diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 275 |
1 files changed, 261 insertions, 14 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 76ef8244..9e86aef0 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -91,9 +91,249 @@ enum eVehicleModel cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; constexpr int totalAudioEntitiesSlots = 200; +constexpr int maxVolume = 127; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; +void +cAudioManager::AddSampleToRequestedQueue() +{ + int32 calculatedVolume; + tActiveSample *sample; + int32 unknown1; + uint8 unknown2; + bool bReflections; + + if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { + calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); + unknown2 = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; + if(unknown2 >= m_bActiveSamples) { + unknown1 = 27 * m_bActiveSampleQueue; + unknown2 = *(&m_asSamples[53].field_91 + m_bActiveSamples + unknown1); + if(m_asSamples[unknown1 + unknown2].calculatedVolume <= calculatedVolume) + return; + } else { + ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; + } + m_sQueueSample.calculatedVolume = calculatedVolume; + m_sQueueSample.m_bLoopEnded = 0; + if(m_sQueueSample.m_bIsDistant) { + m_sQueueSample.m_bRequireReflection = 0; + m_sQueueSample.m_bLoopsRemaining = 0; + } + if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { + bReflections = m_sQueueSample.m_bRequireReflection; + } else { + bReflections = false; + m_sQueueSample.m_bLoopsRemaining = 0; + } + m_sQueueSample.m_bRequireReflection = 0; + + if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0; + + sample = &m_asSamples[27 * m_bActiveSampleQueue + unknown2]; + sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex; + sample->field_4 = m_sQueueSample.field_4; + sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex; + sample->m_bBankIndex = m_sQueueSample.m_bBankIndex; + sample->m_bIsDistant = m_sQueueSample.m_bIsDistant; + sample->field_16 = m_sQueueSample.field_16; + sample->m_nFrequency = m_sQueueSample.m_nFrequency; + sample->m_bVolume = m_sQueueSample.m_bVolume; + sample->m_fDistance = m_sQueueSample.m_fDistance; + sample->m_nLoopCount = m_sQueueSample.m_nLoopCount; + sample->m_nLoopStart = m_sQueueSample.m_nLoopStart; + sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd; + sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume; + sample->field_48 = m_sQueueSample.field_48; + sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity; + sample->field_56 = m_sQueueSample.field_56; + sample->m_vecPos = m_sQueueSample.m_vecPos; + sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag; + sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining; + sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection; + sample->m_bOffset = m_sQueueSample.m_bOffset; + sample->field_76 = m_sQueueSample.field_76; + sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed; + sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded; + sample->calculatedVolume = m_sQueueSample.calculatedVolume; + sample->field_88 = m_sQueueSample.field_88; + + AddDetailsToRequestedOrderList(unknown2); + if(bReflections) AddReflectionsToRequestedQueue(); + } +} + +void +cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) +{ + int32 offset; + uint32 i = 0; + if(sample != 0) { + for(; i < sample; i++) { + offset = 27 * m_bActiveSampleQueue; + if(m_asSamples[offset + m_abSampleQueueIndexTable[i + offset]] + .calculatedVolume > m_asSamples[offset + sample].calculatedVolume) + break; + } + if(i < sample) { + memmove(&m_abSampleQueueIndexTable[offset + 1 + i], + &m_abSampleQueueIndexTable[offset + i], m_bActiveSamples - i - 1); + } + } + m_abSampleQueueIndexTable[27 * m_bActiveSampleQueue + i] = sample; +} + +void +cAudioManager::AddReflectionsToRequestedQueue() +{ + float reflectionDistance; + int32 noise; + uint8 emittingVolume = emittingVolume = + (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); + + for(uint32 i = 0; i < 5u; i++) { + reflectionDistance = m_afReflectionsDistances[i]; + if(reflectionDistance > 0.0f && reflectionDistance < 100.f && + reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 0.38873f); // @todo assert value + if(m_sQueueSample.m_bLoopsRemaining > 5u) { + m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { + m_sQueueSample.field_4 += ((i + 1) << 8); + if(m_sQueueSample.m_nLoopCount) { + noise = RandomDisplacement( + m_sQueueSample.m_nFrequency >> 5); + if(noise <= 0) + m_sQueueSample.m_nFrequency += noise; + else + m_sQueueSample.m_nFrequency -= noise; + } + m_sQueueSample.field_16 += 20; + m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x; + m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y; + m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z; + AddSampleToRequestedQueue(); + } + } + } + } +} + +uint32 +cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) +{ + float newSoundIntensity; + if(soundIntensity <= 0.0f) return 0; + if((soundIntensity * 0.2f) <= distance) { + newSoundIntensity = soundIntensity * 0.2f; + emittingVolume = + sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * + emittingVolume; + } + return emittingVolume; +} + +void +cAudioManager::Initialise() +{ + if(!m_bIsInitialised) { + PreInitialiseGameSpecificSetup(); + m_bIsInitialised = cSampleManager.Initialise(); + if(m_bIsInitialised) { + m_bActiveSamples = cSampleManager.GetActiveSamples(); + if(m_bActiveSamples <= 1u) { + Terminate(); + } else { + --m_bActiveSamples; + PostInitialiseGameSpecificSetup(); + InitialisePoliceRadioZones(); + InitialisePoliceRadio(); + MusicManager.Initialise(); + } + } + } +} + +void +cAudioManager::PostInitialiseGameSpecificSetup() +{ + m_nFireAudioEntity = CreateEntity( + AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + if(m_nFireAudioEntity >= 0) cAudioManager::SetEntityStatus(m_nFireAudioEntity, 1); + + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); + if(m_nCollisionEntity >= 0) cAudioManager::SetEntityStatus(m_nCollisionEntity, 1); + + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); + if(m_nFrontEndEntity >= 0) cAudioManager::SetEntityStatus(m_nFrontEndEntity, 1); + + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); + if(m_nProjectileEntity >= 0) cAudioManager::SetEntityStatus(m_nProjectileEntity, 1); + + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1); + if(m_nWaterCannonEntity >= 0) cAudioManager::SetEntityStatus(m_nWaterCannonEntity, 1); + + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1); + if(m_nPoliceChannelEntity >= 0) cAudioManager::SetEntityStatus(m_nPoliceChannelEntity, 1); + + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); + if(m_nBridgeEntity >= 0) cAudioManager::SetEntityStatus(m_nBridgeEntity, 1); + + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bLoadingStatus = 0; + m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = 0; + m_sMissionAudio.field_12 = 1; + m_sMissionAudio.field_24 = 0; + ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); +} + +WRAPPER +void +cAudioManager::InitialisePoliceRadioZones() +{ + EAXJMP(0x57EAC0); +} + +WRAPPER +void +cAudioManager::ResetAudioLogicTimers(int32 timer) +{ + EAXJMP(0x569650); +} + +void +cAudioManager::Terminate() +{ + if(m_bIsInitialised) { + MusicManager.Terminate(); + + for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { + m_asAudioEntities[i].m_bIsUsed = 0; + m_anAudioEntityIndices[i] = 200; + } + + m_nAudioEntitiesTotal = 0; + m_nScriptObjectEntityTotal = 0; + PreTerminateGameSpecificShutdown(); + + for(uint32 i = 0; i < 2; i++) { + if(cSampleManager.IsSampleBankLoaded(i)) cSampleManager.UnloadSampleBank(i); + } + + cSampleManager.Terminate(); + + m_bIsInitialised = 0; + PostTerminateGameSpecificShutdown(); + } +} + char cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() { @@ -313,20 +553,16 @@ cAudioManager::ResetPoliceRadio() void cAudioManager::InterrogateAudioEntities() { - int32 i = 0; - int32 next; - - while(i < m_nAudioEntitiesTotal) { + for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { ProcessEntity(m_anAudioEntityIndices[i]); - next = m_anAudioEntityIndices[i++]; - m_asAudioEntities[next].field_24 = 0; + m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0; } } void cAudioManager::ClearRequestedQueue() { - for(uint32 i = 0; i < m_bActiveSamples; i++) { + for(int32 i = 0; i < m_bActiveSamples; i++) { m_abSampleQueueIndexTable[i + 27 * m_bActiveSampleQueue] = m_bActiveSamples; } m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; @@ -340,14 +576,14 @@ cAudioManager::ClearRequestedQueue() bool cAudioManager::UsesReverseWarning(int32 model) { - return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS || + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; // fix } bool cAudioManager::HasAirBrakes(int32 model) { - return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS || + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; // fix } @@ -436,7 +672,7 @@ cAudioManager::RandomDisplacement(uint32 seed) int32 value; static bool bIsEven = true; - static uint8 base = 0; + static uint32 base = 0; if(!seed) return 0; @@ -473,17 +709,17 @@ cAudioManager::IsAudioInitialised() const } int32 -cAudioManager::CreateEntity(int32 type, CPhysical *memory) +cAudioManager::CreateEntity(int32 type, CPhysical *entity) { if(!m_bIsInitialised) return -4; - if(!memory) return -2; + if(!entity) return -2; if(type >= TOTAL_AUDIO_TYPES) return -1; for(uint32 i = 0; i < 200; i++) { if(!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = memory; + m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; @@ -502,7 +738,7 @@ cAudioManager::DestroyEntity(int32 id) if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = 0; - for(uint32 i = 0; i < m_nAudioEntitiesTotal; ++i) { + for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) memmove(&m_anAudioEntityIndices[i], @@ -2724,6 +2960,17 @@ cAudioManager::Service() } STARTPATCHES +InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); +InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); +InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); +InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); + +InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); +InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); +//InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +//InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); + InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); |