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-rw-r--r--src/audio/AudioManager.cpp1681
1 files changed, 1196 insertions, 485 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 76bfb793..e08efbc6 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -4,23 +4,30 @@
#include "AudioManager.h"
#include "Automobile.h"
+#include "Boat.h"
+#include "Bridge.h"
#include "Camera.h"
#include "DMAudio.h"
#include "Explosion.h"
#include "Garages.h"
+#include "Heli.h"
#include "ModelIndices.h"
#include "MusicManager.h"
+#include "Pad.h"
#include "Ped.h"
#include "Physical.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
-#include "sampman.h"
+#include "Replay.h"
#include "Stats.h"
#include "SurfaceTable.h"
+#include "Transmission.h"
#include "Vehicle.h"
-#include "Plane.h"
+#include "Weather.h"
#include "World.h"
+#include "ZoneCull.h"
+#include "sampman.h"
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
@@ -254,70 +261,7 @@ cAudioManager::AddReleasingSounds()
EAXJMP(0x57B8D0);
}
#else
-void
-cAudioManager::AddReleasingSounds()
-{
- bool isFirstSampleQueue;
- int32 calculatedIndex;
- tActiveSample *sample;
- uint8 field_76;
- uint8 field_88;
- int sampleQueue;
- bool toProcess[44];
- isFirstSampleQueue = m_bActiveSampleQueue == 0;
-
- cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
-
- for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
- calculatedIndex = i + 27 * isFirstSampleQueue;
- sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
- if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
- toProcess[i] = 0;
- sampleQueue = m_bActiveSampleQueue;
- for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
- j++) {
- if(sample->m_nEntityIndex ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .m_nEntityIndex &&
- sample->field_4 ==
- m_asSamples[27 * sampleQueue +
- m_abSampleQueueIndexTable[27 * sampleQueue + j]]
- .field_4) {
- toProcess[i] = 1;
- break;
- }
- }
- if(!toProcess[i]) {
- if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
- field_76 = sample->field_76;
- if(!field_76) continue;
- if(!sample->m_nLoopCount) {
- uint8 &vol = sample->m_bVolume;
- if(sample->field_88 == -1) {
- sample->field_88 = vol / field_76;
- if(sample->field_88 <= 0)
- sample->field_88 = 1;
- }
- field_88 = sample->field_88;
- if(vol <= field_88) {
- sample->field_76 = 0;
- continue;
- }
- vol -= field_88;
- }
- --sample->field_76;
- if(field_2) {
- if(sample->field_16 < 20u) ++sample->field_16;
- }
- sample->field_56 = 0;
- }
- memcpy(&m_sQueueSample, sample, 92);
- AddSampleToRequestedQueue();
- }
- }
- }
-}
+
#endif
void
@@ -453,9 +397,9 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
float speedOfSource = (dist / field_19195) * speedMultiplier;
if(speedOfSound > fabsf(speedOfSource)) {
if(speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
+ speedOfSource = max(speedOfSource, -1.5f);
} else {
- speedOfSource = Min(speedOfSource, 1.5f);
+ speedOfSource = min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
@@ -3407,6 +3351,13 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
return sfx;
}
+WRAPPER
+void
+cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
+{
+ EAXJMP(0x57A500);
+}
+
#if 1
WRAPPER
@@ -3417,317 +3368,7 @@ cAudioManager::ProcessActiveQueues()
}
#else
-void
-cAudioManager::ProcessActiveQueues()
-{
- int v3; // ecx
- cAudioManager *v4; // edx
- tActiveSample *v5; // ebx
- cAudioManager *v6; // edi
- tActiveSample *v7; // esi
- char v8; // al
- unsigned __int8 v9; // dl
- double v10; // st7
- double v11; // st6
- float a4; // ST08_4
- float a3; // ST04_4
- int activeSampleFreq; // ecx
- int freq; // edi
- int newFreq; // ecx
- int v17; // eax
- char v18; // al
- unsigned __int8 v19; // al
- float v20; // ST0C_4
- int v21; // edx
- unsigned __int8 v22; // bl
- cAudioManager *v23; // ebp
- int v24; // ecx
- cAudioManager *v25; // edx
- tActiveSample *v26; // ebx
- cAudioManager *v27; // ebp
- unsigned int v28; // edi
- unsigned int v29; // eax
- unsigned __int8 v30; // cl
- double v31; // st4
- double v32; // st7
- double v33; // st6
- double v34; // st5
- float v35; // ST0C_4
- float v36; // ST08_4
- float v37; // ST04_4
- float v38; // ST0C_4
- int v39; // edx
- int v40; // [esp+Ch] [ebp-58h]
- int v41; // [esp+Ch] [ebp-58h]
- unsigned int v42; // [esp+10h] [ebp-54h]
- int v43; // [esp+10h] [ebp-54h]
- char v44; // [esp+14h] [ebp-50h]
