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-rw-r--r--src/weapons/Weapon.cpp6
-rw-r--r--src/weapons/Weapon.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 90a6408b..cd63544f 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -36,6 +36,12 @@ CWeapon::Reload(void)
}
bool
+CWeapon::IsType2Handed(void)
+{
+ return m_eWeaponType >= WEAPONTYPE_SHOTGUN && m_eWeaponType <= WEAPONTYPE_FLAMETHROWER && m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER;
+}
+
+bool
CWeapon::IsTypeMelee(void)
{
return m_eWeaponType == WEAPONTYPE_UNARMED || m_eWeaponType == WEAPONTYPE_BASEBALLBAT;
diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h
index 81516c4e..fc1d9988 100644
--- a/src/weapons/Weapon.h
+++ b/src/weapons/Weapon.h
@@ -65,5 +65,6 @@ public:
bool Fire(CEntity*, CVector*);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
+ bool IsType2Handed(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");