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-rw-r--r--src/extras/shaders/neoWorldIII_fs_gl.inc (renamed from src/extras/shaders/neoWorldIII_fs_gl3.inc)14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/extras/shaders/neoWorldIII_fs_gl3.inc b/src/extras/shaders/neoWorldIII_fs_gl.inc
index 5145f9cd..afd75f57 100644
--- a/src/extras/shaders/neoWorldIII_fs_gl3.inc
+++ b/src/extras/shaders/neoWorldIII_fs_gl.inc
@@ -4,12 +4,10 @@ const char *neoWorldIII_frag_src =
"uniform vec4 u_lightMap;\n"
-"in vec4 v_color;\n"
-"in vec2 v_tex0;\n"
-"in vec2 v_tex1;\n"
-"in float v_fog;\n"
-
-"out vec4 color;\n"
+"FSIN vec4 v_color;\n"
+"FSIN vec2 v_tex0;\n"
+"FSIN vec2 v_tex1;\n"
+"FSIN float v_fog;\n"
"void\n"
"main(void)\n"
@@ -17,11 +15,13 @@ const char *neoWorldIII_frag_src =
" vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
" vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
-" color = t0*v_color*(1 + u_lightMap*(2*t1-1));\n"
+" vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0));\n"
" color.a = v_color.a*t0.a*u_lightMap.a;\n"
" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n"
" DoAlphaTest(color.a);\n"
+
+" FRAGCOLOR(color);\n"
"}\n"
;