- unsigned __int8 v45; // [esp+14h] [ebp-50h]
- unsigned __int8 l; // [esp+24h] [ebp-40h]
- unsigned __int8 j; // [esp+28h] [ebp-3Ch]
- unsigned __int8 k; // [esp+34h] [ebp-30h]
- unsigned __int8 i; // [esp+38h] [ebp-2Ch]
- CVector a2; // [esp+48h] [ebp-1Ch]
-
- for(uint32 i = 0; i < m_bActiveSamples; i++) {
- m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
- m_asActiveSamples[i].m_bIsProcessed = 0;
- }
-
- for(i = 0;; ++i) {
- v21 = m_bActiveSampleQueue;
- if(i >= m_bSampleRequestQueuesStatus[v21]) break;
- v3 = i + 27 * v21;
- v4 = (this + 2484 * v21);
- v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]];
- if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) {
- v6 = this;
- for(j = 0;; ++j) {
- if(j >= m_bActiveSamples) goto LABEL_58;
- v7 = m_asActiveSamples;
- if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex &&
- v5->field_4 == m_asActiveSamples[0].field_4 &&
- v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) {
- break;
- }
- LABEL_56:
- v6 = (v6 + 92);
- }
- if(v5->m_nLoopCount) {
- if(m_FrameCounter & 1) {
- if(!(j & 1)) {
- v8 = 0;
- goto LABEL_17;
- }
- LABEL_16:
- v8 = 1;
- } else {
- if(!(j & 1)) goto LABEL_16;
- v8 = 0;
- }
- LABEL_17:
- if(v8 && !SampleManager.GetChannelUsedFlag(j)) {
- v5->m_bLoopEnded = 1;
- m_asActiveSamples[0].m_bLoopEnded = 1;
- m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v7->m_nEntityIndex = -5;
- goto LABEL_56;
- }
- }
- v5->m_bIsProcessed = 1;
- m_asActiveSamples[0].m_bIsProcessed = 1;
- v5->field_88 = -1;
- if(!v5->field_56) {
- if(v5->m_bIsDistant) {
- if(field_4) {
- v9 = v5->m_bEmittingVolume;
- if(v9 >= 63u)
- v42 = 63;
- else
- v42 = v9;
- v43 = 2 * v42;
- } else {
- v43 = v5->m_bEmittingVolume;
- }
- SampleManager.SetChannelFrequency(j, v5->m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, v43);
- } else {
- v10 = m_asActiveSamples[0].m_fDistance;
- v11 = v5->m_fDistance;
- m_asActiveSamples[0].m_fDistance = v5->m_fDistance;
- a4 = v11;
- a3 = v10;
- v5->m_nFrequency = ComputeDopplerEffectedFrequency(
- v5->m_nFrequency, a3, a4, v5->field_48);
- activeSampleFreq = m_asActiveSamples[0].m_nFrequency;
- freq = v5->m_nFrequency;
- if(freq != activeSampleFreq) {
- if(freq <= activeSampleFreq) {
- if(activeSampleFreq - 6000 > freq)
- freq = activeSampleFreq - 6000;
- newFreq = freq;
- } else if(activeSampleFreq + 6000 >= freq) {
- newFreq = v5->m_nFrequency;
- } else {
- newFreq = activeSampleFreq + 6000;
- }
- v7->m_nFrequency = newFreq;
- SampleManager.SetChannelFrequency(j, newFreq);
- }
- v40 = v7->m_bEmittingVolume;
- v17 = v5->m_bEmittingVolume;
- if(v17 != v40) {
- if(v17 <= v40) {
- if(v40 - 10 > v17) v17 = v40 - 10;
- v41 = v17;
- } else if(v40 + 10 >= v17) {
- v41 = v5->m_bEmittingVolume;
- } else {
- v41 = v40 + 10;
- }
- if(field_4) {
- if(v41 >= 63)
- v18 = 63;
- else
- v18 = v41;
- v19 = 2 * v18;
- } else {
- v19 = v41;
- }
- SampleManager.SetChannelEmittingVolume(j, v19);
- v7->m_bEmittingVolume = v41;
- }
- TranslateEntity(&v5->m_vecPos, &a2);
- SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z);
- v20 = 0.25f * v5->m_fSoundIntensity;
- SampleManager.SetChannel3DDistances(
- j, v5->m_fSoundIntensity, v20);
- }
- SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag);
- continue;
- }
- v5->m_bIsProcessed = 0;
- m_asActiveSamples[0].m_bIsProcessed = 0;
- goto LABEL_56;
- }
- LABEL_58:;
- }
- v22 = 0;
- v23 = this;
- for(uint32 i = 0; v22 < m_bActiveSamples; i++) {
- if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE &&
- !v23->m_asActiveSamples[0].m_bIsProcessed) {
- SampleManager.StopChannel(i);
- v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
- v23->m_asActiveSamples[0].m_nEntityIndex = -5;
- }
- v23 = (v23 + 92);
- }
- for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) {
- v24 = k + 27 * v39;
- v25 = (this + 2484 * v39);
- v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]];
- if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed &&
- !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded &&
- m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) {
- if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount &&
- v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) {
- --v25->m_asSamples[m_abSampleQueueIndexTable[v24]]
- .m_bLoopsRemaining;
- v26->field_76 = 1;
- } else {
- v27 = this;
- for(l = 0; l < m_bActiveSamples; ++l) {
- if(!v27->m_asActiveSamples[0].m_bIsProcessed) {
