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-rw-r--r--src/vehicles/HandlingMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index fde280e8..00aaa682 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -191,7 +191,7 @@ void
cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
{
// acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
- float velocity, a, b, specificVolume;
+ float velocity, a, b;
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);