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-rw-r--r--src/weapons/ProjectileInfo.cpp293
1 files changed, 289 insertions, 4 deletions
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index efb9dab3..85edf970 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -1,17 +1,302 @@
#include "common.h"
#include "patcher.h"
+#include "Camera.h"
+#include "General.h"
+#include "Heli.h"
+#include "ModelIndices.h"
+#include "Particle.h"
+#include "Ped.h"
+#include "Plane.h"
#include "ProjectileInfo.h"
#include "Projectile.h"
+#include "Explosion.h"
+#include "Weapon.h"
+#include "World.h"
-CProjectileInfo* gaProjectileInfo = (CProjectileInfo*)0x64ED50;
+CProjectileInfo (&gaProjectileInfo)[32] = *(CProjectileInfo(*)[32])*(uintptr*)0x64ED50;
CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748;
-WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
-WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
-WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
+void
+CProjectileInfo::Initialise()
+{
+ debug("Initialising CProjectileInfo...\n");
+
+ for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
+ ms_apProjectile[i] = nil;
+ gaProjectileInfo[i].m_eWeaponType = WEAPONTYPE_GRENADE;
+ gaProjectileInfo[i].m_pSource = nil;
+ gaProjectileInfo[i].m_nExplosionTime = 0;
+ gaProjectileInfo[i].m_bInUse = false;
+ }
+
+ debug("CProjectileInfo ready\n");
+}
+
+void
+CProjectileInfo::Shutdown()
+{
+ debug("Shutting down CProjectileInfo...\n");
+ debug("CProjectileInfo shut down\n");
+}
CProjectileInfo*
CProjectileInfo::GetProjectileInfo(int32 id)
{
return &gaProjectileInfo[id];
}
+
+bool
+CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
+{
+ int8 SpecialCollisionResponseCase = COLLRESPONSE_NONE;
+ bool gravity = true;
+ CMatrix matrix;
+ float elasticity = 0.75f;
+ CPed* ped = (CPed*)entity;
+ int time;
+ CVector velocity;
+
+ switch (weapon)
+ {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ {
+ float vy = 1.25f;
+ time = CTimer::GetTimeInMilliseconds() + 1400;
+ if (ped->IsPlayer()) {
+ matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
+ matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
+ matrix.GetPosition() = pos;
+ } else if (ped->m_pSeekTarget != nil) {
+ float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
+ float rz = atan2(-ped->GetForward().x, ped->GetForward().y);
+ vy = 0.35f * speed + 0.15f;
+ matrix.SetTranslate(0.0f, 1.0f, 1.0f);
+ matrix.Rotate(0.0f, ry, rz);
+ matrix.GetPosition() += pos;
+ } else {
+ matrix = ped->GetMatrix();
+ }
+ velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
+ gravity = false;
+ break;
+ }
+ case WEAPONTYPE_FLAMETHROWER:
+ Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.22f * speed + 0.15f;
+ if (scale >= 0.2f)
+ scale = 0.2f;
+ float angle = atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.2f * speed + 0.4f) * scale;
+ break;
+ }
+ case WEAPONTYPE_GRENADE:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.0f;
+ if (speed != 0.0f)
+ scale = 0.22f * speed + 0.15f;
+ float angle = atan2(-ped->GetForward().x, ped->GetForward().y);;
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.4f * speed + 0.4f) * scale;
+ elasticity = 0.5f;
+ break;
+ }
+ }
+
+ int i = 0;
+ while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
+
+ if (i == ARRAY_SIZE(gaProjectileInfo))
+ return false;
+
+ switch (weapon)
+ {
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ ms_apProjectile[i] = new CProjectile(MI_MISSILE);
+ break;
+ case WEAPONTYPE_FLAMETHROWER:
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
+ break;
+ case WEAPONTYPE_GRENADE:
+ ms_apProjectile[i] = new CProjectile(MI_GRENADE);
+ break;
+ }
+
+ if (ms_apProjectile[i] == nil)
+ return false;
+
+ gaProjectileInfo[i].m_eWeaponType = weapon;
+ gaProjectileInfo[i].m_pSource = ped;
+ ms_apProjectile[i]->GetMatrix() = matrix;
+ ms_apProjectile[i]->SetMoveSpeed(velocity);
+ ms_apProjectile[i]->bAffectedByGravity = gravity;
+
+ gaProjectileInfo[i].m_nExplosionTime = time;
+ ms_apProjectile[i]->m_fElasticity = elasticity;
+ ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase;