- if(!v26->m_nLoopCount) goto LABEL_80;
- v28 = v26->m_nFrequency / field_19192;
- v29 = v26->m_nLoopCount *
- SampleManager.GetSampleLength(
- v26->m_nSampleIndex);
- if(v28) {
- v26->field_76 = v29 / v28 + 1;
- LABEL_80:
- memcpy(v27->m_asActiveSamples, v26, 92);
- if(!v27->m_asActiveSamples[0].m_bIsDistant)
- TranslateEntity(
- &v27->m_asActiveSamples[0]
- .m_vecPos,
- &a2);
- if(field_4) {
- if(v27->m_asActiveSamples[0]
- .m_bEmittingVolume >= 63u)
- v44 = 63;
- else
- v44 =
- v27
- ->m_asActiveSamples
- [0]
- .m_bEmittingVolume;
- v45 = 2 * v44;
- } else {
- v45 = v27->m_asActiveSamples[0]
- .m_bEmittingVolume;
- }
- if(SampleManager.InitialiseChannel(
- l,
- v27->m_asActiveSamples[0]
- .m_nSampleIndex,
- v27->m_asActiveSamples[0]
- .m_bBankIndex)) {
- SampleManager.SetChannelFrequency(
- l, v27->m_asActiveSamples[0]
- .m_nFrequency);
- cSampleManager
- .SetChannelEmittingVolume(l,
- v45);
- SampleManager.SetChannelLoopPoints(
- l,
- v27->m_asActiveSamples[0]
- .m_nLoopStart,
- v27->m_asActiveSamples[0]
- .m_nLoopEnd);
- SampleManager.SetChannelLoopCount(
- l, v27->m_asActiveSamples[0]
- .m_nLoopCount);
- SampleManager.SetChannelReverbFlag(
- l, v27->m_asActiveSamples[0]
- .m_bReverbFlag);
- if(v27->m_asActiveSamples[0]
- .m_bIsDistant) {
- v30 = v27->m_asActiveSamples
- [0]
- .m_bOffset;
- if(v30 == 63) {
- v31 = 0.0f;
- } else if(v30 >= 63u) {
- v31 = (v30 - 63) *
- 15.873f;
- } else {
- v31 = -((63 - v30) *
- 15.873f);
- }
- v32 = v31;
- v33 = 0.0f;
- v34 = 0.0f;
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity =
- 100000.0f;
- } else {
- v32 = a2.x;
- v33 = a2.y;
- v34 = a2.z;
- }
- v35 = v34;
- v36 = v33;
- v37 = v32;
- SampleManager.SetChannel3DPosition(
- l, v37, v36, v35);
- v38 = 0.25f *
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity;
- cSampleManager
- .SetChannel3DDistances(
- l,
- v27->m_asActiveSamples[0]
- .m_fSoundIntensity,
- v38);
- SampleManager.StartChannel(l);
- }
- v27->m_asActiveSamples[0].m_bIsProcessed =
- 1;
- v26->m_bIsProcessed = 1;
- v26->field_88 = -1;
- break;
- }
- }
- v27 = (v27 + 92);
- }
- }
- }
- }
-}
+
#endif
bool
@@ -3824,25 +3465,235 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
}
}
-WRAPPER
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
- EAXJMP(0x56DE80);
+ CBoat *boat;
+ float padRelativeAccerate;
+ float gasPedal;
+ int32 padAccelerate;
+ uint8 emittingVol;
+ float oneShotVol;
+
+ static uint16 LastAccel = 0;
+ static uint8 LastVol = 0;
+
+ if(params->m_fDistance < 2500.f) {
+ boat = (CBoat *)params->m_pVehicle;
+ if(params->m_nIndex == REEFER) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
+ m_sQueueSample.m_nFrequency = 10386;
+ m_sQueueSample.m_nFrequency +=
+ (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 80;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ padRelativeAccerate = padAccelerate / 255;
+ emittingVol = (100.f * padRelativeAccerate) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 6000;
+ emittingVol = 15;
+ } else {
+ emittingVol = (100.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ }
+ }
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ } else {
+ if(FindPlayerVehicle() == params->m_pVehicle) {
+ if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
+ padAccelerate = Pads[0].GetBrake();
+ else
+ padAccelerate = Pads[0].GetAccelerate();
+ if(padAccelerate <= 20) {
+ emittingVol = 45 - 45 * padAccelerate / 40;
+ m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ if(LastAccel > 20) {
+ oneShotVol = LastVol;
+ PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17,
+ oneShotVol);
+ }
+ } else {
+ emittingVol = 105 * padAccelerate / 255 + 15;
+ m_sQueueSample.m_nFrequency =
+ 4000 * padAccelerate / 255 + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ LastVol = emittingVol;
+ LastAccel = padAccelerate;
+ } else {
+ gasPedal = Abs(boat->m_fGasPedal);
+ if(gasPedal > 0.0f) {
+ m_sQueueSample.m_nFrequency = 11025;
+ emittingVol = 45;
+ m_sQueueSample.field_4 = 39;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_BOAT_ENGINE_IDLE;
+ } else {
+ emittingVol = (105.f * gasPedal) + 15;
+ m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
+ if(!boat->m_bIsAnchored)
+ m_sQueueSample.m_nFrequency =
+ 11 * m_sQueueSample.m_nFrequency / 10u;
+ m_sQueueSample.field_4 = 40;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE;
+ }
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
