diff options
Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoWorldIII_fs_gl.inc (renamed from src/extras/shaders/neoWorldIII_fs_gl3.inc) | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/extras/shaders/neoWorldIII_fs_gl3.inc b/src/extras/shaders/neoWorldIII_fs_gl.inc index 5145f9cd..afd75f57 100644 --- a/src/extras/shaders/neoWorldIII_fs_gl3.inc +++ b/src/extras/shaders/neoWorldIII_fs_gl.inc @@ -4,12 +4,10 @@ const char *neoWorldIII_frag_src = "uniform vec4 u_lightMap;\n" -"in vec4 v_color;\n" -"in vec2 v_tex0;\n" -"in vec2 v_tex1;\n" -"in float v_fog;\n" - -"out vec4 color;\n" +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN vec2 v_tex1;\n" +"FSIN float v_fog;\n" "void\n" "main(void)\n" @@ -17,11 +15,13 @@ const char *neoWorldIII_frag_src = " vec4 t0 = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 t1 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n" -" color = t0*v_color*(1 + u_lightMap*(2*t1-1));\n" +" vec4 color = t0*v_color*(1.0 + u_lightMap*(2.0*t1-1.0));\n" " color.a = v_color.a*t0.a*u_lightMap.a;\n" " color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" " DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" "}\n" ; |