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fully reversed source code for gta III and gta VC
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sampman.h
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Author
Files
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2021-08-12
Put more things under ifdef
Sergeanur
1
-1
/
+5
2021-08-12
Add define to enable/disable external 3d audio simulation
Sergeanur
1
-0
/
+6
2021-07-23
sync
Nikolay Korolev
1
-4
/
+106
2021-07-15
Make PS2 VB files work together with PC audio files
Sergeanur
1
-4
/
+106
2021-06-27
Revert "Use PS2-y global names on SampMan"
erorcun
1
-3
/
+3
2021-06-27
Use PS2-y global names on SampMan
erorcun
1
-3
/
+3
2021-06-24
Make sampman stream functions default to stream 0
Sergeanur
1
-9
/
+9
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
1
-4
/
+10
2021-06-24
Use bool8 in audio code
Sergeanur
1
-22
/
+22
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
1
-1
/
+0
2021-01-07
Make opus available alongside other formats
Sergeanur
1
-2
/
+4
2020-10-27
OpenAL channels now use their own sound buffers
Sergeanur
1
-5
/
+1
2020-10-18
Fixes and style changes from miami
erorcun
1
-0
/
+4
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-66
/
+66
2020-07-23
Add ps2 audio paths
Sergeanur
1
-0
/
+98
2020-06-06
ps2 audio banks
Sergeanur
1
-0
/
+74
2020-05-24
Fix OAL crash
Sergeanur
1
-1
/
+1
2020-05-22
opus support
Sergeanur
1
-0
/
+37
2020-05-04
oal upd
Fire-Head
1
-5
/
+343
2020-04-23
ps2 particles, sampman oal started
Fire-Head
1
-337
/
+5
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-1
/
+1
2020-04-16
Removed refs from sampman
Fire-Head
1
-2
/
+2
2020-02-02
Audio, use of enums and true/false
Sergeanur
1
-0
/
+1
2019-10-27
Implement PreloadMissionAudio + small fixes
Filip Gawin
1
-1
/
+2
2019-08-03
sampman cosmetic fix
Fire-Head
1
-17
/
+20
2019-08-02
sampman done
Fire-Head
1
-0
/
+334