+ if(!m_sQueueSample.m_bVolume) return 1;
+ m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 7;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ }
+ AddSampleToRequestedQueue();
+ return 1;
+ }
+ return 0;
}
-WRAPPER
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
- EAXJMP(0x56E500);
+ float velocityChange;
+ int32 vol;
+ float multiplier;
+
+ if(params->m_fDistance > 2500.f) return 0;
+
+ velocityChange = Abs(params->m_fVelocityChange);
+ if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
+
+ velocityChange = min(0.75f, velocityChange);
+ multiplier = (velocityChange - 0.0005f) * 1.3342f;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ vol = (30.f * multiplier);
+ m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 38;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = vol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = 50.0f;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+
+ return 1;
}
-WRAPPER
void
cAudioManager::ProcessBridge()
{
- EAXJMP(0x5790D0);
+ float dist;
+ bool something = false;
+
+ if(CBridge::pLiftRoad) {
+ m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
+ dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
+ if(dist < 202500.0f) {
+ CalculateDistance(&something, dist);
+ switch(CBridge::State) {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_IS_UP:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_MOVING_UP:
+ ProcessBridgeWarning();
+ ProcessBridgeMotor();
+ break;
+ default: break;
+ }
+ ProcessBridgeOneShots();
+ }
+ }
}
void
@@ -3873,11 +3724,56 @@ cAudioManager::ProcessBridgeMotor()
}
}
-WRAPPER
void
cAudioManager::ProcessBridgeOneShots()
{
- EAXJMP(0x579310);
+ float maxDist;
+
+ if(CBridge::State != STATE_LIFT_PART_IS_UP ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_UP) {
+ if(CBridge::State != STATE_LIFT_PART_IS_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_UP ||
+ CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
+ if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN ||
+ CBridge::OldState != STATE_LIFT_PART_IS_UP)
+ return;
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ } else {
+ maxDist = 400.f;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27;
+ }
+ if(m_sQueueSample.m_fDistance < maxDist) {
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 2;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = maxVolume;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 2.0f;
+ m_sQueueSample.m_fSoundIntensity = maxDist;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
}
void
@@ -3910,11 +3806,40 @@ cAudioManager::ProcessBridgeWarning()
}
}
-WRAPPER
bool
-cAudioManager::ProcessCarBombTick(void *)
+cAudioManager::ProcessCarBombTick(cVehicleParams *params)
{
- EAXJMP(0x56CC20);
+ CAutomobile *automobile;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 35;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = 60;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
}
WRAPPER
@@ -4038,6 +3963,55 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
}
}
+bool
+cAudioManager::ProcessEngineDamage(cVehicleParams *params)
+{
+ CAutomobile *veh;
+ uint8 engineStatus;
+ uint8 emittingVolume;
+
+ if(params->m_fDistance >= 1600.f) return 0;
+ veh = (CAutomobile *)params->m_pVehicle;
+ if(veh->bEngineOn) {
+ engineStatus = veh->Damage.GetEngineStatus();
+ if(engineStatus > 250u || engineStatus < 100u) return 1;
+ if(engineStatus < 225u) {
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
+ emittingVolume = 6;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency = 40000;
+ } else {
+ emittingVolume = 60;
+ m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
+ m_sQueueSample.field_16 = 7;
+ m_sQueueSample.m_nFrequency =
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
+ }
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 28;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVolume;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 2.0;
+ m_sQueueSample.m_fSoundIntensity = 40.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessEntity(int32 id)
{
@@ -4406,6 +4380,70 @@ cAudioManager::ProcessGarages()
EAXJMP(0x578C20);
}
+struct tHelicopterSampleData {
+ float m_fMaxDistance;
+ float m_fBaseDistance;
+ char m_bBaseVolume;
+ char gap_9[3];
+};
+
+tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784;
+
+bool
+cAudioManager::ProcessHelicopter(cVehicleParams *params)
