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-rw-r--r--src/extras/shaders/neoVehicle_vs_gl.inc (renamed from src/extras/shaders/neoVehicle_vs_gl3.inc)17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/extras/shaders/neoVehicle_vs_gl3.inc b/src/extras/shaders/neoVehicle_vs_gl.inc
index 268180e1..b7b42622 100644
--- a/src/extras/shaders/neoVehicle_vs_gl3.inc
+++ b/src/extras/shaders/neoVehicle_vs_gl.inc
@@ -9,16 +9,13 @@ const char *neoVehicle_vert_src =
"#define shininess (u_reflProps.z)\n"
"#define specularity (u_reflProps.w)\n"
-"layout(location = 0) in vec3 in_pos;\n"
-"layout(location = 1) in vec3 in_normal;\n"
-"layout(location = 2) in vec4 in_color;\n"
-"layout(location = 3) in vec2 in_tex0;\n"
-
-"out vec4 v_color;\n"
-"out vec4 v_reflcolor;\n"
-"out vec2 v_tex0;\n"
-"out vec2 v_tex1;\n"
-"out float v_fog;\n"
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec4 v_reflcolor;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT vec2 v_tex1;\n"
+"VSOUT float v_fog;\n"
"vec3 DoDirLightSpec(vec3 Ldir, vec3 Lcol, vec3 N, vec3 V, float power)\n"
"{\n"