diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 6896a7ba..ae30b539 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -38,6 +38,9 @@ enum Config { NUMAUDIOSCRIPTOBJECTS = 256, NUMCUTSCENEOBJECTS = 50, + NUMANIMBLOCKS = 2, + NUMANIMATIONS = 250, + NUMTEMPOBJECTS = 30, // Path data @@ -184,6 +187,7 @@ enum Config { # define NO_MOVIES // disable intro videos # define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading +# define DEBUGMENU //# define TIMEBARS // print debug timers #endif @@ -192,6 +196,7 @@ enum Config { #define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img +#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number //#define USE_TEXTURE_POOL //#define AUDIO_OAL #define AUDIO_MSS @@ -204,6 +209,7 @@ enum Config { #ifndef RW_GL3 #define XINPUT #endif +#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT #define ALLCARSHELI_CHEAT #define ALT_DODO_CHEAT @@ -226,6 +232,8 @@ enum Config { #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible + // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) |