summaryrefslogtreecommitdiffstats
path: root/src/audio
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio')
-rw-r--r--src/audio/AudioCollision.cpp74
-rw-r--r--src/audio/AudioLogic.cpp1456
-rw-r--r--src/audio/AudioManager.cpp16
-rw-r--r--src/audio/AudioManager.h16
-rw-r--r--src/audio/AudioSamples.h89
-rw-r--r--src/audio/DMAudio.cpp8
-rw-r--r--src/audio/DMAudio.h3
-rw-r--r--src/audio/MusicManager.cpp14
-rw-r--r--src/audio/audio_enums.h28
-rw-r--r--src/audio/oal/aldlist.cpp3
-rw-r--r--src/audio/oal/stream.cpp21
-rw-r--r--src/audio/sampman.h172
-rw-r--r--src/audio/sampman_miles.cpp17
-rw-r--r--src/audio/sampman_oal.cpp13
-rw-r--r--src/audio/soundlist.h44
15 files changed, 1145 insertions, 829 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp
index ecd0299c..55d64714 100644
--- a/src/audio/AudioCollision.cpp
+++ b/src/audio/AudioCollision.cpp
@@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_PAVEMENT:
- case SURFACE_STONE:
- case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
case SURFACE_GRASS:
- case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
- case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
+ case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
+ case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_SCAFFOLD:
- case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
- case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
- case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
- case SURFACE_METAL_POLE:
- case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
- case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
- case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
- case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
- case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
+ case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
+ case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
+ case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
+ case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
+ case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
+ case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
- case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
- case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
- case SURFACE_TIRE:
- case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
- case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
+ case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
+ case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
+ case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
+ case SURFACE_RUBBER:
+ case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
+ case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
- case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
- case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
+ case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
+ case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
default: result = 0.f; break;
}
@@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
+ } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
vol = 30.f * ratio;
- } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
- surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
+ } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
+ surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
vol = 50.f * ratio;
- } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
+ } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
return 0;
} else {
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
@@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
s2 = col.m_bSurface2;
}
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
- if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
- if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
- s1 = SURFACE_BILLBOARD;
+ if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
+ if(s1 == SURFACE_CAR && ratio < 0.6f) {
+ s1 = SURFACE_CAR_PANEL;
ratio = Min(1.f, 2.f * ratio);
}
emittingVol = 40.f * ratio;
@@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
}
switch(s1) {
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
- case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
- case SURFACE_PUDDLE:
+ case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
+ case SURFACE_WATER:
m_sQueueSample.m_nFrequency =
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
break;
- case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
- case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
+ case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
+ case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
default:
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 6ac0ea4b..7c7e96d2 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -59,6 +59,67 @@ void
cAudioManager::PreInitialiseGameSpecificSetup() const
{
BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START;
+#ifdef GTA_PS2
+ BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1;
+ BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2;
+ BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3;
+ BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4;
+ BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5;
+ BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6;
+ BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7;
+ BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8;
+ BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9;
+ BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12;
+ BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY;
+ BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN;
+ BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP;
+ BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN;
+ BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1;
+ BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2;
+ BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3;
+ BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4;
+ BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5;
+ BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6;
+ BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7;
+ BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8;
+ BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9;
+ BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1;
+#endif // GTA_PS2
BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START;
}
@@ -96,7 +157,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@@ -407,7 +468,7 @@ enum
struct tVehicleSampleData {
eSfxSample m_nAccelerationSampleIndex;
- uint8 m_bEngineSoundType;
+ uint8 m_nBank;
eSfxSample m_nHornSample;
int32 m_nHornFrequency;
uint8 m_nSirenOrAlarmSample;
@@ -415,76 +476,77 @@ struct tVehicleSampleData {
uint8 m_bDoorType;
};
-const tVehicleSampleData aVehicleSettings[MAX_CARS] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
- {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
- {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
+const tVehicleSampleData aVehicleSettings[MAX_CARS] = {
+ {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_3, SAMPLEBANK_CAR_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_8, SAMPLEBANK_CAR_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CESNA_IDLE, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, DOOR_TYPE_AIRBREAK},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_2, SAMPLEBANK_CAR_PATHFINDER, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_5, SAMPLEBANK_CAR_MERC, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_7, SAMPLEBANK_CAR_HOTROD, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_MAIN, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_6, SAMPLEBANK_CAR_MACKTRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_TRUCK},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_4, SAMPLEBANK_CAR_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, DOOR_TYPE_NEW},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD},
+ {SFX_CAR_REV_1, SAMPLEBANK_CAR_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, DOOR_TYPE_OLD}};
bool bPlayerJustEnteredCar;
@@ -524,7 +586,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
params.m_nIndex = 0;
params.m_fVelocityChange = 0.0f;
- if (handling)
+ if (handling != nil)
params.m_pTransmission = &handling->Transmission;
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
@@ -540,14 +602,12 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessModelCarEngine(&params);
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
break;
}
if (params.m_nIndex == DODO) {
if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
break;
}
if (CWeather::WetRoads > 0.f)
@@ -557,7 +617,6 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
if (!ProcessVehicleRoadNoise(&params)) {
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
break;
}
ProcessReverseGear(&params);
@@ -575,35 +634,31 @@ cAudioManager::ProcessVehicle(CVehicle *veh)
ProcessVehicleEngine(&params);
ProcessEngineDamage(&params);
ProcessVehicleDoors(&params);
+
ProcessVehicleOneShots(&params);
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
- ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_BOAT:
ProcessBoatEngine(&params);
ProcessBoatMovingOverWater(&params);
ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_TRAIN:
ProcessTrainNoise(&params);
ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_HELI:
ProcessHelicopter(&params);
ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
break;
case VEHICLE_TYPE_PLANE:
ProcessPlane(&params);
ProcessVehicleOneShots(&params);
- ProcessRainOnVehicle(&params);
break;
default:
- ProcessRainOnVehicle(&params);
break;
}
+ ProcessRainOnVehicle(&params);
}
void
@@ -618,7 +673,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
float emittingVol = 30.f * CWeather::Rain;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++;
if (veh->m_bRainSamplesCounter > 4)
veh->m_bRainSamplesCounter = 68;
@@ -655,20 +710,20 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
if (params->m_fDistance >= SQR(reverseGearIntensity))
return false;
veh = params->m_pVehicle;
- if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
+ if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
automobile = (CAutomobile *)params->m_pVehicle;
- if (automobile->m_nWheelsOnGround) {
+ if (automobile->m_nWheelsOnGround != 0) {
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
} else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ if (automobile->m_nDriveWheelsOnGround != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
modificator = automobile->m_fGasPedalAudio;
}
modificator = Abs(modificator);
emittingVol = (24.f * modificator);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
m_sQueueSample.m_nCounter = 62;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
@@ -708,12 +763,12 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
automobile = (CAutomobile *)params->m_pVehicle;
if (automobile->bEngineOn) {
- if (automobile->m_nWheelsOnGround) {
- velocityChange = Abs(params->m_fVelocityChange);
- } else {
- if (automobile->m_nDriveWheelsOnGround)
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
+ if (automobile->m_nWheelsOnGround == 0) {
+ if (automobile->m_nDriveWheelsOnGround != 0)
+ automobile->m_fGasPedalAudio *= 0.4f;
velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
+ } else {
+ velocityChange = Abs(params->m_fVelocityChange);
}
if (velocityChange > 0.001f) {
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
@@ -724,7 +779,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
if (emittingVol) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -764,19 +819,19 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
+ if (params->m_pTransmission != nil) {
+ if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velocity = Abs(params->m_fVelocityChange);
if (velocity > 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
freq = 6050 * emittingVol / 30 + 16000;
} else {
@@ -817,15 +872,15 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission) {
- if (params->m_pVehicle->m_vecMoveSpeed.z) {
+ if (params->m_pTransmission != nil) {
+ if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
velChange = Abs(params->m_fVelocityChange);
if (velChange > 0.f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -863,7 +918,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
float relativeGearChange;
float relativeChange;
uint8 volume;
- int32 freq = 0; // uinitialized variable
+ int32 freq = 0; // uninitialized variable
uint8 emittingVol;
cTransmission *transmission;
uint8 currentGear;
@@ -889,9 +944,9 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
return;
}
transmission = params->m_pTransmission;
- if (transmission) {
+ if (transmission != nil) {
currentGear = params->m_pVehicle->m_nCurrentGear;
- if (automobile->m_nWheelsOnGround) {
+ if (automobile->m_nWheelsOnGround != 0) {
if (automobile->bIsHandbrakeOn) {
if (params->m_fVelocityChange == 0.0f)
traction = 0.9f;
@@ -906,26 +961,26 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
break;
case 'F':
- if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
case 'R':
- if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
- if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
+ if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
traction += 0.1f;
break;
}
}
if (transmission->fMaxVelocity <= 0.f) {
relativeChange = 0.f;
- } else if (currentGear) {
+ } else if (currentGear != 0) {
relativeGearChange =
Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE &&
- params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
+ params->m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) {
traction = 0.7f;
}
relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
@@ -933,12 +988,12 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
relativeChange =
Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
} else {
- if (automobile->m_nDriveWheelsOnGround)
+ if (automobile->m_nDriveWheelsOnGround != 0)
automobile->m_fGasPedalAudio *= 0.4f;
relativeChange = automobile->m_fGasPedalAudio;
}
modificator = relativeChange;
- if (currentGear || !automobile->m_nWheelsOnGround)
+ if (currentGear != 0 || automobile->m_nWheelsOnGround == 0)
