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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoVehicle_vs_gl.inc (renamed from src/extras/shaders/neoVehicle_vs_gl3.inc) | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/extras/shaders/neoVehicle_vs_gl3.inc b/src/extras/shaders/neoVehicle_vs_gl.inc index 268180e1..b7b42622 100644 --- a/src/extras/shaders/neoVehicle_vs_gl3.inc +++ b/src/extras/shaders/neoVehicle_vs_gl.inc @@ -9,16 +9,13 @@ const char *neoVehicle_vert_src = "#define shininess (u_reflProps.z)\n" "#define specularity (u_reflProps.w)\n" -"layout(location = 0) in vec3 in_pos;\n" -"layout(location = 1) in vec3 in_normal;\n" -"layout(location = 2) in vec4 in_color;\n" -"layout(location = 3) in vec2 in_tex0;\n" - -"out vec4 v_color;\n" -"out vec4 v_reflcolor;\n" -"out vec2 v_tex0;\n" -"out vec2 v_tex1;\n" -"out float v_fog;\n" +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec4 v_reflcolor;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT vec2 v_tex1;\n" +"VSOUT float v_fog;\n" "vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n" "{\n" |