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-rw-r--r--src/core/Radar.cpp183
1 files changed, 135 insertions, 48 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 3824af7d..07ddb5d8 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -80,7 +80,7 @@ CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
-bool CRadar::bMenuMapActive;
+int CRadar::TargetMarkerId = -1;
#endif
// taken from VC
@@ -89,6 +89,10 @@ float CRadar::cachedSin;
uint8 CRadar::CalculateBlipAlpha(float dist)
{
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive)
+ return 255;
+#endif
if (dist <= 1.0f)
return 255;
@@ -132,9 +136,12 @@ void CRadar::ClearBlip(int32 i)
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
+#ifndef MENU_MAP
+ // Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
+#endif
}
}
@@ -146,7 +153,7 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
@@ -233,7 +240,7 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
bool CRadar::DisplayThisBlip(int32 counter)
{
- switch (ms_RadarTrace[counter].m_IconID) {
+ switch (ms_RadarTrace[counter].m_eRadarSprite) {
case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
case RADAR_SPRITE_WEAPON:
@@ -309,28 +316,39 @@ void CRadar::DrawBlips()
CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
- float angle;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
- angle = PI + FindPlayerHeading();
+#ifdef MENU_MAP
+ if (!CMenuManager::bMenuMapActive) {
+#endif
+ float angle;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
+ angle = PI + FindPlayerHeading();
#ifdef FIX_BUGS
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
- angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
+ else if (TheCamera.GetLookDirection() != LOOKING_FORWARD)
+ angle = FindPlayerHeading() - (PI + (TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind).Heading());
#endif
- else
- angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
+ else
+ angle = FindPlayerHeading() - (PI + TheCamera.GetForward().Heading());
- DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
+ DrawRotatingRadarSprite(&CentreSprite, out.x, out.y, angle, 255);
- CVector2D vec2d;
- vec2d.x = vec2DRadarOrigin.x;
- vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
- TransformRealWorldPointToRadarSpace(in, vec2d);
- LimitRadarPoint(in);
- TransformRadarPointToScreenSpace(out, in);
- DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+ CVector2D vec2d;
+ vec2d.x = vec2DRadarOrigin.x;
+ vec2d.y = M_SQRT2 * m_radarRange + vec2DRadarOrigin.y;
+ TransformRealWorldPointToRadarSpace(in, vec2d);
+ LimitRadarPoint(in);
+ TransformRadarPointToScreenSpace(out, in);
+ DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+#ifdef MENU_MAP
+ }
+#endif
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
+#ifdef MENU_MAP
+ // A little hack to reuse cleared blips in menu map. hehe
+ if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
+ ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
+#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@@ -338,8 +356,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -372,8 +390,8 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
@@ -394,8 +412,8 @@ void CRadar::DrawBlips()
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_IconID == RADAR_SPRITE_WEAPON)
+ if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -411,8 +429,8 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
} else {
#ifdef TRIANGULAR_BLIPS
CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
@@ -442,8 +460,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -477,8 +495,8 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
@@ -509,8 +527,8 @@ void CRadar::DrawBlips()
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_WEAPON
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -526,8 +544,8 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_IconID != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_IconID, out.x, out.y, CalculateBlipAlpha(dist));
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
else
#ifdef TRIANGULAR_BLIPS
{
@@ -550,6 +568,14 @@ void CRadar::DrawBlips()
break;
}
}
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive) {
+ CVector2D in, out;
+ TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
+ TransformRadarPointToScreenSpace(out, in);