freq = 1200 * currentGear + 18000.f * modificator + 14000;
else
freq = 13000.f * modificator + 14000;
@@ -955,10 +1010,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
}
m_sQueueSample.m_nVolume = volume;
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
if (automobile->GetStatus() == STATUS_SIMPLE) {
if (modificator < 0.02f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52;
} else {
@@ -967,7 +1022,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
}
} else {
if (automobile->m_fGasPedal < 0.05f) {
- m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1;
+ m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nBank - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1;
freq = modificator * 10000 + 22050;
m_sQueueSample.m_nCounter = 52;
} else {
@@ -1000,29 +1055,20 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
void
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
{
- float newGasPedalAudio;
-
float gasPedal = Abs(automobile->m_fGasPedal);
float gasPedalAudio = automobile->m_fGasPedalAudio;
- if (gasPedalAudio < gasPedal) {
- newGasPedalAudio = gasPedalAudio + 0.09f;
- if (gasPedal <= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
- } else {
- newGasPedalAudio = gasPedalAudio - 0.07f;
- if (gasPedal >= newGasPedalAudio)
- newGasPedalAudio = gasPedal;
- }
- automobile->m_fGasPedalAudio = newGasPedalAudio;
+ if (gasPedalAudio < gasPedal)
+ automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
+ else
+ automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
}
void
cAudioManager::PlayerJustGotInCar() const
{
- if (m_bIsInitialised) {
+ if (m_bIsInitialised)
bPlayerJustEnteredCar = true;
- }
}
void
@@ -1032,13 +1078,17 @@ cAudioManager::PlayerJustLeftCar(void) const
}
void
-cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping)
+cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping)
{
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = counter;
m_sQueueSample.m_nSampleIndex = sample;
+#ifdef GTA_PS2
+ m_sQueueSample.m_nBankIndex = bank;
+#else
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+#endif // GTA_PS2
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nFrequency = freq;
@@ -1070,20 +1120,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
if (FindPlayerVehicle() == params->m_pVehicle) {
if (params->m_nIndex == DODO) {
if (Pads[0].GetAccelerate() <= 0) {
- if (nAccel)
+ if (nAccel != 0)
--nAccel;
} else if (nAccel < 60) {
++nAccel;
}
- AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1);
- AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1);
+ AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
+ AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SAMPLEBANK_MAIN, 2, true);
}
} else if (params->m_nIndex == DODO) {
- AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1);
+ AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SAMPLEBANK_MAIN, 52, true);
} else if (params->m_fDistance < SQR(200)) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 52;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -1104,7 +1154,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params)
}
if (params->m_fDistance < SQR(90)) {
m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -1146,7 +1196,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
int freqModifier;
int soundOffset;
uint8 engineSoundType;
- int32 accelerateState;
+ int16 accelerateState;
bool channelUsed;
bool lostTraction;
bool processedAccelSampleStopped;
@@ -1174,60 +1224,66 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bHandbrakeOnLastFrame = false;
CurrentPretendGear = 1;
}
- if (CReplay::IsPlayingBack()) {
- accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal));
- } else {
- accelerateState = Pads->GetAccelerate();
- }
+ if (CReplay::IsPlayingBack())
+ accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
+ else
+ accelerateState = Pads[0].GetAccelerate();
+
channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
transmission = params->m_pTransmission;
velocityChange = params->m_fVelocityChange;
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
- accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f);
+ accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f);
gasPedalAudio = accelerationMultipler;
currentGear = params->m_pVehicle->m_nCurrentGear;
- if (transmission->nDriveType == '4') {
+ switch (transmission->nDriveType)
+ {
+ case '4':
wheelInUseCounter = 0;
for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
- if (automobile->m_aWheelState[i])
+ if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL)
++wheelInUseCounter;
}
if (wheelInUseCounter > 2)
lostTraction = true;
- } else if (transmission->nDriveType == 'F') {
- if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ break;
+ case 'F':
+ if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
+ (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
lostTraction = true;
- }
- } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
- lostTraction = true;
+ break;
+ case 'R':
+ if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
+ lostTraction = true;
+ break;
}
- if (0.0f != velocityChange) {
+
+ if (velocityChange != 0.0f) {
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
- if (time <= 0.0f) {
- freqModifier = Max(-0.2f, time) * -15000.f;
- } else {
- freqModifier = -(Min(0.2f, time) * 15000.f);
- }
+ if (time > 0.0f)
+ freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f);
+ else
+ freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f);
if (params->m_fVelocityChange < -0.001f)
freqModifier = -freqModifier;
- } else {
+ } else
freqModifier = 0;
- }
- engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
- soundOffset = 3 * (engineSoundType - 1);
+
+ engineSoundType = aVehicleSettings[params->m_nIndex].m_nBank;
+ soundOffset = 3 * (engineSoundType - CAR_SAMPLEBANKS_OFFSET);
if (accelerateState <= 0) {
if (params->m_fVelocityChange < -0.001f) {
if (channelUsed) {
SampleManager.StopChannel(m_nActiveSamples);
bAccelSampleStopped = true;
}
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
gasPedalAudio = automobile->m_fGasPedalAudio;
- } else {
+ else
gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
- }
+
gasPedalAudio = Max(0.0f, gasPedalAudio);
automobile->m_fGasPedalAudio = gasPedalAudio;
} else if (LastAccel > 0) {
@@ -1236,160 +1292,119 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
bAccelSampleStopped = true;
}
nCruising = 0;
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ params->m_fVelocityChange < 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio *= 0.6f;
gasPedalAudio = automobile->m_fGasPedalAudio;
}
if (gasPedalAudio > 0.05f) {
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
- if (engineSoundType == 6)
+ if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2;
- AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0);
+ AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63,
+ false);
}
}
freq = (10000.f * gasPedalAudio) + 22050;
- if (engineSoundType == 6)
+ if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
freq /= 2;
- AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_IDLE_1), SAMPLEBANK_MAIN, 52, true);
CurrentPretendGear = Max(1, currentGear);
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (!nCruising) {
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
- if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
- if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
- (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) {
- automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ } else {
+ while (nCruising == 0) {
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs
+ if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) {
+ if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) {
+ automobile->m_fGasPedalAudio *= 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
}
- freqModifier = 0;
- baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
- vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ freq = freqModifier + baseFreq;
+ if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ freq /= 2;
+ if (channelUsed) {
+ SampleManager.StopChannel(m_nActiveSamples);
+ bAccelSampleStopped = true;
+ }
+ AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SAMPLEBANKS_OFFSET + SFX_CAR_REV_1), SAMPLEBANK_MAIN, 2, true);
} else {
- baseFreq = (8000.f * accelerationMultipler) + 16000;
- vol = (25.0f * accelerationMultipler) + 60;
- automobile->m_fGasPedalAudio = accelerationMultipler;
- }
- freq = freqModifier + baseFreq;
- if (engineSoundType == 6)
- freq /= 2;
- if (channelUsed) {
- SampleManager.StopChannel(m_nActiveSamples);
- bAccelSampleStopped = true;
- }
- AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
- LastAccel = accelerateState;
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if (bAccelSampleStopped) {
+ if (CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if (gearNr < 1)
+ gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = true;
+ bAccelSampleStopped = false;
+ }
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
- if (bAccelSampleStopped) {
- if (CurrentPretendGear != 1 || currentGear != 2) {
- gearNr = currentGear - 1;
- if (gearNr < 1)
- gearNr = 1;
- CurrentPretendGear = gearNr;
- }
- processedAccelSampleStopped = true;
- bAccelSampleStopped = false;
- }
- if (channelUsed) {
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- if (engineSoundType == 6)
- freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2;
- else
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
+ if (!channelUsed) {
+ if (!processedAccelSampleStopped) {
+ if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1)
+ ++CurrentPretendGear;
+ else {
+ nCruising = 1;
+ break; // while was used just for this fucking place
+ }
+ }
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (processedAccelSampleStopped) {
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
- SampleManager.StartChannel(m_nActiveSamples);
- }
- LastAccel = accelerateState;
+ if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN))
+ return;
+ SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
+ }
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
- }
- if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
- ++CurrentPretendGear;
- if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, 0))
- return;
- SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
- SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
- SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
- SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
- SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
- freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
- if (!channelUsed) {
- SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
- SampleManager.StartChannel(m_nActiveSamples);
+ SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
+ SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
+ freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
+ if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ freq /= 2;
+ SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
+ if (!channelUsed) {
+ SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false);
+ SampleManager.StartChannel(m_nActiveSamples);
+ }
}
- LastAccel = accelerateState;
-
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
- bLostTractionLastFrame = lostTraction;
- return;
+ break;
}
- nCruising = 1;
- }
- bAccelSampleStopped = true;
- if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
- currentGear < params->m_pTransmission->nNumberOfGears - 1) {
- nCruising = 0;
- } else {
- if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
- if (nCruising < 800)
- ++nCruising;
- } else if (nCruising > 3) {
- --nCruising;
+ if (nCruising != 0) {
+ bAccelSampleStopped = true;
+ if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if (accelerateState >= 220 && params->m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) {
+ if (nCruising < 800)
+ ++nCruising;
+ } else if (nCruising > 3) {
+ --nCruising;
+ }
+ freq = 27 * nCruising + freqModifier + 22050;
+ if (engineSoundType == SAMPLEBANK_CAR_MACKTRUCK)
+ freq /= 2;
+ AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true);
+ }
}
- freq = 27 * nCruising + freqModifier + 22050;
- if (engineSoundType == 6)
- freq /= 2;
- AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1);
}
LastAccel = accelerateState;
- bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn;
bLostTractionLastFrame = lostTraction;
}
-void
+bool
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
{
const float SOUND_INTENSITY = 40.0f;
@@ -1401,10 +1416,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
float skidVal = 0.0f;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
- return;
+ return false;
automobile = (CAutomobile *)params->m_pVehicle;
- if (!automobile->m_nWheelsOnGround)
- return;
+ if (automobile->m_nWheelsOnGround == 0)
+ return true;
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
@@ -1444,11 +1459,13 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
emittingVol /= 4;
m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f;
m_sQueueSample.m_nVolume /= 4;
+ if (m_sQueueSample.m_nVolume == 0)
+ return true;
break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
case SURFACE_SAND:
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
break;
@@ -1475,43 +1492,40 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
AddSampleToRequestedQueue();
}
}
+ return true;
}
float
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- tWheelState wheelState;
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
float gasPedalAudio = automobile->m_fGasPedalAudio;
- float modificator;
float velChange;
float relativeVel;
- wheelState = automobile->m_aWheelState[wheel];
- if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
- relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
-
- } else if (wheelState == WHEEL_STATE_SKIDDING) {
+ switch (automobile->m_aWheelState[wheel])
+ {
+ case WHEEL_STATE_SPINNING:
+ if (gasPedalAudio > 0.4f)
+ relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) / (4.0f / 3.0f);
+ break;
+ case WHEEL_STATE_SKIDDING:
