanur1-15/+1
2020-11-20Reorganize CPed functions into their original cpp filesSergeanur1-0/+15
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+10
2020-10-28fix FireShotgun missing normaliseFire-Head1-2/+10
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-8/+8
2020-09-26silentpatch fixesNikolay Korolev1-0/+3
2020-08-30fix melee car damageFire-Head1-1/+1
2020-08-27bike shooting fix + trace temp fixFire-Head1-1/+1
2020-08-27weaponsFire-Head1-270/+466
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus1-9/+6
2020-07-01Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun1-1/+1
2020-06-22CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus1-4/+4
2020-06-20more weapon fixeseray orçunus1-10/+22
2020-06-20Ducking, shooting vehicle occupants and weapon fixeseray orçunus1-20/+108
2020-06-17Ped, Weapon and fixeseray orçunus1-90/+156
2020-06-16some cutscene opcodes and heli gunseray orçunus1-46/+148
2020-06-15Peds & fixes continueseray orçunus1-14/+6
2020-06-07CBike doneaap1-3/+4
2020-06-06Use KnockOffRidereray orçunus1-1/+17
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus1-59/+78
2020-06-02some CBike code; vehicle cleanupaap1-11/+10
2020-06-02some vehicle cleanupaap1-11/+10
2020-05-31CAutomobile doneaap1-0/+12
2020-05-29R to freeroam, idle anims, weapon and cam enum fixeray orçunus1-0/+1
2020-05-26eSurfaceTypeaap1-1/+1
2020-05-25CVehicleaap1-2/+2
2020-05-24fixed compiler errorsnrb1-2/+2
2020-05-24all my fixes live in exeseray orçunus1-23/+23
2020-05-23Cleanup and one needed functioneray orçunus1-1/+1
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-49/+209
2020-05-19Melee weapons(half-working), Ped and Hud bitseray orçunus1-61/+281
2020-05-17Weapon fixes and thingieseray orçunus1-58/+98
2020-05-16Weapon fixeseray orçunus1-7/+9
2020-05-15Weapon layer in Pedseray orçunus1-42/+86
2020-05-13More save/load alignment fixesSergeanur1-12/+17
2020-05-12Fix linux warningsFilip Gawin1-0/+8
2020-05-12fix shotgunNikolay Korolev1-1/+1
2020-05-12CClouds; disabled object clipping for SA camaap1-1/+1
2020-05-12Remove odd calculations for bullet hit smokeSergeanur1-5/+21
2020-05-09named anim assoc flagsaap1-1/+1
2020-05-09named anim assoc flagsaap1-1/+1
2020-05-06IsStaticNikolay Korolev1-5/+5
2020-05-05colstore support in scriptNikolay Korolev1-5/+5
2020-05-02changed saving compatibilityNikolay Korolev1-1/+27
2020-04-30Adding getters and setters for type and statusSergeanur1-14/+14
2020-04-25fixed shooting targetaap1-2/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+1
2020-04-20Try to build with mingwFilip Gawin1-15/+18
2020-04-17Remove patchesSergeanur1-36/+2
2020-04-16Various fixeseray orçunus1-1/+1
2020-04-15fixed crashFire-Head1-1/+1
2020-04-15fixed uzi/ak47/m16 traceFire-Head1-1/+1
2020-04-15'fix' fixFire-Head1-16/+15
2020-04-15weapon cosmetic fixFire-Head1-483/+484
2020-04-15Update Weapon.cppFire_Head1-1/+1
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-26/+2209
2020-04-15bullet infoNikolay Korolev1-0/+1
2020-04-01vehicles missing functions + fixesNikolay Korolev1-0/+1
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-0/+1
2020-01-07CPlayerPed & CMenuManager (#286)erorcun1-2/+14
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-08-15AnimViewer!eray orçunus1-0/+1
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus1-0/+37
2019-07-25implemented CAutomobile::TankControlaap1-0/+1
2019-07-23bit more CAutomobileaap1-0/+2
2019-07-15Phone, World, Pederay orçunus1-0/+6
2019-07-06CPed...eray orçunus1-0/+6
2019-07-01More CPederay orçunus1-1/+36
2019-06-20Big CPed updateeray orçunus1-0/+2
2019-05-29implemented some of CCam and dependenciesaap1-0/+4