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-rw-r--r--src/core/Fire.cpp422
-rw-r--r--src/core/Fire.h37
2 files changed, 428 insertions, 31 deletions
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index f83ad2c8..c98c808d 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -1,19 +1,289 @@
#include "common.h"
#include "patcher.h"
+#include "Vector.h"
+#include "PlayerPed.h"
+#include "Entity.h"
+#include "PointLights.h"
+#include "Particle.h"
+#include "Timer.h"
+#include "Vehicle.h"
+#include "Shadows.h"
+#include "Automobile.h"
+#include "World.h"
+#include "General.h"
+#include "EventList.h"
+#include "DamageManager.h"
+#include "Ped.h"
#include "Fire.h"
CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
-WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
-WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
-WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
+CFire::CFire()
+{
+ m_bIsOngoing = false;
+ m_bIsScriptFire = false;
+ m_bPropagationFlag = true;
+ m_bAudioSet = true;
+ m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ m_pEntity = nil;
+ m_pSource = nil;
+ m_nFiremenPuttingOut = 0;
+ m_nExtinguishTime = 0;
+ m_nStartTime = 0;
+ field_20 = 1;
+ m_nNextTimeToAddFlames = 0;
+ m_fStrength = 0.8f;
+}
-uint32 CFireManager::GetTotalActiveFires() const
+CFire::~CFire() {}
+
+void
+CFire::ProcessFire(void)
{
- return m_nTotalFires;
+ float fDamagePlayer;
+ float fDamagePeds;
+ float fDamageVehicle;
+ int8 nRandNumber;
+ float fGreen;
+ float fRed;
+ CVector lightpos;
+ CVector firePos;
+ CPed *ped = (CPed *)m_pEntity;
+ CVehicle *veh = (CVehicle*)m_pEntity;
+
+ if (m_pEntity) {
+ m_vecPos = m_pEntity->GetPosition();
+
+ if (((CPed *)m_pEntity)->IsPed()) {
+ if (ped->m_pFire != this) {
+ Extinguish();
+ return;
+ }
+ if (ped->m_nMoveState != PEDMOVE_RUN)
+ m_vecPos.z -= 1.0f;
+ if (ped->bInVehicle && ped->m_pMyVehicle) {
+ if (ped->m_pMyVehicle->IsCar())
+ ped->m_pMyVehicle->m_fHealth = 75.0f;
+ } else if (m_pEntity == (CPed *)FindPlayerPed()) {
+ fDamagePlayer = 1.2f * CTimer::GetTimeStep();
+
+ ((CPlayerPed *)m_pEntity)->InflictDamage(
+ (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
+ fDamagePlayer, PEDPIECE_TORSO, 0);
+ } else {
+ fDamagePeds = 1.2f * CTimer::GetTimeStep();
+
+ if (((CPlayerPed *)m_pEntity)->InflictDamage(
+ (CPlayerPed *)m_pSource, WEAPONTYPE_FLAMETHROWER,
+ fDamagePeds, PEDPIECE_TORSO, 0)) {
+ m_pEntity->bRenderScorched = true;
+ }
+ }
+ } else if (m_pEntity->IsVehicle()) {
+ if (veh->m_pCarFire != this) {
+ Extinguish();
+ return;
+ }
+ if (!m_bIsScriptFire) {
+ fDamageVehicle = 1.2f * CTimer::GetTimeStep();
+ veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
+ }
+ }
+ }
+ if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ && ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
+ FindPlayerPed()->DoStuffToGoOnFire();
+ gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
+ }
+ if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
+ firePos = m_vecPos;
+
+ if (veh && veh->IsVehicle() && veh->IsCar()) {
+ CVehicleModelInfo *mi = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex()));
+ CVector ModelInfo = mi->m_positions[CAR_POS_HEADLIGHTS];
+ ModelInfo = m_pEntity->GetMatrix() * ModelInfo;
+
+ firePos.x = ModelInfo.x;
+ firePos.y = ModelInfo.y;
+ firePos.z = ModelInfo.z + 0.15f;
+ }
+
+ CParticle::AddParticle(PARTICLE_CARFLAME, firePos,
+ CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.0125f, 0.1f) * m_fStrength),
+ 0, m_fStrength, 0, 0, 0, 0);
+
+ rand(); rand(); rand(); /* unsure why these three rands are called */
+
+ CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
+ CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ }
+ if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
+ if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
+ m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+
+ nRandNumber = CGeneral::GetRandomNumber() & 127;
+ lightpos.x = m_vecPos.x;
+ lightpos.y = m_vecPos.y;
+ lightpos.z = m_vecPos.z + 5.0f;
+
+ if (!m_pEntity) {
+ CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
+ 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
+ 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
+ }
+ fGreen = nRandNumber / 128;
+ fRed = nRandNumber / 128;
+
+ CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
+ 12.0f, fRed, fGreen, 0, 0, 0);
+ } else {
+ Extinguish();
+ }
}
-CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
+void
+CFire::ReportThisFire(void)
+{
+ gFireManager.m_nTotalFires++;
+ CEventList::RegisterEvent(EVENT_FIRE, m_vecPos, 1000);
+}
+
+void
+CFire::Extinguish(void)
+{
+ if (m_bIsOngoing) {
+ if (!m_bIsScriptFire)
+ gFireManager.m_nTotalFires--;