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- } else if (wheelState == WHEEL_STATE_FIXED) {
- modificator = 0.4f;
- relativeVelChange = gasPedalAudio;
- if (relativeVelChange > 0.4f) {
- relativeVelChange = relativeVelChange - 0.4f;
- modificator = 5.f / 3.f;
- }
+ break;
+ case WHEEL_STATE_FIXED:
+ relativeVel = gasPedalAudio;
+ if (relativeVel > 0.4f)
+ relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f);
+
velChange = Abs(velocityChange);
- if (relativeVelChange > 0.4f)
- relativeVelChange = relativeVelChange * modificator;
- if (velChange > 0.04f) {
- relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity);
- } else {
- relativeVel = 0.0f;
- }
- if (relativeVel >= relativeVelChange)
+ if (velChange > 0.04f)
+ relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity);
+ if (relativeVel > relativeVelChange)
relativeVelChange = relativeVel;
- } else {
- relativeVelChange = 0.0f;
+
+ break;
+ default:
+ break;
}
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
@@ -1520,12 +1534,10 @@ cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobil
float
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange)
{
- float relativeVelChange;
+ float relativeVelChange = 0.0f;
if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING)
relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
- else
- relativeVelChange = 0.0f;
return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
}
@@ -1551,7 +1563,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 4;
m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -1605,27 +1617,23 @@ cAudioManager::UsesSirenSwitching(int32 model) const
}
}
-void
+bool
cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
{
const float SOUND_INTENSITY = 110.0f;
if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
CVehicle *veh = params->m_pVehicle;
- if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
- return;
+ if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
+ return true;
-#ifdef FIX_BUGS
- if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
- return;
-#endif
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 5;
if (UsesSiren(params->m_nIndex)) {
if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
- return;
+ return true;
if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
if (params->m_nIndex == FBICAR)
@@ -1655,9 +1663,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
- return;
- }
- }
+ return true;
+ } else
+ return true;
+ } else
+ return false;
}
bool
@@ -1725,7 +1735,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
if (velocity > 0.0035f) {
emittingVol = (100.f * velocity * 10.f / 3.f);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i + 6;
m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000);
@@ -1858,7 +1868,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 35;
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2033,7 +2043,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_CAR_HYDRAULIC_1:
case SOUND_CAR_HYDRAULIC_2: {
const float SOUND_INTENSITY = 35.0f;
- if (event == MOONBEAM) // todo check
+ if (event == SOUND_CAR_HYDRAULIC_1)
m_sQueueSample.m_nFrequency = 15600;
else
m_sQueueSample.m_nFrequency = 13118;
@@ -2098,7 +2108,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_17: {
+ case SOUND_BOAT_SLOWDOWN: {
const float SOUND_INTENSITY = 50.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2111,8 +2121,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
maxDist = SQR(SOUND_INTENSITY);
break;
}
- case SOUND_18:
- case SOUND_19: {
+ case SOUND_TRAIN_DOOR_CLOSE:
+ case SOUND_TRAIN_DOOR_OPEN: {
const float SOUND_INTENSITY = 35.0f;
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -2392,7 +2402,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
if (params->m_nIndex == REEFER) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 39;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
m_sQueueSample.m_nFrequency = 10386;
@@ -2413,10 +2423,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
AddSampleToRequestedQueue();
}
if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
+ padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
padRelativeAccerate = padAccelerate / 255;
emittingVol = (100.f * padRelativeAccerate) + 15;
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
@@ -2455,10 +2462,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_bRequireReflection = false;
} else {
if (FindPlayerVehicle() == params->m_pVehicle) {
- if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
- padAccelerate = Pads[0].GetBrake();
- else
- padAccelerate = Pads[0].GetAccelerate();
+ padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
if (padAccelerate <= 20) {
emittingVol = 45 - 45 * padAccelerate / 40;
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
@@ -2466,7 +2470,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
if (LastAccel > 20) {
oneShotVol = LastVol;
- PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
}
} else {
emittingVol = 105 * padAccelerate / 255 + 15;
@@ -2530,11 +2534,11 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
return false;
velocityChange = Abs(params->m_fVelocityChange);
- if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y)
+ if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater)
return true;
velocityChange = Min(0.75f, velocityChange);
- multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
vol = (30.f * multiplier);
m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
@@ -2655,7 +2659,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
DoJumboVolOffset();
position = PlanePathPosition[plane->m_nPlaneId];
if (position <= TakeOffPoint) {
- if (plane->m_fSpeed <= 0.10334f) {
+ if (plane->m_fSpeed <= 0.103344f) {
ProcessJumboTaxi();
return;
}
@@ -2667,7 +2671,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params)
ProcessJumboFlying();
} else {
if (position > LandingPoint) {
- if (plane->m_fSpeed > 0.10334f) {
+ if (plane->m_fSpeed > 0.103344f) {
ProcessJumboDecel(plane);
return;
}
@@ -2697,7 +2701,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
float modificator;
if (SetupJumboFlySound(20)) {
- modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
+ modificator = (plane->m_fSpeed - 0.103344f) * 1.6760077f;
if (modificator > 1.0f)
modificator = 1.0f;
if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
@@ -2750,7 +2754,7 @@ void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
- const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
+ const float modificator = Min(1.f, (plane->m_fSpeed - 0.103344f) * 1.6760077f);
SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
@@ -2978,7 +2982,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
}
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 64;
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -3036,32 +3040,32 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
case SURFACE_GRASS:
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
break;
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
break;
- case SURFACE_METAL6:
- case SURFACE_METAL_DOOR:
- case SURFACE_BILLBOARD:
- case SURFACE_STEEL:
- case SURFACE_METAL_POLE:
- case SURFACE_STREET_LIGHT:
- case SURFACE_METAL14:
- case SURFACE_METAL15:
- case SURFACE_METAL_FENCE:
- case SURFACE_METAL27:
- case SURFACE_METAL28:
+ case SURFACE_CAR:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
break;
case SURFACE_SAND:
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
break;
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
break;
- case SURFACE_WOOD:
- case SURFACE_WOOD_BOX:
- case SURFACE_WOOD_PLANK:
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
break;
case SURFACE_HEDGE:
@@ -3108,7 +3112,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if (!ped->bIsLooking) {
maxDist = SQR(30);
emittingVol = m_anRandomTable[3] % 20 + 80;
- if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
+ if (ped->m_nSurfaceTouched == SURFACE_WATER) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
} else if (sound == SOUND_FALL_LAND) {
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
@@ -3394,7 +3398,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
noReflection = true;
break;
case SOUND_WEAPON_SHOT_FIRED:
- weapon = &ped->m_weapons[ped->m_currentWeapon];
+ weapon = ped->GetWeapon();
switch (weapon->m_eWeaponType) {
case WEAPONTYPE_COLT45:
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
@@ -3714,13 +3718,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
if (params->m_fDistance < maxDist) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
if (noReflection) {
- if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) {
- noReflection = false;
- } else {
+ if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nOffset = 0;
+ } else {
+ noReflection = false;
}
}
m_sQueueSample.m_bReverbFlag = true;
@@ -4027,17 +4031,18 @@ cAudioManager::GetCopTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if (sound == SOUND_PED_ARREST_COP) {
+ switch (sound) {
+ case SOUND_PED_ARREST_COP:
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_COP) {
- return GetGenericMaleTalkSfx(sound);
- }
-
+ break;
+ case SOUND_PED_PURSUIT_COP:
pedState = FindPlayerPed()->m_nPedState;
if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
@@ -4050,17 +4055,18 @@ cAudioManager::GetSwatTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if (sound == SOUND_PED_ARREST_SWAT) {
+ switch (sound) {
+ case SOUND_PED_ARREST_SWAT:
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_SWAT) {
- return GetGenericMaleTalkSfx(sound);
- }
-
+ break;
+ case SOUND_PED_PURSUIT_SWAT:
pedState = FindPlayerPed()->m_nPedState;
if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx;
@@ -4073,17 +4079,18 @@ cAudioManager::GetFBITalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if (sound == SOUND_PED_ARREST_FBI) {
+ switch (sound) {
+ case SOUND_PED_ARREST_FBI:
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
- } else {
- if (sound != SOUND_PED_PURSUIT_FBI) {
- return GetGenericMaleTalkSfx(sound);
- }
-
+ break;
+ case SOUND_PED_PURSUIT_FBI:
pedState = FindPlayerPed()->m_nPedState;
if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
@@ -4096,15 +4103,16 @@ cAudioManager::GetArmyTalkSfx(int16 sound)
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
- if (sound != SOUND_PED_PURSUIT_ARMY) {
+ switch (sound) {
+ case SOUND_PED_PURSUIT_ARMY:
+ pedState = FindPlayerPed()->m_nPedState;
+ if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
+ return NO_SAMPLE;
+ GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
+ default:
return GetGenericMaleTalkSfx(sound);
}
- pedState = FindPlayerPed()->m_nPedState;
- if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
- return NO_SAMPLE;
- GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
-
return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
@@ -4185,13 +4193,17 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if (sound == SOUND_PED_CAR_JACKED) {
+ switch (sound) {
+ case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
- } else {
- if (sound != SOUND_PED_CAR_COLLISION)
- return GetGenericMaleTalkSfx(sound);
+ break;
+ case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
+ break;
+ default:
+ return GetGenericMaleTalkSfx(sound);
}
+
return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx;
}
@@ -6104,10 +6116,14 @@ cAudioManager::GetBomberTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if (sound != SOUND_PED_BOMBER)
+ switch (sound)
+ {
+ case SOUND_PED_BOMBER:
+ GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
+ break;
+ default:
return GetGenericMaleTalkSfx(sound);
-
- GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
+ }
return sfx;
}
@@ -6150,13 +6166,17 @@ cAudioManager::GetChunkyTalkSfx(int16 sound)
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
- if (sound == SOUND_PED_DEATH)
+ switch (sound)
+ {
+ case SOUND_PED_DEATH:
return SFX_CHUNKY_DEATH;
-
- if (sound != SOUND_PED_FLEE_RUN)
+ case SOUND_PED_FLEE_RUN:
+ GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
+ break;
+ default:
return GetGenericMaleTalkSfx(sound);
+ }
- GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
return sfx;
}
@@ -6212,8 +6232,6 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
return sfx;
}
-
-
void
cPedComments::Add(tPedComment *com)
{
@@ -6227,11 +6245,7 @@ cPedComments::Add(tPedComment *com)
index = m_nCommentsInBank[m_nActiveBank]++;
}
- m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex;
- m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex;
- m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos;
- m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance;
- m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume;
+ m_asPedComments[m_nActiveBank][index] = *com;
uint32 i = 0;
if (index != 0) {
@@ -6255,78 +6269,75 @@ cPedComments::Process()
uint8 actualUsedBank;
tPedComment *comment;
- static const int defaultIntensity = 50;
- static const int policeHeliIntensity = 400;
-
- if (!AudioManager.m_nUserPause) {
- if (m_nCommentsInBank[m_nActiveBank]) {
- sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
- if (!SampleManager.IsPedCommentLoaded(sampleIndex))
- SampleManager.LoadPedComment(sampleIndex);
-
- AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
- AudioManager.m_sQueueSample.m_nCounter = 0;
- AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
- AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
- AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
- AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
- AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
- AudioManager.m_sQueueSample.m_nLoopCount = 1;
- AudioManager.m_sQueueSample.m_nLoopStart = 0;
- AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
- AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
- switch (sampleIndex) {
- case SFX_POLICE_HELI_1:
- case SFX_POLICE_HELI_2:
- case SFX_POLICE_HELI_3:
- AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity;
- break;
- default:
- AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity;
- break;
- }
- AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
- AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
-
- if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
- AudioManager.m_sQueueSample.m_bReverbFlag = false;
