diff options
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/MusicManager.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index cde1c8f5..54c1b0bc 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -190,9 +190,15 @@ cMusicManager::DisplayRadioStationName() CFont::SetPropOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetCentreOn(); - CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); + // Reminder: Game doesn't have "scaling" at all, it just stretches, and it's team's decision here to not let centered text occupy all the screen. + // Disable ASPECT_RATIO_SCALE and it'll go back to default behaviour; stretching. + CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)); CFont::SetColor(CRGBA(0, 0, 0, 255)); +#ifdef FIX_BUGS CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation); +#else + CFont::PrintString(SCREEN_WIDTH / 2 + 2.0f, SCREEN_SCALE_Y(22.0f) + 2.0f, pCurrentStation); +#endif if(gNumRetunePresses) CFont::SetColor(CRGBA(102, 133, 143, 255)); |