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-rw-r--r--src/core/Frontend.cpp89
-rw-r--r--src/core/Frontend.h5
-rw-r--r--src/core/MenuScreens.h4
-rw-r--r--src/core/Pad.h1
-rw-r--r--src/core/config.h5
5 files changed, 62 insertions, 42 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a0b70f27..0e719cca 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -44,16 +44,27 @@
#define FEET_IN_METER 3.33f
#endif
-#define SCROLLABLE_STATS_PAGE
#ifdef SCROLLABLE_STATS_PAGE
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
#else
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
#endif
+#ifdef TRIANGLE_BACK_BUTTON
+#define GetBackJustUp GetTriangleJustUp
+#define GetBackJustDown GetTriangleJustDown
+#elif defined(CIRCLE_BACK_BUTTON)
+#define GetBackJustUp GetCircleJustUp
+#define GetBackJustDown GetCircleJustDown
+#else
+#define GetBackJustUp GetSquareJustUp
+#define GetBackJustDown GetSquareJustDown
+#endif
+
#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
bool CMenuManager::bMapMouseShownOnce = false;
+bool CMenuManager::bMapLoaded = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
@@ -359,11 +370,6 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
inline void
CMenuManager::ThingsToDoBeforeLeavingPage()
{
-#ifndef MASTER
- if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
- SaveSettings();
- }
-#endif
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
@@ -719,13 +725,6 @@ CMenuManager::Draw()
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
-#ifndef MASTER
- case MENUPAGE_NO_MEMORY_CARD:
- case MENUPAGE_MEMORY_CARD_DEBUG:
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there
- str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
- break;
-#endif
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
str = TheText.Get("FESZ_QZ");
@@ -743,20 +742,12 @@ CMenuManager::Draw()
break;
}
-#ifndef MASTER
- if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
- // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str);
- } else
-#endif
- {
#ifdef FIX_BUGS
- // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
+ // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
#else
- CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
+ CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
#endif
- }
}
CFont::SetCentreSize(SCREEN_WIDTH);
@@ -3337,6 +3328,7 @@ CMenuManager::Process(void)
m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
+ // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
if (CPad::GetPad(0)->GetEscapeJustDown())
RequestFrontEndStartUp();
@@ -3662,7 +3654,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
m_bShowMouse = false;
goBack = true;
}
@@ -3741,7 +3733,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
optionSelected = true;
}
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
goBack = true;
}
@@ -4009,7 +4001,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#ifndef TIDY_UP_PBP
- if (CPad::GetPad(0)->GetSquareJustDown()) {
+ if (CPad::GetPad(0)->GetBackJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
m_bShowMouse = false;
goBack = true;
@@ -4050,11 +4042,11 @@ CMenuManager::ProcessButtonPresses(void)
if (!goDown && !goUp && !optionSelected) {
if (m_nCurrScreen != MENUPAGE_START_MENU) {
if (isPlainTextScreen(m_nCurrScreen)) {
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
goBack = true;
}
} else {
- if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) {
+ if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) {
m_bShowMouse = false;
goBack = true;
}
@@ -4300,12 +4292,7 @@ CMenuManager::ProcessButtonPresses(void)
} else {
#ifdef MENU_MAP
if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
- fMapCenterX = SCREEN_WIDTH / 2;
- fMapCenterY = SCREEN_HEIGHT / 3;
- fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
- bMapMouseShownOnce = false;
- CPad::GetPad(0)->Clear(false);
- CPad::GetPad(1)->Clear(false);
+ bMapLoaded = false;
}
#endif
@@ -4913,8 +4900,19 @@ CMenuManager::SwitchMenuOnAndOff()
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
DisplayComboButtonErrMsg = false;
- CPad::GetPad(0)->Clear(0);
- CPad::GetPad(1)->Clear(0);
+
+#ifdef REGISTER_START_BUTTON
+ int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
+ start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
+#endif
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
+#ifdef REGISTER_START_BUTTON
+ CPad::GetPad(0)->PCTempJoyState.Start = start1;
+ CPad::GetPad(0)->PCTempKeyState.Start = start2;
+ CPad::GetPad(0)->OldState.Start = start3;
+ CPad::GetPad(0)->NewState.Start = start4;
+#endif
m_nCurrScreen = MENUPAGE_NONE;
}
}
@@ -5243,6 +5241,20 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
+ if (!bMapLoaded) {
+ fMapCenterX = SCREEN_WIDTH / 2;
+ fMapCenterY = SCREEN_HEIGHT / 3;
+ fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
+ bMapMouseShownOnce = false;
+ bMapLoaded = true;
+
+ // Let's wait for a frame to not toggle the waypoint
+ if (CPad::GetPad(0)->NewState.Cross) {
+ bMenuMapActive = false;
+ return;
+ }
+ }
+
// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
float halfTile = fMapSize / 3.0f;
@@ -5601,6 +5613,9 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
}
#endif
+#undef GetBackJustUp
+#undef GetBackJustDown
+
STARTPATCHES
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index a1ee53f2..69851c12 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -196,7 +196,7 @@ enum eMenuScreen
MENUPAGE_NEW_GAME_RELOAD = 10,
MENUPAGE_LOAD_SLOT_CONFIRM = 11,
MENUPAGE_DELETE_SLOT_CONFIRM = 12,
- MENUPAGE_NO_MEMORY_CARD = 13,
+ MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
MENUPAGE_LOADING_IN_PROGRESS = 14,
MENUPAGE_DELETING_IN_PROGRESS = 15,
MENUPAGE_PS2_LOAD_FAILED = 16,
@@ -240,7 +240,7 @@ enum eMenuScreen
MENUPAGE_SKIN_SELECT = 54,
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
- MENUPAGE_57 = 57,
+ MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
MENUPAGE_58 = 58,
#ifdef MENU_MAP
MENUPAGE_MAP = 59,
@@ -570,6 +570,7 @@ public:
#ifdef MENU_MAP
static bool bMenuMapActive;
static bool bMapMouseShownOnce;
+ static bool bMapLoaded;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index cece80c7..9c0dde69 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -128,7 +128,7 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_NO_MEMORY_CARD = 13
{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing
+ // hud adjustment page in mobile
},
// MENUPAGE_LOADING_IN_PROGRESS = 14
@@ -444,7 +444,7 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_57 = 57
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
-
+ // mission failed, wanna restart page in mobile
},
// MENUPAGE_58 = 58
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 78bfac1d..cb705c6b 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -418,6 +418,7 @@ public:
bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
+ bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
diff --git a/src/core/config.h b/src/core/config.h
index 8dea3216..3e3d1a90 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,7 +192,7 @@ enum Config {
// Pad
#define XINPUT
#define KANGAROO_CHEAT
-#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game
+#define REGISTER_START_BUTTON
// Hud, frontend and radar
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
@@ -200,6 +200,9 @@ enum Config {
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
+#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+#define TRIANGLE_BACK_BUTTON
+// #define CIRCLE_BACK_BUTTON
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default