- AudioManager.m_sQueueSample.m_bRequireReflection = false;
- } else {
- AudioManager.m_sQueueSample.m_bReverbFlag = true;
- AudioManager.m_sQueueSample.m_bRequireReflection = true;
- }
-
- AudioManager.m_sQueueSample.m_bIs2D = false;
- AudioManager.m_sQueueSample.m_nFrequency =
- SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
- if (CTimer::GetIsSlowMotionActive())
- AudioManager.m_sQueueSample.m_nFrequency /= 2;
- m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
- AudioManager.AddSampleToRequestedQueue();
+ if (AudioManager.m_nUserPause != 0) return;
+
+ if (m_nCommentsInBank[m_nActiveBank]) {
+ sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex;
+ if (!SampleManager.IsPedCommentLoaded(sampleIndex))
+ SampleManager.LoadPedComment(sampleIndex);
+
+ AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex;
+ AudioManager.m_sQueueSample.m_nCounter = 0;
+ AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
+ AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED;
+ AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume;
+ AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance;
+ AudioManager.m_sQueueSample.m_nLoopCount = 1;
+ AudioManager.m_sQueueSample.m_nLoopStart = 0;
+ AudioManager.m_sQueueSample.m_nLoopEnd = -1;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
+ AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
+ switch (sampleIndex) {
+ case SFX_POLICE_HELI_1:
+ case SFX_POLICE_HELI_2:
+ case SFX_POLICE_HELI_3:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
+ break;
+ default:
+ AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f;
+ break;
}
+ AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true;
+ AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos;
- // Switch bank
- if (m_nActiveBank) {
- actualUsedBank = SAMPLEBANK_PED;
- m_nActiveBank = SAMPLEBANK_MAIN;
+ if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
+ AudioManager.m_sQueueSample.m_bReverbFlag = false;
+ AudioManager.m_sQueueSample.m_bRequireReflection = false;
} else {
- actualUsedBank = SAMPLEBANK_MAIN;
- m_nActiveBank = SAMPLEBANK_PED;
- }
- comment = m_asPedComments[actualUsedBank];
- for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
- if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
- --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
- Add(&comment[m_nIndexMap[actualUsedBank][i]]);
- }
+ AudioManager.m_sQueueSample.m_bReverbFlag = true;
+ AudioManager.m_sQueueSample.m_bRequireReflection = true;
}
- for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
- m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ AudioManager.m_sQueueSample.m_bIs2D = false;
+ AudioManager.m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750);
+ if (CTimer::GetIsSlowMotionActive())
+ AudioManager.m_sQueueSample.m_nFrequency /= 2;
+ m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+
+ // Switch bank
+ if (m_nActiveBank) {
+ actualUsedBank = SAMPLEBANK_PED;
+ m_nActiveBank = SAMPLEBANK_MAIN;
+ } else {
+ actualUsedBank = SAMPLEBANK_MAIN;
+ m_nActiveBank = SAMPLEBANK_PED;
+ }
+ comment = m_asPedComments[actualUsedBank];
+ for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) {
+ if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) {
+ --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess;
+ Add(&comment[m_nIndexMap[actualUsedBank][i]]);
}
- m_nCommentsInBank[actualUsedBank] = 0;
}
+
+ for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) {
+ m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS;
+ }
+ m_nCommentsInBank[actualUsedBank] = 0;
}
#pragma endregion
@@ -6377,7 +6388,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
if (type == EXPLOSION_HELI)
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
break;
}
pos = CExplosion::GetExplosionPosition(i);
@@ -6386,7 +6397,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
m_sQueueSample.m_bIs2D = false;
@@ -6454,7 +6465,7 @@ cAudioManager::ProcessFires(int32)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -6518,7 +6529,7 @@ void
cAudioManager::ProcessScriptObject(int32 id)
{
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
- if (entity) {
+ if (entity != nil) {
m_sQueueSample.m_vecPos = entity->Posn;
if (m_asAudioEntities[id].m_AudioEvents == 1)
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
@@ -6582,13 +6593,13 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bIs2D = false;
emittingVolume = m_anRandomTable[2] % 20 + 90;
break;
- case SCRIPT_SOUND_110:
- case SCRIPT_SOUND_111:
- if (SampleManager.IsSampleBankLoaded(0) != 1)
+ case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
+ case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
+ if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
return;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
@@ -6698,12 +6709,12 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (playerPed) {
switch (playerPed->m_nSurfaceTouched) {
case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_SCAFFOLD:
- case SURFACE_FLESH:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_PED:
case SURFACE_SAND:
- case SURFACE_TIRE:
+ case SURFACE_RUBBER:
case SURFACE_HEDGE:
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
@@ -6717,7 +6728,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -6729,7 +6740,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
}
}
return;
- case SURFACE_PUDDLE:
+ case SURFACE_WATER:
return;
default:
break;
@@ -6762,7 +6773,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -6785,7 +6796,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6795,7 +6806,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6805,7 +6816,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6815,7 +6826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6825,7 +6836,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6835,7 +6846,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_3;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6845,7 +6856,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6855,7 +6866,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_4_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_4;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6865,7 +6876,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6875,7 +6886,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_5_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_5;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6885,7 +6896,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6895,7 +6906,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_6_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_6;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6905,7 +6916,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6915,7 +6926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_7_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_7;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6925,7 +6936,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6935,7 +6946,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_8_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_8;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6945,7 +6956,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6955,7 +6966,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_9_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_9;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6965,7 +6976,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6975,7 +6986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_10_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_10;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6985,7 +6996,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -6995,7 +7006,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_11_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_11;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7005,7 +7016,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7015,7 +7026,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_12_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_12;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7025,7 +7036,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7035,7 +7046,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_13_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_RAGGA;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7045,7 +7056,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7055,7 +7066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7065,7 +7076,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7075,7 +7086,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_STRIP_CLUB_2;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7093,7 +7104,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_38:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
@@ -7103,7 +7114,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_39:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
m_sQueueSample.m_nReleasingVolumeModificator = 6;
@@ -7117,7 +7128,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7127,7 +7138,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7137,7 +7148,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7147,7 +7158,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_ITALY;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7157,7 +7168,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_46_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7167,7 +7178,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_47_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7177,7 +7188,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7187,7 +7198,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_MARCO_BISTRO_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2;
emittingVolume = 110;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7217,7 +7228,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_FRANKIE_PIANO:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PIANO_BAR;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7227,7 +7238,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_PARTY_1_LOOP:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CLUB_1;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7247,7 +7258,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7257,7 +7268,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_BANK_ALARM;
emittingVolume = 90;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7267,7 +7278,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7277,7 +7288,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_POLICE_BALL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
@@ -7287,7 +7298,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7297,7 +7308,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7312,7 +7323,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7323,7 +7334,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_2_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_COMMERCIAL;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7333,7 +7344,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_S:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7343,7 +7354,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
case SCRIPT_SOUND_RAVE_3_LOOP_L:
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_RAVE_SUBURBAN;
emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -7396,38 +7407,38 @@ cAudioManager::ProcessPornCinema(uint8 sound)
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_1;
sample = SFX_PORN_1_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_2;
sample = SFX_PORN_2_GROAN_1;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = SFX_PORN_3_GROAN_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_PORN_3;
m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L;
sample = SFX_PORN_3_GROAN_1;
break;
@@ -7439,7 +7450,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7459,7 +7470,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if (time > gPornNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
@@ -7498,9 +7509,9 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_WORKSHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7537,9 +7548,9 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7557,9 +7568,9 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if (time > gSawMillNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SAWMILL;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
@@ -7593,9 +7604,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7611,9 +7622,9 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
AddSampleToRequestedQueue();
}
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_LAUNDERETTE;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_bIs2D = false;
@@ -7650,9 +7661,9 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_bIs2D = false;
@@ -7670,10 +7681,10 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
time = CTimer::GetTimeInMilliseconds();
if (time > gShopNextTime) {
m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_SHOP;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = rand + 1;
m_sQueueSample.m_bIs2D = false;
@@ -7696,7 +7707,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
- static uint8 counter = 0;
+ static uint8 iSound = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if (time > gAirportNextTime) {
@@ -7716,9 +7727,9 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_AIRPORT;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -7741,7 +7752,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
- static uint8 counter = 0;
+ static uint8 iSound = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if (time > gCinemaNextTime) {
@@ -7760,12 +7771,12 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 90 + 30;
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
- m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_CINEMA;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -7790,7 +7801,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
uint8 rand;
float distSquared;
- static uint32 counter = 0;
+ static uint8 iSound = 0;
time = CTimer::GetTimeInMilliseconds();
if (time > gDocksNextTime) {
