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-rw-r--r--src/core/re3.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 980ec845..a721c238 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -44,6 +44,7 @@
#include "CarCtrl.h"
#include "Population.h"
#include "IniFile.h"
+#include "Zones.h"
#include "crossplatform.h"
@@ -746,12 +747,15 @@ FixCar(void)
static void
TeleportToWaypoint(void)
{
- if (FindPlayerVehicle()) {
- if (CRadar::TargetMarkerId != -1)
- FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
- } else
- if(CRadar::TargetMarkerId != -1)
- FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
+ if (CRadar::TargetMarkerId == -1)
+ return;
+ CEntity* pEntityToTeleport = FindPlayerEntity();
+ CVector vNewPos = CRadar::TargetMarkerPos;
+ CGame::currLevel = CTheZones::GetLevelFromPosition(&vNewPos);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(vNewPos);
+ vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
+ pEntityToTeleport->Teleport(vNewPos);
}
#endif