+
+ m_nExtinguishTime = 0;
+ m_bIsOngoing = false;
+
+ if (m_pEntity) {
+ if (m_pEntity->IsPed()) {
+ ((CPed *)m_pEntity)->RestorePreviousState();
+ ((CPed *)m_pEntity)->m_pFire = nil;
+ } else if (m_pEntity->IsVehicle()) {
+ ((CVehicle *)m_pEntity)->m_pCarFire = nil;
+ }
+ m_pEntity = nil;
+ }
+ }
+}
+
+void
+CFireManager::StartFire(CVector pos, float size, bool propagation)
+{
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = false;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ fire->m_vecPos = pos;
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 10000;
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = nil;
+ fire->m_pSource = nil;
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->ReportThisFire();
+ fire->m_fStrength = size;
+ }
+}
+
+CFire *
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
+{
+ CPed *ped = (CPed *)entityOnFire;
+ CVehicle *veh = (CVehicle *)entityOnFire;
+
+ if (entityOnFire->IsPed()) {
+ if (ped->m_pFire)
+ return nil;
+ if (!ped->IsPedInControl())
+ return nil;
+ } else if (entityOnFire->IsVehicle()) {
+ if (veh->m_pCarFire)
+ return nil;
+ if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225)
+ return nil;
+ }
+ CFire *fire = GetNextFreeFire();
+
+ if (fire) {
+ if (entityOnFire->IsPed()) {
+ ped->m_pFire = fire;
+ if (ped != FindPlayerPed()) {
+ if (fleeFrom) {
+ ped->SetFlee(fleeFrom, 10000);
+ } else {
+ CVector2D pos = entityOnFire->GetPosition();
+ ped->SetFlee(pos, 10000);
+ ped->m_fleeFrom = nil;
+ }
+ ped->bDrawLast = false;
+ ped->SetMoveState(PEDMOVE_SPRINT);
+ ped->SetMoveAnim();
+ ped->m_nPedState = PED_ON_FIRE;
+ }
+ if (fleeFrom) {
+ if (ped->m_nPedType == PEDTYPE_COP) {
+ CEventList::RegisterEvent(EVENT_COP_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ } else {
+ CEventList::RegisterEvent(EVENT_PED_SET_ON_FIRE, EVENT_ENTITY_PED,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
+ }
+ } else {
+ if (entityOnFire->IsVehicle()) {
+ veh->m_pCarFire = fire;
+ if (fleeFrom) {
+ CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
+ entityOnFire, (CPed *)fleeFrom, 10000);
+ }
+ }
+ }
+
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = false;
+ fire->m_vecPos = entityOnFire->GetPosition();
+
+ if (entityOnFire && entityOnFire->IsPed() && ped->IsPlayer()) {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + 3333;
+ } else if (entityOnFire->IsVehicle()) {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(4000, 5000);
+ } else {
+ fire->m_nExtinguishTime = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 11000);
+ }
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = entityOnFire;
+
+ entityOnFire->RegisterReference(&fire->m_pEntity);
+ fire->m_pSource = fleeFrom;
+
+ if (fleeFrom)
+ fleeFrom->RegisterReference(&fire->m_pSource);
+ fire->ReportThisFire();
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->m_fStrength = strength;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ }
+ return fire;
+}
+
+void
+CFireManager::Update(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing)
+ m_aFires[i].ProcessFire();
+ }
+}
+
+CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
@@ -38,6 +308,44 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil;
}
+CFire *
+CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
+{
+ int furthestFire = -1;
+ float lastFireDist = 0.0f;
+ float fireDist;
+
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire) {
+ fireDist = (m_aFires[i].m_vecPos - coords).Magnitude2D();
+ if (fireDist > minRange && fireDist < maxRange && fireDist > lastFireDist) {
+ lastFireDist = fireDist;
+ furthestFire = i;
+ }
+ }
+ }
+ if (furthestFire == -1)
+ return nil;
+ else
+ return &m_aFires[furthestFire];
+}
+
+CFire *
+CFireManager::GetNextFreeFire(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (!m_aFires[i].m_bIsOngoing && !m_aFires[i].m_bIsScriptFire)
+ return &m_aFires[i];
+ }
+ return nil;
+}
+
+uint32
+CFireManager::GetTotalActiveFires(void) const
+{
+ return m_nTotalFires;
+}
+
void
CFireManager::ExtinguishPoint(CVector point, float range)
{
@@ -49,16 +357,100 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
-WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
-WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
-WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
-WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
-WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
-WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
-WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
+int32
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
+{
+ CFire *fire;
+ CPed *ped = (CPed *)target;
+ CVehicle *veh = (CVehicle *)target;
+