@@ -7809,12 +7820,12 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(distSquared);
rand = m_anRandomTable[0] % 60 + 40;
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_DOCKS;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -7838,7 +7849,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
uint8 rand;
float dist;
- static uint8 counter = 0;
+ static uint8 iSound = 0;
time = CTimer::GetTimeInMilliseconds();
if (time > gHomeNextTime) {
@@ -7857,12 +7868,12 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
m_sQueueSample.m_fDistance = Sqrt(dist);
rand = m_anRandomTable[0] % 30 + 40;
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_BUILDING_HOME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -7888,7 +7899,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
float distSquared;
cPedParams params;
- static uint8 counter = 0;
+ static uint8 iSound = 0;
if (time > gCellNextTime) {
switch (sound) {
@@ -7915,7 +7926,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
@@ -7942,12 +7953,12 @@ void
cAudioManager::ProcessWeather(int32 id)
{
uint8 vol;
- static uint8 counter = 0;
+ static uint8 iSound = 0;
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
} else {
@@ -7959,9 +7970,9 @@ cAudioManager::ProcessWeather(int32 id)
m_sQueueSample.m_nVolume = vol;
if (TheCamera.SoundDistUp < 20.f)
m_sQueueSample.m_nVolume /= 2;
- if (counter == 4)
- counter = 0;
- m_sQueueSample.m_nCounter = counter++;
+ if (iSound == 4)
+ iSound = 0;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
m_sQueueSample.m_bIs2D = true;
@@ -8001,9 +8012,10 @@ cAudioManager::ProcessFrontEnd()
bool stereo;
bool processedPickup;
bool processedMission;
+ bool frontendBank;
int16 sample;
- static uint8 counter = 0;
+ static uint8 iSound = 0;
static uint32 cPickupNextFrame = 0;
static uint32 cPartMisComNextFrame = 0;
@@ -8011,6 +8023,7 @@ cAudioManager::ProcessFrontEnd()
processedPickup = false;
stereo = false;
processedMission = false;
+ frontendBank = false;
switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
@@ -8047,7 +8060,7 @@ cAudioManager::ProcessFrontEnd()
processedPickup = true;
stereo = true;
break;
- case SOUND_4A:
+ case SOUND_PICKUP_ERROR:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
processedPickup = true;
stereo = true;
@@ -8063,6 +8076,7 @@ cAudioManager::ProcessFrontEnd()
stereo = true;
break;
case SOUND_PAGER:
+ // TODO: ps2 code
m_sQueueSample.m_nSampleIndex = SFX_PAGER;
break;
case SOUND_RACE_START_3:
@@ -8082,41 +8096,49 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
stereo = true;
break;
- case SOUND_FRONTEND_MENU_COMPLETED:
+ case SOUND_FRONTEND_MENU_NEW_PAGE:
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
stereo = true;
+ frontendBank = true;
break;
- case SOUND_FRONTEND_MENU_DENIED:
+ case SOUND_FRONTEND_MENU_NAVIGATION:
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
stereo = true;
+ frontendBank = true;
break;
- case SOUND_FRONTEND_MENU_SUCCESS:
+ case SOUND_FRONTEND_MENU_SETTING_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
stereo = true;
+ frontendBank = true;
break;
- case SOUND_FRONTEND_EXIT:
+ case SOUND_FRONTEND_MENU_BACK:
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
stereo = true;
+ frontendBank = true;
break;
- case SOUND_9A:
+ case SOUND_FRONTEND_STEREO:
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
stereo = true;
+ frontendBank = true;
break;
- case SOUND_9B:
+ case SOUND_FRONTEND_MONO:
m_sQueueSample.m_nSampleIndex = SFX_MONO;
+ frontendBank = true;
break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
+ frontendBank = true;
break;
case SOUND_FRONTEND_FAIL:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
+ frontendBank = true;
stereo = true;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
break;
- case SOUND_A0:
+ case SOUND_HUD:
m_sQueueSample.m_nSampleIndex = SFX_INFO;
break;
default:
@@ -8137,7 +8159,7 @@ cAudioManager::ProcessFrontEnd()
if (sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;
} else if (sample == SFX_PICKUP_1_LEFT) {
- if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
+ if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f)
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
@@ -8145,10 +8167,10 @@ cAudioManager::ProcessFrontEnd()
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_nVolume = 110;
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = frontendBank ? SAMPLEBANK_FRONTEND : SAMPLEBANK_MAIN;
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_bIs2D = true;
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
@@ -8163,7 +8185,7 @@ cAudioManager::ProcessFrontEnd()
AddSampleToRequestedQueue();
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
- m_sQueueSample.m_nCounter = counter++;
+ m_sQueueSample.m_nCounter = iSound++;
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
@@ -8186,7 +8208,7 @@ cAudioManager::ProcessCrane()
if (distSquared < SQR(intensity)) {
CalculateDistance(distCalculated, distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -8258,7 +8280,7 @@ cAudioManager::ProcessProjectiles()
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nLoopCount = 0;
@@ -8278,6 +8300,8 @@ cAudioManager::ProcessProjectiles()
void
cAudioManager::ProcessGarages()
{
+ const float SOUND_INTENSITY = 80.0f;
+
CEntity *entity;
eGarageState state;
uint32 sampleIndex;
@@ -8287,109 +8311,57 @@ cAudioManager::ProcessGarages()
static uint8 iSound = 32;
-#define LOOP_HELPER \
- for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \
- switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \
- case SOUND_GARAGE_DOOR_CLOSED: \
- case SOUND_GARAGE_DOOR_OPENED: \
- if (distSquared < 6400.f) { \
- CalculateDistance(distCalculated, distSquared); \
- m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \
- if (m_sQueueSample.m_nVolume) { \
- if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 6735; \
- } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \
- m_sQueueSample.m_nFrequency = 22000; \
- } else { \
- m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \
- m_sQueueSample.m_nFrequency = 18000; \
- } \
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \
- m_sQueueSample.m_nReleasingVolumeModificator = 4; \
- m_sQueueSample.m_nEmittingVolume = 60; \
- m_sQueueSample.m_fSpeedMultiplier = 0.0f; \
- m_sQueueSample.m_fSoundIntensity = 80.0f; \
- /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \
- m_sQueueSample.m_bReverbFlag = true; \
- /*m_sQueueSample.m_bReverbFlag = true;*/ \
- m_sQueueSample.m_bIs2D = false; \
- m_sQueueSample.m_bReleasingSoundFlag = true; \
- m_sQueueSample.m_nLoopCount = 1; \
- m_sQueueSample.m_nLoopStart = 0; \
- m_sQueueSample.m_nLoopEnd = -1; \
- m_sQueueSample.m_nCounter = iSound++; \
- if (iSound < 32) \
- iSound = 32; \
- m_sQueueSample.m_bRequireReflection = true; \
- AddSampleToRequestedQueue(); \
- } \
- } \
- break; \
- default: \
- continue; \
- } \
- }
-
for (uint32 i = 0; i < CGarages::NumGarages; ++i) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE)
continue;
entity = CGarages::aGarages[i].m_pDoor1;
- if (!entity)
+ if (entity == nil)
continue;
m_sQueueSample.m_vecPos = entity->GetPosition();
distCalculated = false;
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
- if (distSquared < 6400.f) {
+ if (distSquared < SQR(SOUND_INTENSITY)) {
state = CGarages::aGarages[i].m_eGarageState;
- if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
+ // while is here just to exit prematurely and avoid goto
+ while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
CalculateDistance(distCalculated, distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
- if (!(m_FrameCounter & 1)) {
- LOOP_HELPER
- continue;
- }
- if (m_anRandomTable[1] & 1) {
- sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
- } else {
- sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
- }
- m_sQueueSample.m_nSampleIndex = sampleIndex;
- m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
- m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
- m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_bReleasingSoundFlag = true;
- m_sQueueSample.m_nCounter = iSound++;
- if (iSound < 32)
- iSound = 32;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- m_sQueueSample.m_nEmittingVolume = 90;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- LOOP_HELPER
- continue;
+ if (m_FrameCounter & 1) {
+ if (m_anRandomTable[1] & 1)
+ sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1;
+ else
+ sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1;
+ m_sQueueSample.m_nSampleIndex = sampleIndex;
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ } else break; // premature exit to go straight to the for loop
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
+ m_sQueueSample.m_nFrequency = 6543;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
}
- m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
- m_sQueueSample.m_nFrequency = 6543;
} else {
m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP;
m_sQueueSample.m_nFrequency = 13961;
+
+ m_sQueueSample.m_nCounter = i;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nReleasingVolumeDivider = 3;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
}
- m_sQueueSample.m_nCounter = i;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nReleasingVolumeDivider = 3;
- m_sQueueSample.m_bReleasingSoundFlag = false;
+
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
@@ -8397,16 +8369,56 @@ cAudioManager::ProcessGarages()
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_fSoundIntensity = 80.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
+ break;
+ }
+ }
+ for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) {
+ switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) {
+ case SOUND_GARAGE_DOOR_CLOSED:
+ case SOUND_GARAGE_DOOR_OPENED:
+ if (distSquared < SQR(SOUND_INTENSITY)) {
+ CalculateDistance(distCalculated, distSquared);
+ m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 6735;
+ } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;
+ m_sQueueSample.m_nFrequency = 22000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1;
+ m_sQueueSample.m_nFrequency = 18000;
+ }
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nReleasingVolumeModificator = 4;
+ m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_fSpeedMultiplier = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_bReleasingSoundFlag = true;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_nCounter = iSound++;
+ if (iSound < 32)
+ iSound = 32;
+ m_sQueueSample.m_bRequireReflection = true;
+ AddSampleToRequestedQueue();
+ }
+ }
+ break;
+ default:
+ break;
}
- LOOP_HELPER
}
}
-#undef LOOP_HELPER
}
void
@@ -8481,10 +8493,10 @@ cAudioManager::ProcessBridgeWarning()
{
if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING;
- m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
+ m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
@@ -8508,7 +8520,7 @@ cAudioManager::ProcessBridgeMotor()
{
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume) {
+ if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -8607,12 +8619,12 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3},
{"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C},
- {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}};
+ {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}, {nil, 0}};
int32
FindMissionAudioSfx(const char *name)
{
- for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
+ for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) {
if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name))
return MissionAudioNameSfxAssoc[i].m_nId;
}
@@ -8643,7 +8655,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
}
void
-cAudioManager::PreloadMissionAudio(const char *name)
+cAudioManager::PreloadMissionAudio(Const char *name)
{
if (m_bIsInitialised) {
int32 missionAudioSfx = FindMissionAudioSfx(name);
@@ -8651,11 +8663,11 @@ cAudioManager::PreloadMissionAudio(const char *name)
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
m_sMissionAudio.m_nMissionAudioCounter *= 4;
m_sMissionAudio.m_bIsPlayed = false;
- m_sMissionAudio.m_bPredefinedProperties = 1;
+ m_sMissionAudio.m_bPredefinedProperties = true;
g_bMissionAudioLoadFailed = false;
}
}
@@ -8705,7 +8717,7 @@ cAudioManager::ClearMissionAudio()
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
- m_sMissionAudio.field_22 = 0;
+ m_sMissionAudio.m_bIsPlaying = false;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.m_bPredefinedProperties = true;
m_sMissionAudio.m_nMissionAudioCounter = 0;
@@ -8798,7 +8810,7 @@ cAudioManager::ProcessMissionAudio()
m_sMissionAudio.m_nMissionAudioCounter = 0;
}
}
- } else if (m_sMissionAudio.field_22) {
+ } else if (m_sMissionAudio.m_bIsPlaying) {
if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
if (m_nUserPause)
SampleManager.PauseStream(1, 1);
@@ -8818,7 +8830,7 @@ cAudioManager::ProcessMissionAudio()
break;
nCheckPlayingDelay = 0;
}
- m_sMissionAudio.field_22 = 1;
+ m_sMissionAudio.m_bIsPlaying = true;
}
break;
default:
@@ -8837,4 +8849,4 @@ cAudioManager::ProcessMissionAudio()
break;
}
}
-#pragma endregion All the mission audio stuff \ No newline at end of file
+#pragma endregion All the mission audio stuff
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index c34ad90a..58483602 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -235,6 +235,12 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const
}
void
+cAudioManager::SetMonoMode(uint8 mono)
+{
+ SampleManager.SetMonoMode(mono);
+}
+
+void
cAudioManager::SetMusicFadeVol(uint8 volume) const
{
SampleManager.SetMusicFadeVolume(volume);
@@ -384,9 +390,9 @@ cAudioManager::ReacquireDigitalHandle() const
}
void
-cAudioManager::SetDynamicAcousticModelingStatus(bool status)
+cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
{
- m_bDynamicAcousticModelingStatus = status;
+ m_bDynamicAcousticModelingStatus = status!=0;
}
bool
@@ -430,7 +436,7 @@ cAudioManager::ServiceSoundEffects()
}
ClearActiveSamples();
}
- m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
+ m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
ProcessReverb();
ProcessSpecial();
ClearRequestedQueue();
@@ -680,7 +686,7 @@ cAudioManager::AddReleasingSounds()
{
bool toProcess[44]; // why not 27?