+ DrawYouAreHereSprite(out.x, out.y);
+ }
+#endif
}
}
@@ -701,8 +727,8 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
#ifdef MENU_MAP
- if (bMenuMapActive) {
- bool alreadyThere;
+ if (CMenuManager::bMenuMapActive) {
+ bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == sprite)
alreadyThere = true;
@@ -834,7 +860,7 @@ CRadar::Initialise()
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
m_radarRange = 350.0f;
@@ -847,6 +873,10 @@ float CRadar::LimitRadarPoint(CVector2D &point)
float dist, invdist;
dist = point.Magnitude();
+#ifdef MENU_MAP
+ if (CMenuManager::bMenuMapActive)
+ return dist;
+#endif
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
@@ -930,7 +960,7 @@ void CRadar::SetBlipSprite(int32 i, int32 icon)
{
int index = CRadar::GetActualBlipArrayIndex(i);
if (index != -1) {
- ms_RadarTrace[index].m_IconID = icon;
+ ms_RadarTrace[index].m_eRadarSprite = icon;
}
}
@@ -951,7 +981,7 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
@@ -970,7 +1000,7 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
ms_RadarTrace[nextBlip].m_eBlipDisplay = display;
- ms_RadarTrace[nextBlip].m_IconID = RADAR_SPRITE_NONE;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
return GetNewUniqueBlipIndex(nextBlip);
}
@@ -1050,8 +1080,8 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
}
#ifdef MENU_MAP
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (bMenuMapActive) {
- bool alreadyThere;
+ if (CMenuManager::bMenuMapActive) {
+ bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == -1)
alreadyThere = true;
@@ -1156,9 +1186,10 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
#ifdef MENU_MAP
- if (bMenuMapActive) {
- out.x = MENU_X_LEFT_ALIGNED((0.66193402f * m_nMapNegativePadding * in.x) + (0.2348f * m_nMapNegativePadding) + m_nMapLeftPadding);
- out.y = MENU_Y(m_nMapTopPadding - (0.065807f * m_nMapNegativePadding) - (0.66563499f * m_nMapNegativePadding * in.y));
+ if (CMenuManager::bMenuMapActive) {
+ // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
+ out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
+ out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
} else
#endif
{
@@ -1331,7 +1362,7 @@ CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
#ifdef MENU_MAP
- || bMenuMapActive
+ || CMenuManager::bMenuMapActive
#endif
) {
cachedSin = 0.0f;
@@ -1361,7 +1392,7 @@ CRadar::InitFrontEndMap()
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1190.0f;
+ m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}
@@ -1369,6 +1400,62 @@ CRadar::InitFrontEndMap()
ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
}
+
+void
+CRadar::DrawYouAreHereSprite(float x, float y)
+{
+ static uint32 lastChange = 0;
+ static bool show = true;
+
+ if (show) {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 500) {
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
+ }
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastChange > 200) {
+ lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ show = !show;
+ }
+ }
+
+ if (show) {
+ float left = x - SCREEN_SCALE_X(12.0f);
+ float top = y - SCREEN_SCALE_Y(2.0f);
+ float right = SCREEN_SCALE_X(12.0) + x;
+ float bottom = y - SCREEN_SCALE_Y(26.0f);
+ CentreSprite.Draw(CRect(left, top, right, bottom), CRGBA(255, 217, 106, 255));
+ }
+ MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
+}
+
+void
+CRadar::ToggleTargetMarker(float x, float y)
+{
+ if (TargetMarkerId == -1) {
+ int nextBlip;
+ for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
+ if (!ms_RadarTrace[nextBlip].m_bInUse)
+ break;
+ }
+ ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
+ ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
+ ms_RadarTrace[nextBlip].m_bDim = 1;
+ ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_Radius = 1.0f;
+ CVector pos(x, y, CWorld::FindGroundZForCoord(x,y));
+ ms_RadarTrace[nextBlip].m_vec2DPos = pos;
+ ms_RadarTrace[nextBlip].m_vecPos = pos;
+ ms_RadarTrace[nextBlip].m_nEntityHandle = 0;
+ ms_RadarTrace[nextBlip].m_wScale = 5;
+ ms_RadarTrace[nextBlip].m_eBlipDisplay = BLIP_DISPLAY_BLIP_ONLY;
+ ms_RadarTrace[nextBlip].m_eRadarSprite = RADAR_SPRITE_NONE;
+ TargetMarkerId = CRadar::GetNewUniqueBlipIndex(nextBlip);
+ } else {
+ ClearBlip(TargetMarkerId);
+ TargetMarkerId = -1;
+ }
+}
#endif
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