diff options
Diffstat (limited to '')
-rw-r--r-- | src/control/AutoPilot.cpp | 4 | ||||
-rw-r--r-- | src/control/AutoPilot.h | 21 | ||||
-rw-r--r-- | src/control/CarAI.cpp | 267 | ||||
-rw-r--r-- | src/control/CarAI.h | 15 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 14 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 3 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 555 | ||||
-rw-r--r-- | src/control/PathFind.h | 149 | ||||
-rw-r--r-- | src/control/Record.cpp | 3 | ||||
-rw-r--r-- | src/control/RoadBlocks.cpp | 26 | ||||
-rw-r--r-- | src/control/RoadBlocks.h | 4 | ||||
-rw-r--r-- | src/control/Script.h | 3 |
12 files changed, 1 insertions, 1063 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp index da661b8c..b1fce95f 100644 --- a/src/control/AutoPilot.cpp +++ b/src/control/AutoPilot.cpp @@ -6,7 +6,6 @@ #include "Curves.h" #include "PathFind.h" -//--MIAMI: done void CAutoPilot::ModifySpeed(float speed) { m_fMaxTrafficSpeed = Max(0.01f, speed); @@ -40,7 +39,6 @@ void CAutoPilot::ModifySpeed(float speed) #endif } -//--MIAMI: done void CAutoPilot::RemoveOnePathNode() { --m_nPathFindNodesCount; @@ -49,7 +47,6 @@ void CAutoPilot::RemoveOnePathNode() } #ifdef COMPATIBLE_SAVES -//--MIAMI: TODO void CAutoPilot::Save(uint8*& buf) { WriteSaveBuf<int32>(buf, m_nCurrentRouteNode); @@ -89,7 +86,6 @@ void CAutoPilot::Save(uint8*& buf) SkipSaveBuf(buf, 6); } -//--MIAMI: TODO void CAutoPilot::Load(uint8*& buf) { m_nCurrentRouteNode = ReadSaveBuf<int32>(buf); diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 48a0c4de..345f4cb4 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -26,15 +26,6 @@ enum eCarMission : uint8 MISSION_BLOCKCAR_FARAWAY, MISSION_BLOCKCAR_CLOSE, MISSION_BLOCKCAR_HANDBRAKESTOP, -#ifdef MIAMI - MISSION_HELI_FLYTOCOORS, - MISSION_ATTACKPLAYER, - MISSION_PLANE_FLYTOCOORS, - MISSION_HELI_LAND, - MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1, - MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2, - MISSION_BLOCKPLAYER_FORWARDANDBACK -#endif }; enum eCarTempAction : uint8 @@ -84,18 +75,11 @@ public: uint32 m_nTimeTempAction; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; -#ifdef MIAMI - uint8 m_nCruiseSpeedMultiplierType; - float m_fCruiseSpeedMultiplier; -#endif uint8 m_bSlowedDownBecauseOfCars : 1; uint8 m_bSlowedDownBecauseOfPeds : 1; uint8 m_bStayInCurrentLevel : 1; uint8 m_bStayInFastLane : 1; uint8 m_bIgnorePathfinding : 1; -#ifdef MIAMI - uint8 m_nSwitchDistance; -#endif CVector m_vecDestinationCoors; CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT]; int16 m_nPathFindNodesCount; @@ -125,10 +109,6 @@ public: m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); m_nAntiReverseTimer = m_nTimeToStartMission; m_bStayInFastLane = false; -#ifdef MIAMI - m_nCruiseSpeedMultiplierType = 0; - m_fCruiseSpeedMultiplier = 1.0f; -#endif } void ModifySpeed(float); @@ -139,3 +119,4 @@ public: #endif }; +static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
\ No newline at end of file diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index d595feaf..091f971b 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -21,23 +21,16 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f -//--MIAMI: done float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { -#ifndef MIAMI return 30.0f; -#else - return pVehicle->AutoPilot.m_nSwitchDistance; -#endif } -//--MIAMI: done float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } -//--MIAMI: done float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) @@ -45,23 +38,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } -#ifdef MIAMI -//--MIAMI: done -void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) -{ - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } -} -#endif - -//--MIAMI: done void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -91,7 +67,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } -#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -101,9 +76,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else - BackToCruisingIfNoWantedLevel(pVehicle); -#endif break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -148,11 +120,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); -#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -165,7 +132,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); -#endif break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -174,7 +140,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } -#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -184,9 +149,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else - BackToCruisingIfNoWantedLevel(pVehicle); -#endif break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -216,11 +178,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); -#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -235,11 +192,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) #endif break; case MISSION_GOTOCOORDS: -#ifdef MIAMI - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || -#else if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || -#endif pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -251,12 +204,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; -#ifdef MIAMI - if (pVehicle->bParking) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->bParking = false; - } -#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -313,12 +260,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; -#ifdef MIAMI - if (pVehicle->bParking) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->bParking = false; - } -#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -338,7 +279,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ -#ifndef MIAMI if #ifdef FIX_BUGS (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && @@ -356,12 +296,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else -#ifdef FIX_BUGS // btw fixed in SA - if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) -#endif - BackToCruisingIfNoWantedLevel(pVehicle); -#endif if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -403,42 +337,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; -#ifdef MIAMI - case MISSION_ATTACKPLAYER: - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeedBoat(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); - break; - case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: - if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) - pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; - BackToCruisingIfNoWantedLevel(pVehicle); - break; - case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: - { - float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); - if (distance < 13.0f) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; - } - if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; - } - break; - } - case MISSION_BLOCKPLAYER_FORWARDANDBACK: - { - CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); - float distance = Max(0.001f, diff.Magnitude()); - if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) - pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; - BackToCruisingIfNoWantedLevel(pVehicle); - } -#endif default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -446,9 +344,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = -#ifdef MIAMI - pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : -#endif FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; @@ -470,13 +365,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } -#endif float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -485,16 +373,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && -#ifdef MIAMI - pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && -#endif pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS -#ifdef MIAMI - && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || - pVehicle->VehicleCreatedBy == MISSION_VEHICLE -#endif ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -526,15 +407,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) { - if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || - pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) - pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; - } - } -#endif if (pVehicle->GetUp().z < 0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -574,45 +446,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } -#ifdef MIAMI - float target = 1.0f; - if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) - target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); - float change = CTimer::GetTimeStep() * 0.01f; - if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; - else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; - else - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; - - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { - if (!FindPlayerVehicle() || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) { - pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; - } - } - else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR || - pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) { - pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; - } - } - } -#endif } -//--MIAMI: done void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } -//--MIAMI: done float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ @@ -630,18 +470,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } -#ifdef MIAMI -//--MIAMI: done -float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) -{ - GetCarToGoToCoors(pVehicle, pTarget); - pVehicle->bParking = true; - pVehicle->AutoPilot.m_nCruiseSpeed = 10; - return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); -} -#endif - -//--MIAMI: TODO: MI_VICECHEE void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -661,43 +489,23 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; -#ifdef MIAMI - case MI_PREDATOR: - pVehicle->SetUpDriver(); - return; -//TODO(MIAMI) uncomment this when we have MI_VICECHEE -/* - case MI_VICECHEE: - { - pVehicle->SetUpDriver()->bIsMiamiViceCop = true; - pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true; - CPopulation::NumMiamiViceCops += 2; - CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; - CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); - return; - } -*/ -#endif default: return; } } -//--MIAMI: done void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } -//--MIAMI: done void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } -//--MIAMI: done void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ @@ -708,38 +516,11 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { -#ifdef MIAMI - pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - timer += CGeneral::GetRandomNumberInRange(200, 400); -#else - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); -#endif - } - } -} - -#ifdef MIAMI -//--MIAMI: done -void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) -{ - if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { - pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); - if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN) - pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); - } - int timer = 100; - for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { - if (pVehicle->pPassengers[i]) { - pVehicle->pPassengers[i]->m_leaveCarTimer = timer; - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); - timer += CGeneral::GetRandomNumberInRange(200, 400); } } } -#endif -//--MIAMI: done void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -749,7 +530,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -759,7 +539,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ @@ -774,24 +553,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } -#ifdef MIAMI -//--MIAMI: done -eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() -{ - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { - case 0: - case 1: return MISSION_BLOCKPLAYER_FARAWAY; - case 2: - case 3: - case 4: - case 5: - case 6: return MISSION_ATTACKPLAYER; - default: return MISSION_BLOCKPLAYER_FARAWAY; - } -} -#endif - -//--MIAMI: done int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -806,7 +567,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ @@ -845,31 +605,8 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } -#ifdef MIAMI - if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { - if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) - pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); - } -#endif } -#ifdef MIAMI -//--MIAMI: done -void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) -{ - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { - case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; - case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; - case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; - case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; - case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; - case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; - case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; - } -} -#endif - -//--MIAMI: done void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); @@ -892,10 +629,6 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; -#ifdef MIAMI - if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) - return; -#endif if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); diff --git a/src/control/CarAI.h b/src/control/CarAI.h index 9c3cb196..e88807c8 100644 --- a/src/control/CarAI.h +++ b/src/control/CarAI.h @@ -10,32 +10,17 @@ public: static float FindSwitchDistanceClose(CVehicle*); static float FindSwitchDistanceFarNormalVehicle(CVehicle*); static float FindSwitchDistanceFar(CVehicle*); -#ifdef MIAMI - static void BackToCruisingIfNoWantedLevel(CVehicle*); -#endif static void UpdateCarAI(CVehicle*); static void CarHasReasonToStop(CVehicle*); static float GetCarToGoToCoors(CVehicle*, CVector*); -#ifdef MIAMI - static float GetCarToParkAtCoors(CVehicle*, CVector*); -#endif static void AddPoliceCarOccupants(CVehicle*); static void AddAmbulanceOccupants(CVehicle*); static void AddFiretruckOccupants(CVehicle*); static void TellOccupantsToLeaveCar(CVehicle*); -#ifdef MIAMI - static void TellOccupantsToFleeCar(CVehicle*); -#endif static void TellCarToRamOtherCar(CVehicle*, CVehicle*); static void TellCarToBlockOtherCar(CVehicle*, CVehicle*); static eCarMission FindPoliceCarMissionForWantedLevel(); -#ifdef MIAMI - static eCarMission FindPoliceBoatMissionForWantedLevel(); -#endif static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*); static void MellowOutChaseSpeed(CVehicle*); -#ifdef MIAMI - static void MellowOutChaseSpeedBoat(CVehicle*); -#endif static void MakeWayForCarWithSiren(CVehicle *veh); }; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 927a0070..db6139b9 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -1641,7 +1641,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t CPathNode* pTargetNode; int16 numNodes; float distanceToTargetNode; -#ifndef MIAMI if (pTarget && pTarget->m_pCurGroundEntity && pTarget->m_pCurGroundEntity->IsBuilding() && ((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() && @@ -1667,7 +1666,6 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t #endif &pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode); }else -#endif { ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode, @@ -2751,15 +2749,3 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) return false; #endif } - -#ifdef MIAMI -float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) -{ - switch (type) - { - case 1: return 1.5f; - case 2: return 2.0f; - } - return 1.0f; -} -#endif diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index 8ac8664a..44ef9ab6 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -104,9 +104,6 @@ public: static void ClearInterestingVehicleList(); static void FindLinksToGoWithTheseNodes(CVehicle*); static bool GenerateOneEmergencyServicesCar(uint32, CVector); -#ifdef MIAMI - static float FindSpeedMultiplierWithSpeedFromNodes(int8); -#endif static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index b8203821..c278cf35 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -18,16 +18,9 @@ CPathFind ThePaths; #define MIN_PED_ROUTE_DISTANCE 23.8f -#ifdef MIAMI -#define NUMTEMPNODES 5000 -#define NUMDETACHED_CARS 1024 -#define NUMDETACHED_PEDS 1214 -#define NUMTEMPEXTERNALNODES 4600 -#else #define NUMTEMPNODES 4000 #define NUMDETACHED_CARS 100 #define NUMDETACHED_PEDS 50 -#endif // object flags: @@ -37,18 +30,9 @@ CPathFind ThePaths; CPathInfoForObject *InfoForTileCars; CPathInfoForObject *InfoForTilePeds; -#ifndef MIAMI // unused CTempDetachedNode *DetachedNodesCars; CTempDetachedNode *DetachedNodesPeds; -#else -CPathInfoForObject *DetachedInfoForTileCars; -CPathInfoForObject *DetachedInfoForTilePeds; -CTempNodeExternal *TempExternalNodes; -int32 NumTempExternalNodes; -int32 NumDetachedPedNodeGroups; -int32 NumDetachedCarNodeGroups; -#endif bool CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints) @@ -243,28 +227,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p } } -#ifdef MIAMI -// Make sure all externals link TO an internal -void -CPathInfoForObject::SwapConnectionsToBeRightWayRound(void) -{ - int e, i; - CPathInfoForObject *tile = this; - - for(e = 0; e < 12; e++) - if(tile[e].type == NodeTypeExtern && tile[e].next < 0) - for(i = 0; i < 12; i++) - if(tile[i].type == NodeTypeIntern && tile[i].next == e){ - tile[e].next = i; - tile[i].next = -1; - bool tmp = !!tile[e].crossing; - tile[e].crossing = tile[i].crossing; - tile[i].crossing = tmp; - } -} -#endif - -//--MIAMI: done void CPathFind::Init(void) { @@ -275,15 +237,11 @@ CPathFind::Init(void) m_numConnections = 0; m_numCarPathLinks = 0; unk = 0; -#ifdef MIAMI - NumTempExternalNodes = 0; -#endif for(i = 0; i < NUM_PATHNODES; i++) m_pathNodes[i].distance = MAX_DIST; } -//--MIAMI: done void CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) { @@ -298,7 +256,6 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) InfoForTilePeds = new CPathInfoForObject[12*numPathGroups]; memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject)); -#ifndef MIAMI // unused delete[] DetachedNodesCars; DetachedNodesCars = nil; @@ -308,32 +265,14 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups) memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode)); DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS]; memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode)); -#else - delete[] DetachedInfoForTileCars; - DetachedInfoForTileCars = nil; - delete[] DetachedInfoForTilePeds; - DetachedInfoForTilePeds = nil; - DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS]; - memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject)); - DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS]; - memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject)); - - TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES]; - memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal)); - NumTempExternalNodes = 0; - NumDetachedPedNodeGroups = 0; - NumDetachedCarNodeGroups = 0; -#endif } -//--MIAMI: done void CPathFind::RegisterMapObject(CTreadable *mapObject) { m_mapObjects[m_numMapObjects++] = mapObject; } -//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing) { @@ -342,27 +281,13 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, i = id*12 + node; InfoForTilePeds[i].type = type; InfoForTilePeds[i].next = next; -#ifndef MIAMI InfoForTilePeds[i].x = x; InfoForTilePeds[i].y = y; InfoForTilePeds[i].z = z; -#else - InfoForTilePeds[i].x = x/16.0f; - InfoForTilePeds[i].y = y/16.0f; - InfoForTilePeds[i].z = z/16.0f; -#endif InfoForTilePeds[i].numLeftLanes = 0; InfoForTilePeds[i].numRightLanes = 0; InfoForTilePeds[i].crossing = crossing; -#ifdef MIAMI - InfoForTilePeds[i].flag02 = false; - InfoForTilePeds[i].roadBlock = false; - InfoForTilePeds[i].disabled = false; - InfoForTilePeds[i].waterPath = false; - InfoForTilePeds[i].betweenLevels = false; -#endif -#ifndef MIAMI if(type) for(i = 0; i < node; i++){ j = id*12 + i; @@ -373,13 +298,8 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, printf("Modelindex of cullprit: %d\n\n", id); } } -#else - if(node == 11) - InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound(); -#endif } -//--MIAMI: TODO: implement all the arguments once we can load the VC map void CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight) { @@ -388,28 +308,13 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, i = id*12 + node; InfoForTileCars[i].type = type; InfoForTileCars[i].next = next; -#ifndef MIAMI InfoForTileCars[i].x = x; InfoForTileCars[i].y = y; InfoForTileCars[i].z = z; -#else - InfoForTileCars[i].x = x/16.0f; - InfoForTileCars[i].y = y/16.0f; - InfoForTileCars[i].z = z/16.0f; -#endif InfoForTileCars[i].numLeftLanes = numLeft; InfoForTileCars[i].numRightLanes = numRight; -#ifdef MIAMI - InfoForTileCars[i].crossing = false; - InfoForTileCars[i].flag02 = false; - InfoForTileCars[i].roadBlock = false; - InfoForTileCars[i].disabled = false; - InfoForTileCars[i].waterPath = false; - InfoForTileCars[i].betweenLevels = false; -#endif -#ifndef MIAMI if(type) for(i = 0; i < node; i++){ j = id*12 + i; @@ -420,13 +325,8 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, printf("Modelindex of cullprit: %d\n\n", id); } } -#else - if(node == 11) - InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound(); -#endif } -#ifndef MIAMI void CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) { @@ -436,19 +336,7 @@ CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out) pos.z = z / 16.0f; *out = m_mapObjects[id]->GetMatrix() * pos; } -#else -void -CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out) -{ - CVector pos; - pos.x = x; - pos.y = y; - pos.z = z; - *out = m_mapObjects[id]->GetMatrix() * pos; -} -#endif -//--MIAMI: done bool CPathFind::LoadPathFindData(void) { @@ -456,7 +344,6 @@ CPathFind::LoadPathFindData(void) return false; } -//--MIAMI: done void CPathFind::PreparePathData(void) { @@ -468,20 +355,14 @@ CPathFind::PreparePathData(void) printf("PreparePathData\n"); if(!CPathFind::LoadPathFindData() && // empty InfoForTileCars && InfoForTilePeds && -#ifndef MIAMI DetachedNodesCars && DetachedNodesPeds -#else - DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes -#endif ){ tempNodes = new CTempNode[NUMTEMPNODES]; m_numConnections = 0; -#ifndef MIAMI for(i = 0; i < PATHNODESIZE; i++) m_pathNodes[i].unkBits = 0; -#endif for(i = 0; i < PATHNODESIZE; i++){ numExtern = 0; @@ -496,21 +377,6 @@ CPathFind::PreparePathData(void) printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i); } -#ifdef MIAMI - int numExternDetached, numInternDetached; - for(i = 0; i < NUMDETACHED_CARS; i++){ - numExternDetached = 0; - numInternDetached = 0; - for(j = 0; j < 12; j++){ - if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern) - numExternDetached++; - if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern) - numInternDetached++; - } - // no