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-rw-r--r--src/control/RoadBlocks.cpp148
1 files changed, 75 insertions, 73 deletions
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 90564e93..65f039ae 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -112,84 +112,86 @@ CRoadBlocks::GenerateRoadBlocks(void)
numRoadBlocks = maxRoadBlocks;
for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
- CVector2D direction = FindPlayerCoors() - mapObject->GetPosition();
- if (!((direction.x > -80.0f && direction.x < 80.0f) && (direction.y > -80.0f && direction.y < 80.0f))) {
- CRoadBlocks::InOrOut[nRoadblockNode] = false;
- }
- else if (direction.Magnitude() >= 80.0f) {
- CRoadBlocks::InOrOut[nRoadblockNode] = false;
- }
- else if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
- CRoadBlocks::InOrOut[nRoadblockNode] = true;
- if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
- CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
- float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
- int32 vehicleId = MI_POLICE;
- if (pPlayerWanted->AreArmyRequired())
- vehicleId = MI_BARRACKS;
- else if (pPlayerWanted->AreFbiRequired())
- vehicleId = MI_FBICAR;
- else if (pPlayerWanted->AreSwatRequired())
- vehicleId = MI_ENFORCER;
- if (!CStreaming::HasModelLoaded(vehicleId))
- vehicleId = MI_POLICE;
- CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
- float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
- int16 radius = (int16)(fMapObjectRadius / fModelRadius);
- if (radius > 0 && radius < 6) {
- CVector2D directionToCamera = TheCamera.m_matrix.GetPosition() - mapObject->m_matrix.GetPosition();
- float fDotProduct = DotProduct2D(directionToCamera, mapObject->m_matrix.GetUp());
- float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
- for (int16 i = 0; i < radius; i++) {
- uint8 nRoadblockType = fDotProduct < 0.0f;
- if (CGeneral::GetRandomNumber() & 1) {
- offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
- } else {
- nRoadblockType = !nRoadblockType;
- offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
- }
- if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
- offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
- else
- offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
- CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
- float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
- int16 colliding = 0;
- CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
- if (!colliding) {
- CAutomobile* pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
- pVehicle->m_status = STATUS_ABANDONED;
- // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
- vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
- pVehicle->m_matrix = vehicleMatrix;
- pVehicle->PlaceOnRoadProperly();
- pVehicle->bIsStatic = false;
- pVehicle->m_matrix.UpdateRW();
- pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->bIsLocked = false;
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- pVehicle->AutoPilot.m_nCurrentLane = 0;
- pVehicle->AutoPilot.m_nNextLane = 0;
- pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
- pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
- pVehicle->bExtendedRange = true;
- if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
- pVehicle->m_bSirenOrAlarm = true;
- if (pVehicle->m_matrix.GetForward().z > 0.94f) {
- CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
- CWorld::Add(pVehicle);
- pVehicle->bCreateRoadBlockPeds = true;
- pVehicle->m_nRoadblockType = nRoadblockType;
- pVehicle->m_nRoadblockNode = nRoadblockNode;
- } else {
- delete pVehicle;
+ CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
+ if (vecDistance.x > -80.0f && vecDistance.x < 80.0f &&
+ vecDistance.y > -80.0f && vecDistance.y < 80.0f &&
+ vecDistance.Magnitude() < 80.0f) {
+ if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
+ CRoadBlocks::InOrOut[nRoadblockNode] = true;
+ if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
+ CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
+ float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
+ int32 vehicleId = MI_POLICE;
+ if (pPlayerWanted->AreArmyRequired())
+ vehicleId = MI_BARRACKS;
+ else if (pPlayerWanted->AreFbiRequired())
+ vehicleId = MI_FBICAR;
+ else if (pPlayerWanted->AreSwatRequired())
+ vehicleId = MI_ENFORCER;
+ if (!CStreaming::HasModelLoaded(vehicleId))
+ vehicleId = MI_POLICE;
+ CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
+ float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
+ int16 radius = (int16)(fMapObjectRadius / fModelRadius);
+ if (radius > 0 && radius < 6) {
+ CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
+ float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
+ float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
+ for (int16 i = 0; i < radius; i++) {
+ uint8 nRoadblockType = fDotProduct < 0.0f;
+ if (CGeneral::GetRandomNumber() & 1) {
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
+ }
+ else {
+ nRoadblockType = !nRoadblockType;
+ offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
+ }
+ if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
+ offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
+ else
+ offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
+ CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
+ float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
+ int16 colliding = 0;
+ CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
+ if (!colliding) {
+ CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
+ pVehicle->m_status = STATUS_ABANDONED;
+ // pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
+ vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
+ pVehicle->m_matrix = vehicleMatrix;
+ pVehicle->PlaceOnRoadProperly();
+ pVehicle->bIsStatic = false;
+ pVehicle->m_matrix.UpdateRW();
+ pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->bIsLocked = false;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+ pVehicle->AutoPilot.m_nCurrentLane = 0;
+ pVehicle->AutoPilot.m_nNextLane = 0;
+ pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
+ pVehicle->bExtendedRange = true;
+ if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
+ pVehicle->m_bSirenOrAlarm = true;
+ if (pVehicle->m_matrix.GetForward().z > 0.94f) {
+ CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
+ CWorld::Add(pVehicle);
+ pVehicle->bCreateRoadBlockPeds = true;
+ pVehicle->m_nRoadblockType = nRoadblockType;
+ pVehicle->m_nRoadblockNode = nRoadblockNode;
+ }
+ else {
+ delete pVehicle;
+ }
}
}
}
}
}
+ } else {
+ CRoadBlocks::InOrOut[nRoadblockNode] = false;
}
}
}