+{
+ CHeli *heli;
+ float MaxDist;
+ float dist;
+ float baseDist;
+ int32 emittingVol;
+
+ if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <=
+ params->m_fDistance)
+ return 0;
+
+ CalculateDistance((bool *)params, params->m_fDistance);
+ heli = (CHeli *)params->m_pVehicle;
+ for(uint32 i = 0; i < 3; i++) {
+ MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
+ dist = m_sQueueSample.m_fDistance;
+ if(dist >= MaxDist) return 1;
+ baseDist = gHeliSfxRanges[i].m_fBaseDistance;
+ if(dist < baseDist)
+ emittingVol = (gHeliSfxRanges[i].m_bBaseVolume *
+ ((MaxDist - dist) / (MaxDist - baseDist)));
+ else
+ emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
+
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = i + 65;
+ m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 0;
+ m_sQueueSample.m_nFrequency =
+ 1200 * heli->m_nHeliId +
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 6.0;
+ m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ return 1;
+}
+
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
@@ -5343,6 +5381,71 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
}
void
+cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
+{
+ cAudioManager *v2;
+ CAutomobile *automobile;
+ float allowedVelocity;
+ int32 emittingVol;
+ float velocityChange;
+
+ v2 = this;
+ if(params->m_fDistance < 900.f) {
+ automobile = (CAutomobile *)params->m_pVehicle;
+ if(automobile->bEngineOn) {
+ if(automobile->m_nWheelsOnGround) {
+ velocityChange = Abs(params->m_fVelocityChange);
+ } else {
+ if(automobile->m_nDriveWheelsOnGround)
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.4f;
+ velocityChange = automobile->m_fGasPedalAudio *
+ params->m_pTransmission->fMaxVelocity;
+ }
+ if(velocityChange > 0.001f) {
+ allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
+ if(velocityChange < allowedVelocity)
+ emittingVol = (90.f * velocityChange / allowedVelocity);
+ else
+ emittingVol = 90;
+ if(emittingVol) {
+ CalculateDistance((bool *)params, params->m_fDistance);
+ m_sQueueSample.m_bVolume = ComputeVolume(
+ emittingVol, 30.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = 2;
+ m_sQueueSample.m_nSampleIndex =
+ AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 1;
+ m_sQueueSample.m_nFrequency =
+ (11025.f * velocityChange /
+ params->m_pTransmission->fMaxVelocity +
+ 11025.f);
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart =
+ SampleManager.GetSampleLoopStartOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd =
+ SampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.field_48 = 3.0;
+ m_sQueueSample.m_fSoundIntensity = 30.0;
+ m_sQueueSample.field_56 = 0;
+ m_sQueueSample.field_76 = 3;
+ m_sQueueSample.m_bReverbFlag = 1;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+ }
+ }
+}
+
+void
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
{
CPlayerPed *playerPed;
@@ -5395,7 +5498,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
m_sQueueSample.field_16 = 9;
m_sQueueSample.field_48 = 0.0f;
@@ -5404,14 +5507,14 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
break;
case SCRIPT_SOUND_110:
case SCRIPT_SOUND_111:
- if(cSampleManager.IsSampleBankLoaded(0) != 1) return;
+ if(SampleManager.IsSampleBankLoaded(0) != 1) return;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389);
m_sQueueSample.field_16 = 0;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5423,7 +5526,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING);
m_sQueueSample.field_16 = 1;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5436,7 +5539,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5448,7 +5551,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 60;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5460,7 +5563,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 70;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bIsDistant = 0;
@@ -5509,7 +5612,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5523,7 +5626,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
+ SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
@@ -5670,14 +5773,14 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 5;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_PED_HEADPHONES);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
- cSampleManager.GetSampleLoopStartOffset(
+ SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 7.0f;
