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-rw-r--r--src/entities/Entity.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 11fa9ab2..439d1462 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -45,28 +45,28 @@ CEntity::GetIsOnScreenComplex(void)
float minz = z + colmodel->boundingBox.min.z;
float maxz = z + colmodel->boundingBox.max.z;
boundBox[0].x = rect.left;
- boundBox[0].y = rect.top;
+ boundBox[0].y = rect.bottom;
boundBox[0].z = minz;
boundBox[1].x = rect.left;
- boundBox[1].y = rect.bottom;
+ boundBox[1].y = rect.top;
boundBox[1].z = minz;
boundBox[2].x = rect.right;
- boundBox[2].y = rect.top;
+ boundBox[2].y = rect.bottom;
boundBox[2].z = minz;
boundBox[3].x = rect.right;
- boundBox[3].y = rect.bottom;
+ boundBox[3].y = rect.top;
boundBox[3].z = minz;
boundBox[4].x = rect.left;
- boundBox[4].y = rect.top;
+ boundBox[4].y = rect.bottom;
boundBox[4].z = maxz;
boundBox[5].x = rect.left;
- boundBox[5].y = rect.bottom;
+ boundBox[5].y = rect.top;
boundBox[5].z = maxz;
boundBox[6].x = rect.right;
- boundBox[6].y = rect.top;
+ boundBox[6].y = rect.bottom;
boundBox[6].z = maxz;
boundBox[7].x = rect.right;
- boundBox[7].y = rect.bottom;
+ boundBox[7].y = rect.top;
boundBox[7].z = maxz;
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
@@ -84,9 +84,9 @@ CEntity::Add(void)
xstart = CWorld::GetSectorIndexX(bounds.left);
xend = CWorld::GetSectorIndexX(bounds.right);
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.bottom);
- yend = CWorld::GetSectorIndexY(bounds.top);
- ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
assert(xstart >= 0);
assert(xend < NUMSECTORS_X);
assert(ystart >= 0);
@@ -144,9 +144,9 @@ CEntity::Remove(void)
xstart = CWorld::GetSectorIndexX(bounds.left);
xend = CWorld::GetSectorIndexX(bounds.right);
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
- ystart = CWorld::GetSectorIndexY(bounds.bottom);
- yend = CWorld::GetSectorIndexY(bounds.top);
- ymid = CWorld::GetSectorIndexY((bounds.bottom + bounds.top)/2.0f);
+ ystart = CWorld::GetSectorIndexY(bounds.top);
+ yend = CWorld::GetSectorIndexY(bounds.bottom);
+ ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
assert(xstart >= 0);
assert(xend < NUMSECTORS_X);
assert(ystart >= 0);