diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/config.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h index 5ad12fba..9b620cef 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -192,6 +192,10 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible + +// Rendering/display +#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number @@ -212,7 +216,6 @@ enum Config { #define REGISTER_START_BUTTON // Hud, frontend and radar -#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. @@ -222,6 +225,7 @@ enum Config { // #define CIRCLE_BACK_BUTTON #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define BETA_SLIDING_TEXT +#define CUSTOM_FRONTEND_OPTIONS // Script #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default @@ -230,8 +234,6 @@ enum Config { #define MISSION_REPLAY // mobile feature //#define SIMPLIER_MISSIONS // apply simplifications from mobile -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible - // Replay //#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool! //#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!) |