+
+ gaProjectileInfo[i].m_bInUse = true;
+ CWorld::Add(ms_apProjectile[i]);
+
+ gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition();
+ return true;
+}
+
+void
+CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
+{
+ RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
+
+ info->m_bInUse = false;
+ CWorld::Remove(projectile);
+ delete projectile;
+}
+
+void
+CProjectileInfo::RemoveNotAdd(CEntity* entity, eWeaponType weaponType, CVector pos)
+{
+ switch (weaponType)
+ {
+ case WEAPONTYPE_GRENADE:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
+ break;
+ case WEAPONTYPE_ROCKETLAUNCHER:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
+ break;
+ }
+}
+
+void
+CProjectileInfo::Update()
+{
+ for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
+ if (!gaProjectileInfo[i].m_bInUse) continue;
+
+ CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource;
+ if (ped != nil && ped->m_type == ENTITY_TYPE_PED && !ped->IsPointerValid())
+ gaProjectileInfo[i].m_pSource = nil;
+
+ if (ms_apProjectile[i] == nil) {
+ gaProjectileInfo[i].m_bInUse = false;
+ continue;
+ }
+
+ if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
+ }
+
+ if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
+ if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ CVector pos = ms_apProjectile[i]->GetPosition();
+ CWorld::pIgnoreEntity = ms_apProjectile[i];
+ if (ms_apProjectile[i]->bHasCollided
+ || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
+ || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
+ }
+ CWorld::pIgnoreEntity = nil;
+ } else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
+ CVector pos = ms_apProjectile[i]->GetPosition();
+ CWorld::pIgnoreEntity = ms_apProjectile[i];
+
+ if (gaProjectileInfo[i].m_pSource == nil
+ || ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
+ {
+ if (ms_apProjectile[i]->bHasCollided
+ || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
+ || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
+ }
+ }
+ CWorld::pIgnoreEntity = nil;
+ }
+ } else {
+ RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
+ }
+
+ gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition();
+ }
+}
+
+bool
+CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove)
+{
+ bool result = false;
+ for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
+ if (gaProjectileInfo[i].m_bInUse) {
+ if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) {
+ CVector &pos = ms_apProjectile[i]->GetPosition();
+ if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) {
+ result = true;
+ if (remove) {
+ gaProjectileInfo[i].m_bInUse = false;
+ CWorld::Remove(ms_apProjectile[i]);
+ delete ms_apProjectile[i];
+ }
+ }
+ }
+ }
+ }
+ return result;
+}
+
+void
+CProjectileInfo::RemoveAllProjectiles()
+{
+ for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
+ if (gaProjectileInfo[i].m_bInUse) {
+ gaProjectileInfo[i].m_bInUse = false;
+ CWorld::Remove(ms_apProjectile[i]);
+ delete ms_apProjectile[i];
+ }
+ }
+}
+
+bool
+CProjectileInfo::RemoveIfThisIsAProjectile(CObject* object)
+{
+ int i = 0;
+ while (ms_apProjectile[i++] != object) {
+ if (i >= ARRAY_SIZE(ms_apProjectile))
+ return false;
+ }
+
+ gaProjectileInfo[i].m_bInUse = false;
+ CWorld::Remove(ms_apProjectile[i]);
+ delete ms_apProjectile[i];
+ ms_apProjectile[i] = nil;
+ return true;
+}
+
+STARTPATCHES
+ InjectHook(0x55ADF0, CProjectileInfo::Initialise, PATCH_JUMP);
+ InjectHook(0x55AFF0, CProjectileInfo::Shutdown, PATCH_JUMP);
+ InjectHook(0x55B010, CProjectileInfo::GetProjectileInfo, PATCH_JUMP);
+ InjectHook(0x55B030, CProjectileInfo::AddProjectile, PATCH_JUMP);
+ InjectHook(0x55B700, CProjectileInfo::RemoveProjectile, PATCH_JUMP);
+ InjectHook(0x55B770, CProjectileInfo::RemoveNotAdd, PATCH_JUMP);
+ InjectHook(0x55B7C0, CProjectileInfo::Update, PATCH_JUMP);
+ InjectHook(0x55BA50, CProjectileInfo::IsProjectileInRange, PATCH_JUMP);
+ InjectHook(0x55BB80, CProjectileInfo::RemoveAllProjectiles, PATCH_JUMP);
+ InjectHook(0x55BBD0, CProjectileInfo::RemoveIfThisIsAProjectile, PATCH_JUMP);
+ENDPATCHES