@@ -5704,14 +5807,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
int16 sound;
char noReflection;
CWeapon *weapon;
- uint16 i;
float maxDist;
static uint8 iSound = 21;
- i = 0;
weapon = nil;
- while(i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24) {
+ for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
noReflection = 0;
processed = 0;
m_sQueueSample.m_bRequireReflection = 0;
@@ -5778,7 +5879,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_asAudioEntities[0]
.m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex] -
28;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
@@ -5809,7 +5910,6 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
}
break;
case SOUND_FALL_LAND:
@@ -5829,7 +5929,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency / 17u);
@@ -5843,55 +5943,232 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
+ break;
}
break;
- case SOUND_21:
+ case SOUND_FIGHT_PUNCH_33:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_22:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_34:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_23:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_HEADBUTT_35:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1;
- goto LABEL_80;
- case SOUND_24:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_36:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_25:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_37:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_26:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_CLOSE_PUNCH_38:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2;
- goto LABEL_80;
- case SOUND_WEAPON_PUNCH_ATTACK:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_39:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_28:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_29:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_41:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3;
- goto LABEL_80;
- case SOUND_2A:
+ m_sQueueSample.m_nFrequency = 20000;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 18000;
- goto LABEL_81;
- case SOUND_2B:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KNEE_OR_KICK_43:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
m_sQueueSample.m_nFrequency = 16500;
- goto LABEL_81;
- case SOUND_2C:
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_4 = iSound;
+ processed = 1;
+ ++iSound;
+ m_sQueueSample.field_16 = 3;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ emittingVol = m_anRandomTable[3] % 26 + 100;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = emittingVol;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
+ case SOUND_FIGHT_KICK_44:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4;
- LABEL_80:
m_sQueueSample.m_nFrequency = 20000;
- LABEL_81:
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound;
processed = 1;
@@ -5908,7 +6185,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_BAT_ATTACK:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT;
m_sQueueSample.m_bBankIndex = 0;
@@ -5930,7 +6207,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_SHOT_FIRED:
weapon = &ped->m_weapons[ped->m_currentWeapon];
switch(weapon->m_eWeaponType) {
@@ -5939,7 +6216,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -5958,13 +6235,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -5979,13 +6256,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6004,13 +6281,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6025,13 +6302,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_M16_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6046,13 +6323,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6071,13 +6348,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_SHOT);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
@@ -6096,7 +6373,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case WEAPONTYPE_FLAMETHROWER:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT;
@@ -6105,7 +6382,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
emittingVol = 90;
m_sQueueSample.m_nFrequency =
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
- cSampleManager.GetSampleBaseFrequency(
+ SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 4.0f;
@@ -6113,9 +6390,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
maxDist = 3600.f;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nLoopStart =
