Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Port audio changes from master | Sergeanur | 2021-08-18 | 1 | -0/+2 |
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* | Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-31 | 1 | -1/+1 |
| | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/core/config.h # src/peds/Population.cpp | ||||
* | Reverse unused audio functions | Sergeanur | 2021-07-29 | 1 | -2/+14 |
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* | Reverse unused audio functions from mobile | Sergeanur | 2021-07-28 | 1 | -0/+12 |
| | | | | | # Conflicts: # src/audio/AudioManager.h | ||||
* | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -13/+13 |
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* | Remove redundant includes | Sergeanur | 2020-10-25 | 1 | -3/+0 |
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* | DMAudio fixes | Sergeanur | 2020-10-25 | 1 | -5/+5 |
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* | Police Radio + fixes | Sergeanur | 2020-10-22 | 1 | -1/+1 |
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* | Merge branch 'master' into VC/TextFinish | Sergeanur | 2020-10-11 | 1 | -0/+1 |
|\ | | | | | | | | | # Conflicts: # src/text/Text.cpp | ||||
| * | Some unicode funcs belong to Font.cpp + small fix | Sergeanur | 2020-10-11 | 1 | -0/+1 |
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* | | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -62/+52 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-08-24 | 1 | -2/+2 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/CutsceneMgr.cpp # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/core/ControllerConfig.cpp # src/core/ControllerConfig.h # src/core/Streaming.cpp # src/peds/PedChat.cpp # src/render/Weather.cpp # src/rw/TexRead.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp | ||||
| * | Fix cAudioScriptObject | Sergeanur | 2020-08-20 | 1 | -2/+2 |
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* | | Noskillx's PR + fix .set loading | eray orçunus | 2020-07-06 | 1 | -11/+55 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 1 | -0/+6 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp | ||||
| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -4/+4 |
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| | * | IsMissionAudioSamplePlaying (from VC) | Sergeanur | 2020-06-08 | 1 | -1/+1 |
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| * | | mips overdose | Fire-Head | 2020-06-27 | 1 | -0/+6 |
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* | | | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -12/+12 |
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* | | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | 2020-05-16 | 1 | -3/+3 |
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* | Linux build support | eray orçunus | 2020-05-11 | 1 | -0/+1 |
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* | fix typo | Fire-Head | 2020-05-04 | 1 | -1/+1 |
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* | oal upd | Fire-Head | 2020-05-04 | 1 | -0/+23 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -55/+1 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -1/+1 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -1/+1 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+1 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | audio7 | Filip Gawin | 2019-10-26 | 1 | -1/+1 |
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* | Audio fixes | Filip Gawin | 2019-08-27 | 1 | -4/+1 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -6/+6 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -0/+2 |
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* | Merge branch 'master' into master | Fire_Head | 2019-08-15 | 1 | -2/+1 |
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| * | RunningScript, part 4, plus some fixes | Nikolay Korolev | 2019-08-03 | 1 | -0/+3 |
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* | | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -31/+369 |
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* | started making frontend accurate to game | aap | 2019-07-14 | 1 | -3/+3 |
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* | more CWanted; added CEventList | aap | 2019-07-12 | 1 | -1/+2 |
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* | more CVehicle | aap | 2019-07-09 | 1 | -1/+1 |
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* | more CAutomobile | aap | 2019-07-08 | 1 | -1/+1 |
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* | Script stuff + bug fixes | Nikolay Korolev | 2019-07-04 | 1 | -0/+1 |
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* | Update Frontend. | _AG | 2019-07-03 | 1 | -2/+7 |
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* | Revert "Implemented frontend inputs." | aap | 2019-07-02 | 1 | -7/+2 |
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* | Implemented frontend inputs. | _AG | 2019-07-02 | 1 | -2/+7 |
| | | | | Fixed #66 and few other stuff. | ||||
* | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | 2019-06-30 | 1 | -0/+1 |
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* | miscellaneous, mostly world related | aap | 2019-06-29 | 1 | -2/+2 |
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* | Fixed merge errors | Nikolay Korolev | 2019-06-26 | 1 | -0/+2 |
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* | More replay stuff | Nikolay Korolev | 2019-06-25 | 1 | -0/+7 |
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* | Big CPed update | eray orçunus | 2019-06-20 | 1 | -0/+1 |
| | | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com> | ||||
* | got rid of upper case types | aap | 2019-06-17 | 1 | -5/+5 |
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* | RE more stuff from COnscreenTimer | Filip Gawin | 2019-06-12 | 1 | -0/+2 |
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* | skeleton updated, windows specific stuff added | Fire-Head | 2019-06-02 | 1 | -0/+5 |
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* | rw skeleton | Fire-Head | 2019-05-31 | 1 | -0/+3 |
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* | more high level functions | aap | 2019-05-31 | 1 | -6/+2 |
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* | Updates, CTimer started | Fire-Head | 2019-05-29 | 1 | -0/+6 |
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* | CPhysical almost done | aap | 2019-05-19 | 1 | -1/+3 |
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* | more work on CPhysical | aap | 2019-05-18 | 1 | -0/+5 |