- int8 queue = m_nActiveSampleQueue == 0;
+ int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
@@ -966,4 +972,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
-#endif
+#endif \ No newline at end of file
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 8e1c9590..363031b7 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -103,7 +103,7 @@ public:
int32 m_nSampleIndex;
uint8 m_nLoadingStatus;
uint8 m_nPlayStatus;
- uint8 field_22; // todo find a name
+ bool m_bIsPlaying;
int32 m_nMissionAudioCounter;
bool m_bIsPlayed;
};
@@ -213,11 +213,11 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
- void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
+ void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
uint8 counter, bool notLooping);
void AddReflectionsToRequestedQueue();
void AddReleasingSounds();
@@ -358,7 +358,7 @@ public:
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(const char *name);
+ void PreloadMissionAudio(Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
@@ -420,8 +420,8 @@ public:
void ProcessVehicleOneShots(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params);
- void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
- void ProcessVehicleSkidding(cVehicleParams *params);
+ bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
+ bool ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32);
void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params);
@@ -443,14 +443,14 @@ public:
void ServicePoliceRadioChannel(int32 wantedLevel);
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
- void SetDynamicAcousticModelingStatus(bool status);
+ void SetDynamicAcousticModelingStatus(uint8 status);
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
- void SetMonoMode(uint8); // todo (mobile)
+ void SetMonoMode(uint8 mono);
void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 937fe633..e2721888 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -350,42 +350,52 @@ enum eSfxSample : uint32
SFX_RADIO_CLICK,
SFX_INFO,
+ // bank 1
SFX_CAR_ACCEL_1,
SFX_CAR_AFTER_ACCEL_1,
SFX_CAR_FINGER_OFF_ACCEL_1,
+ // bank 2
SFX_CAR_ACCEL_2,
SFX_CAR_AFTER_ACCEL_2,
SFX_CAR_FINGER_OFF_ACCEL_2,
+ // bank 3
SFX_CAR_ACCEL_3,
SFX_CAR_AFTER_ACCEL_3,
SFX_CAR_FINGER_OFF_ACCEL_3,
+ // bank 4
SFX_CAR_ACCEL_4,
SFX_CAR_AFTER_ACCEL_4,
SFX_CAR_FINGER_OFF_ACCEL_4,
+ // bank 5
SFX_CAR_ACCEL_5,
SFX_CAR_AFTER_ACCEL_5,
SFX_CAR_FINGER_OFF_ACCEL_5,
+ // bank 6
SFX_CAR_ACCEL_6,
SFX_CAR_AFTER_ACCEL_6,
SFX_CAR_FINGER_OFF_ACCEL_6,
+ // bank 7
SFX_CAR_ACCEL_7,
SFX_CAR_AFTER_ACCEL_7,
SFX_CAR_FINGER_OFF_ACCEL_7,
+ // bank 8
SFX_CAR_ACCEL_8,
SFX_CAR_AFTER_ACCEL_8,
SFX_CAR_FINGER_OFF_ACCEL_8,
+ // bank 9
SFX_CAR_ACCEL_9,
SFX_CAR_AFTER_ACCEL_9,
SFX_CAR_FINGER_OFF_ACCEL_9,
+ // bank 10
SFX_PAGE_CHANGE_AND_BACK_LEFT,
SFX_PAGE_CHANGE_AND_BACK_RIGHT,
SFX_HIGHLIGHT_LEFT,
@@ -402,64 +412,142 @@ enum eSfxSample : uint32
SFX_NOISE_BURST_3,
SFX_ERROR_LEFT,
SFX_ERROR_RIGHT,
+
+ // bank 11
SFX_TRAIN_STATION_AMBIENCE_LOOP,
SFX_TRAIN_STATION_ANNOUNCE,
+
+ // bank 12
SFX_CLUB_1,
+
+ // bank 13
SFX_CLUB_2,
+
+ // bank 14
SFX_CLUB_3,
+
+ // bank 15
SFX_CLUB_4,
+
+ // bank 16
SFX_CLUB_5,
+
+ // bank 17
SFX_CLUB_6,
+
+ // bank 18
SFX_CLUB_7,
+
+ // bank 19
SFX_CLUB_8,
+
+ // bank 20
SFX_CLUB_9,
+
+ // bank 21
SFX_CLUB_10,
+
+ // bank 22
SFX_CLUB_11,
+
+ // bank 23
SFX_CLUB_12,
+
+ // bank 24
SFX_CLUB_RAGGA,
+
+ // bank 25
SFX_STRIP_CLUB_1,
+
+ // bank 26
SFX_STRIP_CLUB_2,
+
+ // bank 27
SFX_WORKSHOP_1,
+
+ // bank 28
SFX_PIANO_BAR_1,
+
+ // bank 29
SFX_SAWMILL_LOOP,
SFX_SAWMILL_CUT_WOOD,
+
+ // bank 30
SFX_DOG_FOOD_FACTORY,
+
+ // bank 31
SFX_LAUNDERETTE_LOOP,
SFX_LAUNDERETTE_SONG_LOOP,
+
+ // bank 32
SFX_RESTAURANT_CHINATOWN,
+
+ // bank 33
SFX_RESTAURANT_ITALY,
+
+ // bank 34
SFX_RESTAURANT_GENERIC_1,
+
+ // bank 35
SFX_RESTAURANT_GENERIC_2,
+
+ // bank 36
SFX_AIRPORT_ANNOUNCEMENT_1,
SFX_AIRPORT_ANNOUNCEMENT_2,
SFX_AIRPORT_ANNOUNCEMENT_3,
SFX_AIRPORT_ANNOUNCEMENT_4,
+
+ // bank 37
SFX_SHOP_LOOP,
SFX_SHOP_TILL_1,
SFX_SHOP_TILL_2,
+
+ // bank 38
SFX_CINEMA_BASS_1,
SFX_CINEMA_BASS_2,
SFX_CINEMA_BASS_3,
+
+ // bank 39
SFX_DOCKS_FOGHORN,
+
+ // bank 40
SFX_HOME_1,
SFX_HOME_2,
SFX_HOME_3,
SFX_HOME_4,
SFX_HOME_5,
+
+ // bank 41
SFX_PORN_1_LOOP,
SFX_PORN_1_GROAN_1,
SFX_PORN_1_GROAN_2,
+
+ // bank 42
SFX_PORN_2_LOOP,
SFX_PORN_2_GROAN_1,
SFX_PORN_2_GROAN_2,
+
+ // bank 43
SFX_PORN_3_LOOP,
SFX_PORN_3_GROAN_1,
SFX_PORN_3_GROAN_2,
+
+ // bank 44
SFX_POLICE_BALL_1,
+
+ // bank 45
SFX_BANK_ALARM_1,
+
+ // bank 46
SFX_RAVE_INDUSTRIAL,
+
+ // bank 47
SFX_RAVE_COMMERCIAL,
+
+ // bank 48
SFX_RAVE_SUBURBAN,
+
+ // bank 49
SFX_RAVE_COMMERCIAL_2,
// unused banks 50-58
@@ -473,6 +561,7 @@ enum eSfxSample : uint32
SFX_CLUB_1_8,
SFX_CLUB_1_9,
+ // bank 59
SFX_EXPLOSION_1,
SFX_BRIDGE_OPEN_WARNING,
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp
index 18d13c9d..dd55f76d 100644
--- a/src/audio/DMAudio.cpp
+++ b/src/audio/DMAudio.cpp
@@ -59,6 +59,12 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
}
void
+cDMAudio::SetMonoMode(uint8 mono)
+{
+ AudioManager.SetMonoMode(mono);
+}
+
+void
cDMAudio::SetEffectsMasterVolume(uint8 volume)
{
uint8 vol = volume;
@@ -290,7 +296,7 @@ cDMAudio::StopCutSceneMusic(void)
}
void
-cDMAudio::PreloadMissionAudio(char *missionAudio)
+cDMAudio::PreloadMissionAudio(Const char *missionAudio)
{
AudioManager.PreloadMissionAudio(missionAudio);
}
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index e1a18830..bb95f303 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -26,6 +26,7 @@ public:
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
void DestroyAllGameCreatedEntities(void);
+ void SetMonoMode(uint8 mono);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@@ -76,7 +77,7 @@ public:
void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
- void PreloadMissionAudio(char *missionAudio);
+ void PreloadMissionAudio(Const char *missionAudio);
uint8 GetMissionAudioLoadingStatus(void);
void SetMissionAudioLocation(float x, float y, float z);
void PlayLoadedMissionAudio(void);
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 8e8e9c24..9f648d07 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -301,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
CVehicle *veh = FindPlayerVehicle();
if (veh != nil){
if (UsesPoliceRadio(veh)) {
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return POLICE_RADIO;
return m_nRadioInCar;
} else return veh->m_nRadioStation;
}
}
- if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
+ if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
return RADIO_OFF;
return m_nRadioInCar;
}
@@ -526,7 +526,7 @@ cMusicManager::ServiceGameMode()
} else if (dist >= 100.0f) {
int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f);
int8 pan;
- if (AudioManager.IsMissionAudioPlaying())
+ if (AudioManager.IsMissionAudioSamplePlaying())
volume /= 4;
