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-rw-r--r--src/peds/Ped.h32
1 files changed, 26 insertions, 6 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 3d179822..7e0e9aa3 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -22,6 +22,13 @@ struct CPedAudioData
int m_nMaxRandomDelayTime;
};
+enum
+{
+ ENDFIGHT_NORMAL,
+ ENDFIGHT_WITH_A_STEP,
+ ENDFIGHT_FAST
+};
+
struct FightMove
{
AnimationId animId;
@@ -152,7 +159,7 @@ enum PedLineUpPhase {
enum PedOnGroundState {
NO_PED,
- PED_BELOW_PLAYER,
+ PED_IN_FRONT_OF_ATTACKER,
PED_ON_THE_FLOOR,
PED_DEAD_ON_THE_FLOOR
};
@@ -241,7 +248,7 @@ public:
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
- uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
+ uint8 bIsAttacking : 1; // doesn't reset after fist fight, also stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 bIsPointingGunAt : 1;
uint8 bIsLooking : 1;
uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
@@ -418,7 +425,7 @@ public:
PedFightMoves m_lastFightMove;
uint8 m_fightButtonPressure;
int8 m_fightUnk2; // TODO
- uint8 m_fightUnk1; // TODO
+ bool m_takeAStepAfterAttack;
uint8 pad_4B3;
CFire *m_pFire;
CEntity *m_pLookTarget;
@@ -429,7 +436,7 @@ public:
uint32 m_lookTimer;
uint32 m_standardTimer;
uint32 m_attackTimer;
- uint32 m_lastHitTime;
+ uint32 m_lastHitTime; // obviously not correct
uint32 m_hitRecoverTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
@@ -584,6 +591,12 @@ public:
uint8 DoesLOSBulletHitPed(CColPoint &point);
bool DuckAndCover(void);
void EndFight(uint8);
+ void EnterCar(void);
+ uint8 GetNearestTrainPedPosition(CVehicle*, CVector&);
+ uint8 GetNearestTrainDoor(CVehicle*, CVector&);
+ void LineUpPedWithTrain(void);
+ void ExitCar(void);
+ void Fight(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -641,6 +654,9 @@ public:
void SetPedStats(ePedStats);
bool IsGangMember(void);
void Die(void);
+ void EnterTrain(void);
+ void ExitTrain(void);
+ void Fall(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
@@ -659,9 +675,13 @@ public:
static bool &bPedCheat2;
static bool &bPedCheat3;
static CColPoint &ms_tempColPoint;
- static uint16 &unknownFightThing; // TODO
- static FightMove (&ms_fightMoves)[24];
+ static uint16 &nPlayerInComboMove;
+ static FightMove (&tFightMoves)[24];
static CPedAudioData (&PedAudioData)[38];
+
+#ifndef FINAL
+ static bool bUnusedFightThingOnPlayer;
+#endif
};
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);