+ if (target) {
+ if (target->IsPed()) {
+ if (ped->m_pFire)
+ ped->m_pFire->Extinguish();
+ } else if (target->IsVehicle()) {
+ if (veh->m_pCarFire)
+ veh->m_pCarFire->Extinguish();
+ if (veh->IsCar() && ((CAutomobile *)veh)->Damage.GetEngineStatus() >= 225) {
+ ((CAutomobile *)veh)->Damage.SetEngineStatus(215);
+ }
+ }
+ }
+
+ fire = GetNextFreeFire();
+ fire->m_bIsOngoing = true;
+ fire->m_bIsScriptFire = true;
+ fire->m_bPropagationFlag = propagation;
+ fire->m_bAudioSet = true;
+ fire->m_vecPos = pos;
+ fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
+ fire->m_pEntity = target;
+
+ if (target)
+ target->RegisterReference(&fire->m_pEntity);
+ fire->m_pSource = nil;
+ fire->m_nNextTimeToAddFlames = 0;
+ fire->m_fStrength = strength;
+ if (target) {
+ if (target->IsPed()) {
+ ped->m_pFire = fire;
+ if (target != (CVehicle *)FindPlayerPed()) {
+ CVector2D pos = target->GetPosition();
+ ped->SetFlee(pos, 10000);
+ ped->SetMoveAnim();
+ ped->m_nPedState = PED_ON_FIRE;
+ }
+ } else if (target->IsVehicle()) {
+ veh->m_pCarFire = fire;
+ }
+ }
+ return fire - m_aFires;
+}
+
+bool
+CFireManager::IsScriptFireExtinguish(int16 index)
+{
+ return !m_aFires[index].m_bIsOngoing;
+}
+
+void
+CFireManager::RemoveAllScriptFires(void)
+{
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsScriptFire) {
+ m_aFires[i].Extinguish();
+ m_aFires[i].m_bIsScriptFire = false;
+ }
+ }
+}
+
+void
+CFireManager::RemoveScriptFire(int16 index)
+{
+ m_aFires[index].Extinguish();
+ m_aFires[index].m_bIsScriptFire = false;
+}
+
+void
+CFireManager::SetScriptFireAudio(int16 index, bool state)
+{
+ m_aFires[index].m_bAudioSet = state;
+}
STARTPATCHES
- InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
+ InjectHook(0x4798D0, &CFire::ProcessFire, PATCH_JUMP);
+ InjectHook(0x4798B0, &CFire::ReportThisFire, PATCH_JUMP);
+ InjectHook(0x479D40, &CFire::Extinguish, PATCH_JUMP);
+ InjectHook(0x479500, (void(CFireManager::*)(CVector pos, float size, bool propagation))&CFireManager::StartFire, PATCH_JUMP);
+ InjectHook(0x479590, (CFire *(CFireManager::*)(CEntity *, CEntity *, float, bool))&CFireManager::StartFire, PATCH_JUMP);
+ InjectHook(0x479310, &CFireManager::Update, PATCH_JUMP);
+ InjectHook(0x479430, &CFireManager::FindFurthestFire_NeverMindFireMen, PATCH_JUMP);
InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP);
+ InjectHook(0x4792E0, &CFireManager::GetNextFreeFire, PATCH_JUMP);
+ InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP);
+ InjectHook(0x479E60, &CFireManager::StartScriptFire, PATCH_JUMP);
+ InjectHook(0x479FC0, &CFireManager::IsScriptFireExtinguish, PATCH_JUMP);
+ InjectHook(0x47A000, &CFireManager::RemoveAllScriptFires, PATCH_JUMP);
+ InjectHook(0x479FE0, &CFireManager::RemoveScriptFire, PATCH_JUMP);
+ InjectHook(0x47A040, &CFireManager::SetScriptFireAudio, PATCH_JUMP);
ENDPATCHES
-
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 624bf608..a4599d11 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -7,18 +7,22 @@ class CFire
public:
bool m_bIsOngoing;
bool m_bIsScriptFire;
- bool m_bPropogationFlag;
+ bool m_bPropagationFlag;
bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
- int m_nExtinguishTime;
- int m_nStartTime;
- int field_20;
- int field_24;
+ uint32 m_nExtinguishTime;
+ uint32 m_nStartTime;
+ int32 field_20;
+ uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
- float field_2C;
+ float m_fStrength;
+ CFire();
+ ~CFire();
+ void ProcessFire(void);
+ void ReportThisFire(void);
void Extinguish(void);
};
@@ -27,20 +31,21 @@ class CFireManager
enum {
MAX_FIREMEN_ATTENDING = 2,
};
- uint32 m_nTotalFires;
public:
+ uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
- void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
- void StartFire(CVector, float, uint8);
+ void StartFire(CVector pos, float size, bool propagation);
+ CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void Update(void);
- CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
- CFire *FindNearestFire(CVector, float*);
+ CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
+ CFire *FindNearestFire(CVector vecPos, float *pDistance);
+ CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
- void ExtinguishPoint(CVector, float);
- int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
- bool IsScriptFireExtinguish(int16);
- void RemoveScriptFire(int16);
+ void ExtinguishPoint(CVector point, float range);
+ int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
+ bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
- void SetScriptFireAudio(int16, bool);
+ void RemoveScriptFire(int16 index);
+ void SetScriptFireAudio(int16 index, bool state);
};
extern CFireManager &gFireManager;