diagnostic here - } -#endif - for(i = 0; i < PATHNODESIZE; i++) for(j = 0; j < 12; j++) if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){ @@ -522,33 +388,13 @@ CPathFind::PreparePathData(void) if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0) printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); } -#ifdef MIAMI - for(i = 0; i < NUMDETACHED_CARS; i++) - for(j = 0; j < 12; j++) - if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){ - // MI:%d here but no argument for it - if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0) - printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); - if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0) - printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i); - if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0) - printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i); - } -#endif m_numPathNodes = 0; -#ifndef MIAMI PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS); m_numCarPathNodes = m_numPathNodes; PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS); -#else - PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups); - m_numCarPathNodes = m_numPathNodes; - PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups); -#endif m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes; -#ifndef MIAMI // TODO: figure out what exactly is going on here // Some roads seem to get a west/east flag for(i = 0; i < m_numMapObjects; i++){ @@ -587,7 +433,6 @@ CPathFind::PreparePathData(void) } } } -#endif delete[] tempNodes; @@ -599,24 +444,14 @@ CPathFind::PreparePathData(void) delete[] InfoForTilePeds; InfoForTilePeds = nil; -#ifndef MIAMI delete[] DetachedNodesCars; DetachedNodesCars = nil; delete[] DetachedNodesPeds; DetachedNodesPeds = nil; -#else - delete[] DetachedInfoForTileCars; - DetachedInfoForTileCars = nil; - delete[] DetachedInfoForTilePeds; - DetachedInfoForTilePeds = nil; - delete[] TempExternalNodes; - TempExternalNodes = nil; -#endif } printf("Done with PreparePathData\n"); } -//--MIAMI: done /* String together connected nodes in a list by a flood fill algorithm */ void CPathFind::CountFloodFillGroups(uint8 type) @@ -659,13 +494,8 @@ CPathFind::CountFloodFillGroups(uint8 type) if(node->numLinks == 0){ if(type == PATH_CAR) -#ifndef MIAMI printf("Single car node: %f %f %f (%d)\n", node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex()); -#else - printf("Single car node: %f %f %f\n", - node->GetX(), node->GetY(), node->GetZ()); -#endif else printf("Single ped node: %f %f %f\n", node->GetX(), node->GetY(), node->GetZ()); @@ -693,14 +523,9 @@ CPathFind::CountFloodFillGroups(uint8 type) int32 TempListLength; -//--MIAMI: done void CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, -#ifndef MIAMI float maxdist, CTempDetachedNode *detachednodes, int numDetached) -#else - float maxdist, CPathInfoForObject *detachednodes, int numDetached) -#endif { static CVector CoorsXFormed; int i, j, k, l; @@ -721,17 +546,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor oldNumPathNodes = m_numPathNodes; oldNumLinks = m_numConnections; -#ifndef MIAMI #define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex) // Initialize map objects for(i = 0; i < m_numMapObjects; i++) for(j = 0; j < 12; j++) m_mapObjects[i]->m_nodeIndices[type][j] = -1; -#else -#define OBJECTINDEX(n) (mapObjIndices[(n)]) - int16 *mapObjIndices = new int16[NUM_PATHNODES]; - NumTempExternalNodes = 0; -#endif // Calculate internal nodes, store them and connect them to defining object for(i = 0; i < m_numMapObjects; i++){ @@ -747,83 +566,16 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor &CoorsXFormed); m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed); OBJECTINDEX(m_numPathNodes) = i; -#ifndef MIAMI m_pathNodes[m_numPathNodes].unkBits = 1; m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes; -#else - m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width; - m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit; - m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate; - m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock; - m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled; - m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath; - m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02; - m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels; -#endif m_numPathNodes++; } -#ifdef MIAMI - else if(objectpathinfo[start + j].type == NodeTypeExtern){ - CalcNodeCoors( - objectpathinfo[start + j].x, - objectpathinfo[start + j].y, - objectpathinfo[start + j].z, - i, - &CoorsXFormed); - TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed; - assert(objectpathinfo[start + j].next >= 0); - TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next; - TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes; - TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes; - TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width; - TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing; - NumTempExternalNodes++; - } -#endif } } -#ifdef MIAMI - // Same thing for detached nodes - for(i = 0; i < numDetached; i++){ - tileStart = m_numPathNodes; - start = 12*i; - for(j = 0; j < 12; j++){ - if(detachednodes[start + j].type == NodeTypeIntern){ - CVector pos; - pos.x = detachednodes[start + j].x; - pos.y = detachednodes[start + j].y; - pos.z = detachednodes[start + j].z; - m_pathNodes[m_numPathNodes].SetPosition(pos); - mapObjIndices[m_numPathNodes] = -(i+1); - m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width; - m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit; - m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate; - m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock; - m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled; - m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath; - m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02; - m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels; - m_numPathNodes++; - }else if(detachednodes[start + j].type == NodeTypeExtern){ - TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x; - TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y; - TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z; - assert(detachednodes[start + j].next >= 0); - TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next; - TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes; - TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes; - TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width; - TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing; - NumTempExternalNodes++; - } - } - } -#endif // Insert external nodes into TempList TempListLength = 0; -#ifndef MIAMI for(i = 0; i < m_numMapObjects; i++){ start = 12 * m_mapObjects[i]->GetModelIndex(); for(j = 0; j < 12; j++){ @@ -899,62 +651,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } } } -#else - for(i = 0; i < NumTempExternalNodes; i++){ - // find closest unconnected node - nearestId = -1; - nearestDist = maxdist; - for(k = 0; k < TempListLength; k++){ - if(tempnodes[k].linkState != 1) - continue; - dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x; - if(Abs(dx) < nearestDist){ - dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y; - if(Abs(dy) < nearestDist){ - nearestDist = Max(Abs(dx), Abs(dy)); - nearestId = k; - } - } - } - - if(nearestId < 0){ - // None found, add this one to temp list - tempnodes[TempListLength].pos = TempExternalNodes[i].pos; - // link to connecting internal node - tempnodes[TempListLength].link1 = TempExternalNodes[i].next; - if(type == PATH_CAR){ - tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes; - tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes; - } - tempnodes[TempListLength].width = TempExternalNodes[i].width; - tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross; - tempnodes[TempListLength++].linkState = 1; - }else{ - // Found nearest, connect it to our neighbour - tempnodes[nearestId].link2 = TempExternalNodes[i].next; - tempnodes[nearestId].linkState = 2; - - // collapse this node with nearest we found - dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX(); - dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY(); - tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f; - mag = Sqrt(dx*dx + dy*dy); - tempnodes[nearestId].dirX = dx/mag * 100; - tempnodes[nearestId].dirY = dy/mag * 100; - tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width); - if(TempExternalNodes[i].isCross) - tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise? - // do something when number of lanes doesn't agree - if(type == PATH_CAR) - if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 && - (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){ - // why switch left and right here? - tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes; - tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes; - } - } - } -#endif // Loop through previously added internal nodes and link them for(i = oldNumPathNodes; i < m_numPathNodes; i++){ @@ -977,49 +673,27 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor continue; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude(); -#ifndef MIAMI m_distances[m_numConnections] = dist; m_connectionFlags[m_numConnections].flags = 0; -#else - m_distances[m_numConnections] = Min(dist, 255); - if(tempnodes[j].isCross) - m_connections[j] |= 0x8000; // crosses road flag -#endif if(type == PATH_CAR){ // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ -#ifndef MIAMI if(m_carPathLinks[k].dir.x == tempnodes[j].dirX && m_carPathLinks[k].dir.y == tempnodes[j].dirY && m_carPathLinks[k].pos.x == tempnodes[j].pos.x && m_carPathLinks[k].pos.y == tempnodes[j].pos.y){ -#else - if(m_carPathLinks[k].dirX == tempnodes[j].dirX && - m_carPathLinks[k].dirY == tempnodes[j].dirY && - m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) && - m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){ -#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ -#ifndef MIAMI m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX; m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY; m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x; m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y; -#else - m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX; - m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY; - m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f; - m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f; - m_carPathLinks[m_numCarPathLinks].flag1 = false; - m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width; -#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes; m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes; @@ -1033,20 +707,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_numConnections++; } -#ifdef MIAMI - CPathInfoForObject *tile; - if(mapObjIndices[i] < 0){ - if(type == PATH_CAR) - tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])]; - else - tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])]; - }else{ - if(type == PATH_CAR) - tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; - else - tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()]; - } -#endif // Find i inside path segment iseg = 0; @@ -1054,9 +714,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(OBJECTINDEX(j) == OBJECTINDEX(i)) iseg++; -#ifndef MIAMI istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(); -#endif // Add links to other internal nodes for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){ if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j) @@ -1064,23 +722,14 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // N.B.: in every path segment, the externals have to be at the end jseg = j-i + iseg; -#ifndef MIAMI jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex(); if(objectpathinfo[istart + iseg].next == jseg || objectpathinfo[jstart + jseg].next == iseg){ -#else - if(tile[iseg].next == jseg || - tile[jseg].next == iseg){ -#endif // Found a link between i and jConnectionSetCrossesRoad // NB this clears the flags in MIAMI m_connections[m_numConnections] = j; dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude(); -#ifndef MIAMI m_distances[m_numConnections] = dist; -#else - m_distances[m_numConnections] = Min(dist, 255); -#endif if(type == PATH_CAR){ posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f; @@ -1090,9 +739,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; -#ifdef MIAMI - int width = Max(m_pathNodes[i].width, m_pathNodes[j].width); -#endif if(i < j){ dx = -dx; dy = -dy; @@ -1100,36 +746,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor // IMPROVE: use a goto here // Find existing car path link for(k = 0; k < m_numCarPathLinks; k++){ -#ifndef MIAMI if(m_carPathLinks[k].dir.x == dx && m_carPathLinks[k].dir.y == dy && m_carPathLinks[k].pos.x == posx && m_carPathLinks[k].pos.y == posy){ -#else - if(m_carPathLinks[k].dirX == (int)(dx*100.0f) && - m_carPathLinks[k].dirY == (int)(dy*100.0f) && - m_carPathLinks[k].x == (int)(posx*8.0f) && - m_carPathLinks[k].y == (int)(posy*8.0f)){ -#endif m_carPathConnections[m_numConnections] = k; k = m_numCarPathLinks; } } // k is m_numCarPathLinks+1 if we found one if(k == m_numCarPathLinks){ -#ifndef MIAMI m_carPathLinks[m_numCarPathLinks].dir.x = dx; m_carPathLinks[m_numCarPathLinks].dir.y = dy; m_carPathLinks[m_numCarPathLinks].pos.x = posx; m_carPathLinks[m_numCarPathLinks].pos.y = posy; -#else - m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f; - m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f; - m_carPathLinks[m_numCarPathLinks].x = posx*8.0f; - m_carPathLinks[m_numCarPathLinks].y = posy*8.0f; - m_carPathLinks[m_numCarPathLinks].flag1 = false; - m_carPathLinks[m_numCarPathLinks].width = width; -#endif m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i; m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1; m_carPathLinks[m_numCarPathLinks].numRightLanes = -1; @@ -1139,17 +769,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor } }else{ // Crosses road -#ifndef MIAMI if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing || objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing) m_connectionFlags[m_numConnections].bCrossesRoad = true; else m_connectionFlags[m_numConnections].bCrossesRoad = false; -#else - if(tile[iseg].next == jseg && tile[iseg].crossing || - tile[jseg].next == iseg && tile[jseg].crossing) - m_connections[m_numConnections] |= 0x8000; // crosses road flag -#endif } m_pathNodes[i].numLinks++; @@ -1162,11 +786,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor done = 0; // Set number of lanes for all nodes somehow // very strange code -#ifndef MIAMI for(k = 0; !done && k < 10; k++){ -#else - for(k = 0; !done && k < 12; k++){ -#endif done = 1; for(i = 0; i < m_numPathNodes; i++){ if(m_pathNodes[i].numLinks != 2) @@ -1174,7 +794,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor l1 = m_carPathConnections[m_pathNodes[i].firstLink]; l2 = m_carPathConnections[m_pathNodes[i].firstLink+1]; -#ifndef MIAMI if(m_carPathLinks[l1].numLeftLanes == -1 && m_carPathLinks[l2].numLeftLanes != -1){ done = 0; @@ -1202,52 +821,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor }else if(m_carPathLinks[l1].numLeftLanes == -1 && m_carPathLinks[l2].numLeftLanes == -1) done = 0; -#else - int8 l1Left = m_carPathLinks[l1].numLeftLanes; - int8 l1Right = m_carPathLinks[l1].numRightLanes; - int8 l2Left = m_carPathLinks[l2].numLeftLanes; - int8 l2Right = m_carPathLinks[l2].numRightLanes; - int8 *l1Leftp, *l1Rightp; - int8 *l2Leftp, *l2Rightp; - if(m_carPathLinks[l1].pathNodeIndex == i){ - l1Leftp = &l1Left; - l1Rightp = &l1Right; - }else{ - l1Leftp = &l1Right; - l1Rightp = &l1Left; - } - if(m_carPathLinks[l2].pathNodeIndex == i){ - l2Leftp = &l2Left; - l2Rightp = &l2Right; - }else{ - l2Leftp = &l2Right; - l2Rightp = &l2Left; - } - if(*l1Leftp == -1 && *l2Rightp != -1){ - *l1Leftp = *l2Rightp; - done = 0; - } - if(*l1Rightp == -1 && *l2Leftp != -1){ - *l1Rightp = *l2Leftp; - done = 0; - } - if(*l2Leftp == -1 && *l1Rightp != -1){ - *l2Leftp = *l1Rightp; - done = 0; - } - if(*l2Rightp == -1 && *l1Leftp != -1){ - *l2Rightp = *l1Leftp; - done = 0; - } - if(*l1Leftp == -1 && *l2Rightp == -1) - done = 0; - if(*l2Leftp == -1 && *l1Rightp == -1) - done = 0; - m_carPathLinks[l1].numLeftLanes = l1Left; - m_carPathLinks[l1].numRightLanes = l1Right; - m_carPathLinks[l2].numLeftLanes = l2Left; - m_carPathLinks[l2].numRightLanes = l2Right; -#endif } } @@ -1255,17 +828,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor for(i = 0; i < m_numPathNodes; i++) for(j = 0; j < m_pathNodes[i].numLinks; j++){ k = m_carPathConnections[m_pathNodes[i].firstLink + j]; -#ifndef MIAMI if(m_carPathLinks[k].numLeftLanes < 0) m_carPathLinks[k].numLeftLanes = 1; if(m_carPathLinks[k].numRightLanes < 0) m_carPathLinks[k].numRightLanes = 1; -#else - if(m_carPathLinks[k].numLeftLanes == -1) - m_carPathLinks[k].numLeftLanes = 0; - if(m_carPathLinks[k].numRightLanes == -1) - m_carPathLinks[k].numRightLanes = 0; -#endif } } @@ -1274,10 +840,8 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor do{ cont = 0; for(i = 0; i < m_numPathNodes; i++){ -#ifndef MIAMI m_pathNodes[i].bDisabled = false; m_pathNodes[i].bBetweenLevels = false; -#endif // See if node is a dead end, if so, we're not done yet if(!m_pathNodes[i].bDeadEnd){ k = 0; @@ -1310,7 +874,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor m_connections[j] = node-1; } -#ifndef MIAMI // Also in treadables for(j = 0; j < m_numMapObjects; j++) for(k = 0; k < 12; k++){ @@ -1322,17 +885,12 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor }else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i) m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--; } -#endif i--; m_numPathNodes--; } -#ifdef MIAMI - delete[] mapObjIndices; -#endif } -//--MIAMI: done float CPathFind::CalcRoadDensity(float x, float y) { @@ -1350,7 +908,6 @@ CPathFind::CalcRoadDensity(float x, float y) density += m_carPathLinks[next].numLeftLanes * dist; density += m_carPathLinks[next].numRightLanes * dist; -#ifndef MIAMI if(m_carPathLinks[next].numLeftLanes < 0) printf("Link from object %d to %d (MIs)\n", m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), @@ -1359,14 +916,12 @@ CPathFind::CalcRoadDensity(float x, float y) printf("Link from object %d to %d (MIs)\n", m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(), m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex()); -#endif } } } return density/2500.0f; } -//--MIAMI: done bool CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) { @@ -1377,7 +932,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2) return false; } -//--MIAMI: done bool CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) { @@ -1388,7 +942,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2) return false; } -//--MIAMI: done void CPathFind::AddNodeToList(CPathNode *node, int32 listId) { @@ -1401,7 +954,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId) node->distance = listId; } -//--MIAMI: done void CPathFind::RemoveNodeFromList(CPathNode *node) { @@ -1410,7 +962,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node) node->GetNext()->SetPrev(node->GetPrev()); } -//--MIAMI: done void CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) { @@ -1438,7 +989,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena } #endif -//--MIAMI: done void CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) { @@ -1454,7 +1004,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable) } } -//--MIAMI: done void CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1470,7 +1019,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1 } } -//--MIAMI: done void CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable) { @@ -1486,7 +1034,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float } } -//--MIAMI: unused (still needed for script here) void CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode) { @@ -1538,7 +1085,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float } } -//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) { @@ -1554,7 +1100,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId) } } -//--MIAMI: unused (still needed for script here) void CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1569,7 +1114,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, } } -//--MIAMI: unused (still needed for script here) void CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2) { @@ -1584,14 +1128,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y } } -//--MIAMI: done -#ifndef MIAMI int32 CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels) -#else -int32 -CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath) -#endif { int i; int firstNode, lastNode; @@ -1613,14 +1151,9 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo for(i = firstNode; i < lastNode; i++){ if(ignoreDisabled && m_pathNodes[i].bDisabled) continue; if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue; -#ifndef MIAMI switch(m_pathNodes[i].unkBits){ case 1: case 2: -#else - if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue; - if(bWaterPath != m_pathNodes[i].bWaterPath) continue; -#endif dist = Abs(m_pathNodes[i].GetX() - coors.x) + Abs(m_pathNodes[i].GetY() - coors.y) + 3.0f*Abs(m_pathNodes[i].GetZ() - coors.z); @@ -1628,15 +1161,12 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo closestDist = dist; closestNode = i; } -#ifndef MIAMI break; } -#endif } return closestDist < distLimit ? closestNode : -1; } -//--MIAMI: done int32 CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY) { @@ -1659,11 +1189,9 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa } for(i = firstNode; i < lastNode; i++){ -#ifndef MIAMI switch(m_pathNodes[i].unkBits){ case 1: case 2: -#endif dX = m_pathNodes[i].GetX() - coors.x; dY = m_pathNodes[i].GetY() - coors.y; dist = Abs(dX) + Abs(dY) + @@ -1676,15 +1204,12 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa closestNode = i; } } -#ifndef MIAMI break; } -#endif } return closestNode; } -//--MIAMI: done float CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) { @@ -1696,7 +1221,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId) return RADTODEG(dir.Heading()); } -//--MIAMI: unused (still needed for script here) float CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards) { @@ -1740,8 +1264,6 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo return RADTODEG(dir.Heading()); } -// no "New" in MIAMI -//--MIAMI: TODO bool CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled) { @@ -1796,7 +1318,6 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, return false; } -//--MIAMI: TODO bool CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix) { @@ -1856,7 +1377,6 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi return false; } -#ifndef MIAMI CTreadable* CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) { @@ -1892,9 +1412,7 @@ CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type) } return closestMapObj; } -#endif -//--MIAMI: done void CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir) { @@ -1902,7 +1420,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode CPathNode *node; if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){ -#ifndef MIAMI // need to find the node we're coming from node = nil; CTreadable *obj = FindRoadObjectClosestToCoors(coors, type); @@ -1916,10 +1433,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode node = &m_pathNodes[obj->m_nodeIndices[type][i]]; } } -#else - int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f); - node = &m_pathNodes[nodeIdx]; -#endif } CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f)); @@ -1975,13 +1488,8 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode } } -#ifndef MIAMI static CPathNode *apNodesToBeCleared[4995]; -#else -static CPathNode *apNodesToBeCleared[6525]; -#endif -//--MIAMI: done void CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId) { @@ -1997,7 +1505,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta } // Find start -#ifndef MIAMI int numPathsToTry; CTreadable *startObj; if(startNodeId < 0){ @@ -2035,25 +1542,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta return; } } -#else - if(startNodeId < 0) - startNodeId = FindNodeClosestToCoors(start, type, 999999.88f); - if(startNodeId < 0) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } - if(startNodeId == targetNodeId){ - *pNumNodes = 0; - if(pDist) *pDist = 0.0f; - return; - } - if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) { - *pNumNodes = 0; - if(pDist) *pDist = 100000.0f; - return; - } -#endif for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++) m_searchNodes[i].SetNext(nil); @@ -2064,23 +1552,14 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Dijkstra's algorithm // Find distances int numPathsFound = 0; -#ifndef MIAMI if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj) numPathsFound++; for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){ -#else - for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){ -#endif CPathNode *node; for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){ -#ifndef MIAMI if(m_mapObjects[node->objectIndex] == startObj && (startNodeId < 0 || node == &m_pathNodes[startNodeId])) numPathsFound++; -#else - if(node == &m_pathNodes[startNodeId]) - numPathsFound = 1; -#endif for(j = 0; j < node->numLinks; j++){ int next = ConnectedNode(node->firstLink + j); @@ -2100,7 +1579,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta // Find out whence to start tracing back CPathNode *curNode; -#ifndef MIAMI if(startNodeId < 0){ int minDist = MAX_DIST; *pNumNodes = 1; @@ -2122,7 +1600,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta if(pDist) *pDist = minDist; }else -#endif { curNode = &m_pathNodes[startNodeId]; *pNumNodes = 0; @@ -2130,9 +1607,6 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta *pDist = m_pathNodes[startNodeId].distance; } -#ifdef MIAMI - nodes[(*pNumNodes)++] = curNode; -#endif // Trace back to target and update list of nodes while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId]) for(i = 0; i < curNode->numLinks; i++){ @@ -2153,7 +1627,6 @@ static CPathNode *pNodeList[32]; static int16 DummyResult; static int16 DummyResult2; -//--MIAMI: done bool CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) { @@ -2164,16 +1637,11 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start) else DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1); if(type == PATH_CAR) -#ifndef MIAMI return dist < 160.0f; -#else - return dist < 150.0f; -#endif else return dist < 100.0f; } -//--MIAMI: done void CPathFind::Save(uint8 *buf, uint32 *size) { @@ -2195,7 +1663,6 @@ CPathFind::Save(uint8 *buf, uint32 *size) buf[i/8 + n] &= ~(1 << i%8); } -//--MIAMI: done void CPathFind::Load(uint8 *buf, uint32 size) { @@ -2340,25 +1807,3 @@ CPathFind::DisplayPathData(void) } } } - -#ifdef MIAMI -CPathNode* -CPathFind::GetNode(int16 index) -{ - if(index < 0) - return nil; - if(index < ARRAY_SIZE(ThePaths.m_searchNodes)) - return &ThePaths.m_searchNodes[index]; - return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)]; -} -int16 -CPathFind::GetIndex(CPathNode *node) -{ - if(node == nil) - return -1; - if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)]) - return node - ThePaths.m_searchNodes; - else - return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes); -} -#endif diff --git a/src/control/PathFind.h b/src/control/PathFind.h index d2799f87..8049ea52 100644 --- a/src/control/PathFind.h +++ b/src/control/PathFind.h @@ -55,7 +55,6 @@ public: struct CPathNode { -#ifndef MIAMI CVector pos; CPathNode *prev; CPathNode *next; @@ -81,44 +80,6 @@ struct CPathNode CPathNode *GetNext(void) { return next; } void SetPrev(CPathNode *node) { prev = node; } void SetNext(CPathNode *node) { next = node; } -#else - int16 prevIndex; - int16 nextIndex; - int16 x; - int16 y; - int16 z; - int16 distance; // in path search - int16 firstLink; - int8 width; - int8 group; - - uint8 numLinks : 4; - uint8 bDeadEnd : 1; - uint8 bDisabled : 1; - uint8 bBetweenLevels : 1; - uint8 bUseInRoadBlock : 1; - - uint8 bWaterPath : 1; - uint8 flagB2 : 1; // flag 2 in node info, always zero - uint8 flagB4 : 1; // where is this set? - uint8 speedLimit : 2; - //uint8 flagB20 : 1; - //uint8 flagB40 : 1; - //uint8 flagB80 : 1; - - uint8 spawnRate : 4; - uint8 flagsC : 4; - - CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); } - void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; } - float GetX(void) { return x/8.0f; } - float GetY(void) { return y/8.0f; } - float GetZ(void) { return z/8.0f; } - CPathNode *GetPrev(void); - CPathNode *GetNext(void); - void SetPrev(CPathNode *node); - void SetNext(CPathNode *node); -#endif }; union CConnectionFlags @@ -132,7 +93,6 @@ union CConnectionFlags struct CCarPathLink { -#ifndef MIAMI CVector2D pos; CVector2D dir; int16 pathNodeIndex; @@ -149,26 +109,6 @@ struct CCarPathLink float GetY(void) { return pos.y; } float GetDirX(void) { return dir.x; } float GetDirY(void) { return dir.y; } -#else - int16 x; - int16 y; - int16 pathNodeIndex; - int8 dirX; - int8 dirY; - int8 numLeftLanes : 3; - int8 numRightLanes : 3; - uint8 flag1 : 1; - uint8 trafficLightType : 2; - uint8 bBridgeLights : 1; // at least in LCS... - int8 width; - - CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); } - CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); } - float GetX(void) { return x/8.0f; } - float GetY(void) { return y/8.0f; } - float GetDirX(void) { return dirX/100.0f; } - float GetDirY(void) { return dirY/100.0f; } -#endif float OneWayLaneOffset() { @@ -183,7 +123,6 @@ struct CCarPathLink // This is what we're reading from the files, only temporary struct CPathInfoForObject { -#ifndef MIAMI int16 x; int16 y; int16 z; @@ -192,28 +131,6 @@ struct CPathInfoForObject int8 numLeftLanes; int8 numRightLanes; uint8 crossing : 1; -#else - float x; - float y; - float z; - int8 type; - int8 next; - int8 numLeftLanes; - int8 numRightLanes; - int8 speedLimit; - int8 width; - - uint8 crossing : 1; - uint8 flag02 : 1; // always zero - uint8 roadBlock : 1; - uint8 disabled : 1; - uint8 waterPath : 1; - uint8 betweenLevels : 1; - - uint8 spawnRate : 4; - - void SwapConnectionsToBeRightWayRound(void); -#endif }; extern CPathInfoForObject *InfoForTileCars; extern CPathInfoForObject *InfoForTilePeds; @@ -221,7 +138,6 @@ extern CPathInfoForObject *InfoForTilePeds; struct CTempNode { CVector pos; -#ifndef MIAMI float dirX; float dirY; int16 link1; @@ -229,37 +145,12 @@ struct CTempNode int8 numLeftLanes; int8 numRightLanes; int8 linkState; -#else - int8 dirX; // *100 - int8 dirY; - int16 link1; - int16 link2; - int8 numLeftLanes; - int8 numRightLanes; - int8 width; - bool isCross; - int8 linkState; -#endif }; -#ifdef MIAMI -struct CTempNodeExternal // made up name -{ - CVector pos; - int16 next; - int8 numLeftLanes; - int8 numRightLanes; - int8 width; - bool isCross; -}; -#endif - -#ifndef MIAMI struct CTempDetachedNode // unused { uint8 foo[20]; }; -#endif class CPathFind { @@ -267,15 +158,10 @@ public: CPathNode m_pathNodes[NUM_PATHNODES]; CCarPathLink m_carPathLinks[NUM_CARPATHLINKS]; CTreadable *m_mapObjects[NUM_MAPOBJECTS]; -#ifndef MIAMI uint8 m_objectFlags[NUM_MAPOBJECTS]; int16 m_connections[NUM_PATHCONNECTIONS]; int16 m_distances[NUM_PATHCONNECTIONS]; CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS]; -#else - uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags - uint8 m_distances[NUM_PATHCONNECTIONS]; -#endif int16 m_carPathConnections[NUM_PATHCONNECTIONS]; int32 m_numPathNodes; @@ -293,20 +179,12 @@ public: void RegisterMapObject(CTreadable *mapObject); void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing); void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight); -#ifndef MIAMI void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out); -#else - void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out); -#endif bool LoadPathFindData(void); void PreparePathData(void); void CountFloodFillGroups(uint8 type); void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo, -#ifndef MIAMI float maxdist, CTempDetachedNode *detachednodes, int32 numDetached); -#else - float maxdist, CPathInfoForObject *detachednodes, int32 numDetached); -#endif bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); } @@ -324,56 +202,29 @@ public: void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId); void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2); -#ifndef MIAMI int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false); -#else -//--MIAMI: TODO: check callers for new arguments - int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false); -#endif int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY); float FindNodeOrientationForCarPlacement(int32 nodeId); float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards); bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false); bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix); -#ifndef MIAMI CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type); -#endif void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*); void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode); bool TestCoorsCloseness(CVector target, uint8 type, CVector start); void Save(uint8 *buf, uint32 *size); void Load(uint8 *buf, uint32 size); - -#ifdef MIAMI - CPathNode *GetNode(int16 index); - int16 GetIndex(CPathNode *node); - - uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; } - bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); } - bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); } - void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; } -#else uint16 ConnectedNode(int id) { return m_connections[id]; } bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; } bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; } void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; } -#endif void DisplayPathData(void); }; -#ifndef MIAMI static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error"); -#endif extern CPathFind ThePaths; -#ifdef MIAMI -inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); } -inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); } -inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); } -inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); } -#endif - extern bool gbShowPedPaths; extern bool gbShowCarPaths; extern bool gbShowCarPathsLinks; diff --git a/src/control/Record.cpp b/src/control/Record.cpp index 6ae99e2c..d086543f 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -417,10 +417,8 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo *ppCar = pCar; } -//--MIAMI: unused void RemoveUnusedCollision(void) { -#ifndef MIAMI static const char* dontDeleteArray[] = { "rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22", "road_broadway02", "road_broadway01", "com_21way5", "com_21way50", @@ -432,7 +430,6 @@ void RemoveUnusedCollision(void) CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE); for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++) CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL; -#endif } void CRecordDataForChase::StartChaseScene(float startTime) diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp index 322cc1df..1c0d9f96 100644 --- a/src/control/RoadBlocks.cpp +++ b/src/control/RoadBlocks.cpp @@ -15,40 +15,22 @@ #include "CarCtrl.h" #include "General.h" -#ifndef MIAMI #define ROADBLOCKDIST (80.0f) -#else -#define ROADBLOCKDIST (90.0f) -#endif int16 CRoadBlocks::NumRoadBlocks; -#ifndef MIAMI int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS]; -#else -int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS]; -#endif bool CRoadBlocks::InOrOut[NUMROADBLOCKS]; -//--MIAMI: TODO: script roadblocks void CRoadBlocks::Init(void) { int i; NumRoadBlocks = 0; -#ifndef MIAMI for (i = 0; i < ThePaths.m_numMapObjects; i++) { if (ThePaths.m_objectFlags[i] & UseInRoadBlock) { -#else - for(i = 0; i < ThePaths.m_numCarPathNodes; i++){ - if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){ -#endif if (NumRoadBlocks < NUMROADBLOCKS) { InOrOut[NumRoadBlocks] = true; -#ifndef MIAMI RoadBlockObjects[NumRoadBlocks] = i; -#else - RoadBlockNodes[NumRoadBlocks] = i; -#endif NumRoadBlocks++; } else { #ifndef MASTER @@ -128,19 +110,14 @@ CRoadBlocks::GenerateRoadBlocks(void) int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16; const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16; for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) { -#ifndef MIAMI CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]]; CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition(); -#else - CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition(); -#endif if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST && vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST && vecDistance.Magnitude() < ROADBLOCKDIST) { if (!InOrOut[nRoadblockNode]) { InOrOut[nRoadblockNode] = true; if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) { -#ifndef MIAMI CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted; float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x; int32 vehicleId = MI_POLICE; @@ -210,13 +187,10 @@ CRoadBlocks::GenerateRoadBlocks(void) } } } -#endif } } } else { InOrOut[nRoadblockNode] = false; } } - -//--MIAMI: TODO script roadblocks } diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h index 439fd6e7..0f0c1882 100644 --- a/src/control/RoadBlocks.h +++ b/src/control/RoadBlocks.h @@ -7,11 +7,7 @@ class CRoadBlocks { public: static int16 NumRoadBlocks; -#ifndef MIAMI static int16 RoadBlockObjects[NUMROADBLOCKS]; -#else - static int16 RoadBlockNodes[NUMROADBLOCKS]; -#endif static bool InOrOut[NUMROADBLOCKS]; static void Init(void); diff --git a/src/control/Script.h b/src/control/Script.h index 12a507c1..01cad269 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -372,9 +372,6 @@ private: friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); -#ifdef MIAMI - friend class CColStore; -#endif }; |