if (volume != 0) {
CVector trVec;
@@ -538,7 +538,7 @@ cMusicManager::ServiceGameMode()
if (gRetuneCounter)
volume /= 4;
SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
- } else if (AudioManager.IsMissionAudioPlaying()) {
+ } else if (AudioManager.IsMissionAudioSamplePlaying()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
} else if (gRetuneCounter) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
@@ -546,7 +546,7 @@ cMusicManager::ServiceGameMode()
SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
}
}
- } else if (AudioManager.IsMissionAudioPlaying()) {
+ } else if (AudioManager.IsMissionAudioSamplePlaying()) {
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
nFramesSinceCutsceneEnded = 0;
} else {
@@ -832,7 +832,7 @@ cMusicManager::ServiceAnnouncement()
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
m_bAnnouncementInProgress = true;
m_nPreviousStreamedSound = m_nCurrentStreamedSound;
m_nCurrentStreamedSound = m_nAnnouncement;
@@ -905,7 +905,7 @@ cMusicManager::ChangeRadioChannel()
return false;
if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
return false;
- SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
+ SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
}
return true;
}
diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h
index 8136ff66..3b996205 100644
--- a/src/audio/audio_enums.h
+++ b/src/audio/audio_enums.h
@@ -238,18 +238,18 @@ enum AudioEntityHandle {
enum eAudioType : int32
{
AUDIOTYPE_PHYSICAL = 0,
- AUDIOTYPE_EXPLOSION = 1,
- AUDIOTYPE_FIRE = 2,
- AUDIOTYPE_WEATHER = 3,
- AUDIOTYPE_CRANE = 4,
- AUDIOTYPE_SCRIPTOBJECT = 5,
- AUDIOTYPE_BRIDGE = 6,
- AUDIOTYPE_COLLISION = 7,
- AUDIOTYPE_FRONTEND = 8,
- AUDIOTYPE_PROJECTILE = 9,
- AUDIOTYPE_GARAGE = 10,
- AUDIOTYPE_FIREHYDRANT = 11,
- AUDIOTYPE_WATERCANNON = 12,
- AUDIOTYPE_POLICERADIO = 13,
- TOTAL_AUDIO_TYPES = 14,
+ AUDIOTYPE_EXPLOSION,
+ AUDIOTYPE_FIRE,
+ AUDIOTYPE_WEATHER,
+ AUDIOTYPE_CRANE,
+ AUDIOTYPE_SCRIPTOBJECT,
+ AUDIOTYPE_BRIDGE,
+ AUDIOTYPE_COLLISION,
+ AUDIOTYPE_FRONTEND,
+ AUDIOTYPE_PROJECTILE,
+ AUDIOTYPE_GARAGE,
+ AUDIOTYPE_FIREHYDRANT,
+ AUDIOTYPE_WATERCANNON,
+ AUDIOTYPE_POLICERADIO,
+ TOTAL_AUDIO_TYPES,
};
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 3e86b1d7..881418c1 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -27,6 +27,7 @@
#ifndef _WIN32
#define _stricmp strcasecmp
#define _strnicmp strncasecmp
+#define _strdup strdup
#endif
#ifdef AUDIO_OAL
@@ -71,7 +72,7 @@ ALDeviceList::ALDeviceList()
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
ALDEVICEINFO ALDeviceInfo;
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName = actualDeviceName;
+ ALDeviceInfo.strDeviceName = _strdup(actualDeviceName);
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index b129f6d4..34080514 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -8,7 +8,11 @@
#include <opusfile.h>
#else
#ifdef _WIN32
+
+// TODO: This is due to version difference of 32-bit libmpg123 and 64-bit libmpg123, fix it
+#ifndef _WIN64
typedef long ssize_t;
+#endif
#pragma comment( lib, "libsndfile-1.lib" )
#pragma comment( lib, "libmpg123.lib" )
#else
@@ -171,8 +175,11 @@ public:
size_t size;
int err = mpg123_read(m_pMH, (unsigned char *)buffer, GetBufferSize(), &size);
+#if defined(__LP64__) || defined(_WIN64)
+ assert("We can't handle audio files more then 2 GB yet :shrug:" && (size < UINT32_MAX));
+#endif
if (err != MPG123_OK && err != MPG123_DONE) return 0;
- return size;
+ return (uint32)size;
}
};
#else
@@ -297,15 +304,11 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
{
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
#if !defined(_WIN32)
- FILE *test = fopen(filename, "r");
- if (!test) {
- char *r = (char*)alloca(strlen(filename) + 2);
- if (casepath(filename, r))
- {
- strcpy(m_aFilename, r);
- }
+ char *real = casepath(filename);
+ if (real) {
+ strcpy(m_aFilename, real);
+ free(real);
} else {
- fclose(test);
#else
{
#endif
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 14b01bc0..9a94e16f 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -13,9 +13,83 @@ struct tSample {
int32 nLoopEnd;
};
+#ifdef GTA_PS2
+#define PS2BANK(e) e
+#else
+#define PS2BANK(e) e = SAMPLEBANK_MAIN
+#endif // GTA_PS2
+
+
enum
{
SAMPLEBANK_MAIN,
+
+ CAR_SAMPLEBANKS_OFFSET,
+ SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
+ SAMPLEBANK_CAR_PATHFINDER,
+ SAMPLEBANK_CAR_PORSCHE,
+ SAMPLEBANK_CAR_SPIDER,
+ SAMPLEBANK_CAR_MERC,
+ SAMPLEBANK_CAR_MACKTRUCK,
+ SAMPLEBANK_CAR_HOTROD,
+ SAMPLEBANK_CAR_COBRA,
+ SAMPLEBANK_CAR_NONE,
+
+ PS2BANK(SAMPLEBANK_FRONTEND),
+
+ PS2BANK(SAMPLEBANK_TRAIN),
+
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
+ PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
+ PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
+ PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
+ PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
+ PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
+ PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
+ PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
+ PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
+ PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
+ PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
+ PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
+ PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
+ PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
+ PS2BANK(SAMPLEBANK_BUILDING_SHOP),
+ PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
+ PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
+ PS2BANK(SAMPLEBANK_BUILDING_HOME),
+ PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
+ PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
+ PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
+ PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
+ PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
+ PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
+ PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
+ PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
+ PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
+
+ PS2BANK(SAMPLEBANK_BUILDING_39),
+ PS2BANK(SAMPLEBANK_BUILDING_40),
+ PS2BANK(SAMPLEBANK_BUILDING_41),
+ PS2BANK(SAMPLEBANK_BUILDING_42),
+ PS2BANK(SAMPLEBANK_BUILDING_43),
+ PS2BANK(SAMPLEBANK_BUILDING_44),
+ PS2BANK(SAMPLEBANK_BUILDING_45),
+ PS2BANK(SAMPLEBANK_BUILDING_46),
+ PS2BANK(SAMPLEBANK_BUILDING_47),
+
+ PS2BANK(SAMPLEBANK_EXTRAS),
+
SAMPLEBANK_PED,
MAX_SAMPLEBANKS,
SAMPLEBANK_INVALID
@@ -182,6 +256,103 @@ static char StreamedNameTable[][25] = {
#else
static char StreamedNameTable[][25]=
{
+#ifdef PS2_AUDIO
+ "AUDIO\\MUSIC\\HEAD.VB",
+ "AUDIO\\MUSIC\\CLASS.VB",
+ "AUDIO\\MUSIC\\KJAH.VB",
+ "AUDIO\\MUSIC\\RISE.VB",
+ "AUDIO\\MUSIC\\LIPS.VB",
+ "AUDIO\\MUSIC\\GAME.VB",
+ "AUDIO\\MUSIC\\MSX.VB",
+ "AUDIO\\MUSIC\\FLASH.VB",
+ "AUDIO\\MUSIC\\CHAT.VB",
+ "AUDIO\\MUSIC\\HEAD.VB",
+ "AUDIO\\MUSIC\\POLICE.VB",
+ "AUDIO\\MUSIC\\CITY.VB",
+ "AUDIO\\MUSIC\\WATER.VB",
+ "AUDIO\\MUSIC\\COMOPEN.VB",
+ "AUDIO\\MUSIC\\SUBOPEN.VB",
+ "AUDIO\\OTHER\\JB.VB",
+ "AUDIO\\OTHER\\BET.VB",
+ "AUDIO\\LUIGI\\L1_LG.VB",
+ "AUDIO\\LUIGI\\L2_DSB.VB",
+ "AUDIO\\LUIGI\\L3_DM.VB",
+ "AUDIO\\LUIGI\\L4_PAP.VB",
+ "AUDIO\\LUIGI\\L5_TFB.VB",
+ "AUDIO\\JOEY\\J0_DM2.VB",
+ "AUDIO\\JOEY\\J1_LFL.VB",
+ "AUDIO\\JOEY\\J2_KCL.VB",
+ "AUDIO\\JOEY\\J3_VH.VB",
+ "AUDIO\\JOEY\\J4_ETH.VB",
+ "AUDIO\\JOEY\\J5_DST.VB",
+ "AUDIO\\JOEY\\J6_TBJ.VB",
+ "AUDIO\\TONI\\T1_TOL.VB",
+ "AUDIO\\TONI\\T2_TPU.VB",
+ "AUDIO\\TONI\\T3_MAS.VB",
+ "AUDIO\\TONI\\T4_TAT.VB",
+ "AUDIO\\TONI\\T5_BF.VB",
+ "AUDIO\\SAL\\S0_MAS.VB",
+ "AUDIO\\SAL\\S1_PF.VB",
+ "AUDIO\\SAL\\S2_CTG.VB",
+ "AUDIO\\SAL\\S3_RTC.VB",
+ "AUDIO\\SAL\\S5_LRQ.VB",
+ "AUDIO\\EBALL\\S4_BDBA.VB",
+ "AUDIO\\EBALL\\S4_BDBB.VB",
+ "AUDIO\\SAL\\S2_CTG2.VB",
+ "AUDIO\\SAL\\S4_BDBD.VB",
+ "AUDIO\\SAL\\S5_LRQB.VB",
+ "AUDIO\\SAL\\S5_LRQC.VB",
+ "AUDIO\\ASUKA\\A1_SSO.VB",
+ "AUDIO\\ASUKA\\A2_PP.VB",
+ "AUDIO\\ASUKA\\A3_SS.VB",
+ "AUDIO\\ASUKA\\A4_PDR.VB",
+ "AUDIO\\ASUKA\\A5_K2FT.VB",
+ "AUDIO\\KENJI\\K1_KBO.VB",
+ "AUDIO\\KENJI\\K2_GIS.VB",
+ "AUDIO\\KENJI\\K3_DS.VB",
+ "AUDIO\\KENJI\\K4_SHI.VB",
+ "AUDIO\\KENJI\\K5_SD.VB",
+ "AUDIO\\RAY\\R0_PDR2.VB",
+ "AUDIO\\RAY\\R1_SW.VB",
+ "AUDIO\\RAY\\R2_AP.VB",
+ "AUDIO\\RAY\\R3_ED.VB",
+ "AUDIO\\RAY\\R4_GF.VB",
+ "AUDIO\\RAY\\R5_PB.VB",
+ "AUDIO\\RAY\\R6_MM.VB",
+ "AUDIO\\LOVE\\D1_STOG.VB",
+ "AUDIO\\LOVE\\D2_KK.VB",
+ "AUDIO\\LOVE\\D3_ADO.VB",
+ "AUDIO\\LOVE\\D5_ES.VB",
+ "AUDIO\\LOVE\\D7_MLD.VB",
+ "AUDIO\\LOVE\\D4_GTA.VB",
+ "AUDIO\\LOVE\\D4_GTA2.VB",
+ "AUDIO\\LOVE\\D6_STS.VB",
+ "AUDIO\\ASUKA\\A6_BAIT.VB",
+ "AUDIO\\ASUKA\\A7_ETG.VB",
+ "AUDIO\\ASUKA\\A8_PS.VB",
+ "AUDIO\\ASUKA\\A9_ASD.VB",
+ "AUDIO\\SHOP\\K4_SHI2.VB",
+ "AUDIO\\OTHER\\C1_TEX.VB",
+ "AUDIO\\PHONE\\EL_PH1.VB",
+ "AUDIO\\PHONE\\EL_PH2.VB",
+ "AUDIO\\PHONE\\EL_PH3.VB",
+ "AUDIO\\PHONE\\EL_PH4.VB",
+ "AUDIO\\PHONE\\YD_PH1.VB",
+ "AUDIO\\PHONE\\YD_PH2.VB",
+ "AUDIO\\PHONE\\YD_PH3.VB",
+ "AUDIO\\PHONE\\YD_PH4.VB",
+ "AUDIO\\PHONE\\HD_PH1.VB",
+ "AUDIO\\PHONE\\HD_PH2.VB",
+ "AUDIO\\PHONE\\HD_PH3.VB",
+ "AUDIO\\PHONE\\HD_PH4.VB",
+ "AUDIO\\PHONE\\HD_PH5.VB",
+ "AUDIO\\PHONE\\MT_PH1.VB",
+ "AUDIO\\PHONE\\MT_PH2.VB",
+ "AUDIO\\PHONE\\MT_PH3.VB",
+ "AUDIO\\PHONE\\MT_PH4.VB",
+ "AUDIO\\MUSIC\\MISCOM.VB",
+ "AUDIO\\MUSIC\\END.VB",
+#else
"AUDIO\\HEAD.WAV",
"AUDIO\\CLASS.WAV",
"AUDIO\\KJAH.WAV",
@@ -277,6 +448,7 @@ static char StreamedNameTable[][25]=
"AUDIO\\MT_PH4.MP3",
"AUDIO\\MISCOM.WAV",
"AUDIO\\END.MP3",
+#endif
"AUDIO\\lib_a1.WAV",
"AUDIO\\lib_a2.WAV",
"AUDIO\\lib_a.WAV",
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index d625ac35..098b6efa 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -959,6 +959,15 @@ cSampleManager::Initialise(void)
}
+#ifdef AUDIO_CACHE
+ TRACE("cache");
+ FILE *cacheFile = fopen("audio\\sound.cache", "rb");
+ if (cacheFile) {
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ m_bInitialised = true;
+ }else {
+#endif
TRACE("cdrom");
S32 tatalms;
@@ -1115,7 +1124,13 @@ cSampleManager::Initialise(void)
_bUseHDDAudio = false;
}
#endif
-
+#ifdef AUDIO_CACHE
+ cacheFile = fopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ }
+#endif
+
TRACE("stream");
{
for ( int32 i = 0; i < MAX_STREAMS; i++ )
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 8fc610e6..0e173152 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -613,7 +613,13 @@ cSampleManager::Initialise(void)
return false;
}
}
-
+#ifdef AUDIO_CACHE
+ FILE *cacheFile = fopen("audio\\sound.cache", "rb");
+ if (cacheFile) {
+ fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+ } else
+#endif
{
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
@@ -631,6 +637,11 @@ cSampleManager::Initialise(void)
else
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
}
+#ifdef AUDIO_CACHE
+ cacheFile = fopen("audio\\sound.cache", "wb");
+ fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
+ fclose(cacheFile);
+#endif
}
LoadSampleBank(SAMPLEBANK_MAIN);
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 6d1ff6e3..856b691a 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -25,9 +25,9 @@ enum eSound : uint16
SOUND_CAR_HYDRAULIC_3,
SOUND_CAR_JERK,
SOUND_CAR_SPLASH,
- SOUND_17,
- SOUND_18,
- SOUND_19,
+ SOUND_BOAT_SLOWDOWN,
+ SOUND_TRAIN_DOOR_CLOSE,
+ SOUND_TRAIN_DOOR_OPEN,
SOUND_CAR_TANK_TURRET_ROTATE,
SOUND_CAR_BOMB_TICK,
SOUND_PLANE_ON_GROUND,
@@ -76,7 +76,7 @@ enum eSound : uint16
SOUND_PICKUP_WEAPON_BOUGHT,
SOUND_PICKUP_WEAPON,
SOUND_PICKUP_HEALTH,
- SOUND_4A,
+ SOUND_PICKUP_ERROR,
SOUND_4B,
SOUND_PICKUP_ADRENALINE,
SOUND_PICKUP_ARMOUR,
@@ -99,25 +99,25 @@ enum eSound : uint16
SOUND_EVIDENCE_PICKUP,
SOUND_UNLOAD_GOLD,
SOUND_PAGER,
- SOUND_PED_DEATH, // 103 in VC
- SOUND_PED_DAMAGE, // 104 in VC
- SOUND_PED_HIT, // 105 in VC
- SOUND_PED_LAND, // hopefully 106 in VC
+ SOUND_PED_DEATH,
+ SOUND_PED_DAMAGE,
+ SOUND_PED_HIT,
+ SOUND_PED_LAND,
SOUND_PED_BULLET_HIT,
SOUND_PED_BOMBER,
- SOUND_PED_BURNING, // 108 in VC
+ SOUND_PED_BURNING,
SOUND_PED_ARREST_FBI,
SOUND_PED_ARREST_SWAT,
SOUND_PED_ARREST_COP,
SOUND_PED_HELI_PLAYER_FOUND,
SOUND_PED_HANDS_UP,
SOUND_PED_HANDS_COWER,
- SOUND_PED_FLEE_SPRINT, // 120 in VC
+ SOUND_PED_FLEE_SPRINT,
SOUND_PED_CAR_JACKING,
SOUND_PED_MUGGING,
SOUND_PED_CAR_JACKED,
SOUND_PED_ROBBED,
- SOUND_PED_TAXI_WAIT, // 137 in VC
+ SOUND_PED_TAXI_WAIT,
SOUND_PED_ATTACK,
SOUND_PED_DEFEND,
SOUND_PED_PURSUIT_ARMY,
@@ -127,9 +127,9 @@ enum eSound : uint16
SOUND_PED_HEALING,
SOUND_PED_7B,
SOUND_PED_LEAVE_VEHICLE,
- SOUND_PED_EVADE, // 142 in VC
+ SOUND_PED_EVADE,
SOUND_PED_FLEE_RUN,
- SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
+ SOUND_PED_CAR_COLLISION,
SOUND_PED_SOLICIT,
SOUND_PED_EXTINGUISHING_FIRE,
SOUND_PED_WAIT_DOUBLEBACK,
@@ -152,17 +152,17 @@ enum eSound : uint16
SOUND_CLOCK_TICK,
SOUND_PART_MISSION_COMPLETE,
SOUND_FRONTEND_MENU_STARTING,
- SOUND_FRONTEND_MENU_COMPLETED,
- SOUND_FRONTEND_MENU_DENIED,
- SOUND_FRONTEND_MENU_SUCCESS,
- SOUND_FRONTEND_EXIT,
- SOUND_9A,
- SOUND_9B,
+ SOUND_FRONTEND_MENU_NEW_PAGE,
+ SOUND_FRONTEND_MENU_NAVIGATION,
+ SOUND_FRONTEND_MENU_SETTING_CHANGE,
+ SOUND_FRONTEND_MENU_BACK,
+ SOUND_FRONTEND_STEREO,
+ SOUND_FRONTEND_MONO,
SOUND_FRONTEND_AUDIO_TEST,
SOUND_FRONTEND_FAIL,
SOUND_FRONTEND_NO_RADIO,
SOUND_FRONTEND_RADIO_CHANGE,
- SOUND_A0,
+ SOUND_HUD,
SOUND_AMMUNATION_WELCOME_1,
SOUND_AMMUNATION_WELCOME_2,
SOUND_AMMUNATION_WELCOME_3,
@@ -284,8 +284,8 @@ enum eScriptSounds : uint16 {
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
- SCRIPT_SOUND_110,
- SCRIPT_SOUND_111,
+ SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
+ SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
SCRIPT_SOUND_PAYPHONE_RINGING,
SCRIPT_SOUND_113,
SCRIPT_SOUND_GLASS_BREAK_L,