- cSampleManager.GetSampleLoopStartOffset(
+ SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = cSampleManager.GetSampleLoopEndOffset(
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bEmittingVolume = 90;
m_sQueueSample.m_bIsDistant = 0;
@@ -6125,8 +6402,8 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
- default: goto LABEL_100;
+ break;
+ default: continue;
}
break;
@@ -6139,57 +6416,133 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(
+ SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) +
RandomDisplacement(300u);
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_UZI:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 39243;
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_SHOTGUN:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency = 30290;
- goto LABEL_63;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_AK47:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_M16:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_UZI_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_SNIPERRIFLE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD);
- goto LABEL_62;
+ m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.field_16 = 5;
+ m_sQueueSample.field_48 = 0.0f;
+ m_sQueueSample.m_fSoundIntensity = 30.0f;
+ maxDist = 900.f;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.m_bEmittingVolume = 75;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bRequireReflection = 1;
+ break;
case WEAPONTYPE_ROCKETLAUNCHER:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD;
emittingVol = 75;
m_sQueueSample.field_4 = iSound++;
processed = 1;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD);
- LABEL_62:
- LABEL_63:
m_sQueueSample.m_nFrequency += RandomDisplacement(300u);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 5;
@@ -6203,10 +6556,9 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- goto LABEL_84;
- default: goto LABEL_100;
+ break;
+ default: continue;
}
-
break;
case SOUND_WEAPON_AK47_BULLET_ECHO:
case SOUND_WEAPON_UZI_BULLET_ECHO:
@@ -6216,7 +6568,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_16 = 3;
@@ -6234,12 +6586,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bRequireReflection = 1;
else
noReflection = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_FLAMETHROWER_FIRE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
- m_sQueueSample.m_nFrequency = cSampleManager.GetSampleBaseFrequency(
+ m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
@@ -6254,14 +6606,14 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = 70;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case SOUND_WEAPON_HIT_PED:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_4 = iSound++;
processed = 1;
m_sQueueSample.m_nFrequency =
- cSampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
+ SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_16 = 7;
@@ -6275,7 +6627,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
- goto LABEL_84;
+ break;
case SOUND_SPLASH:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER;
m_sQueueSample.m_bBankIndex = 0;
@@ -6294,7 +6646,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bRequireReflection = 1;
- LABEL_84:
+ break;
+ default:
+ SetupPedComments(params, sound);
+ continue;
+
if(processed && iSound > 60u) iSound = 21;
if(params->m_fDistance < maxDist) {
CalculateDistance((bool *)params, params->m_fDistance);
@@ -6331,11 +6687,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
}
}
}
- break;
- default: SetupPedComments(params, sound); break;
}
- LABEL_100:
- ++i;
}
}
@@ -6356,11 +6708,318 @@ cAudioManager::ProcessPhysical(int32 id)
}
}
-WRAPPER
void
-cAudioManager::ProcessPlane(void *ptr)
+cAudioManager::ProcessPlane(cVehicleParams *params)
{
- EAXJMP(0x56E860);
+ switch(params->m_nIndex) {
+ case AIRTRAIN: ProcessJumbo(params); break;
+ case DEADDODO: ProcessCesna(params); break;
+ default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
+ }
+}
+
+struct tVehicleSampleData {
+ eAudioSamples m_nAccelerationSampleIndex;
+ char m_bEngineSoundType;
+ char gap_5[3];
+ eAudioSamples m_nHornSample;
+ int m_nHornFrequency;
+ char m_nSirenOrAlarmSample;
+ int m_nSirenOrAlarmFrequency;
+ char m_bDoorType;
+ char gap_25[3];
+};
+
+int32 *CSWTCH_554 = (int32 *)0x606A50;
+tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204;
+
+void
+cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
+{
+ cTransmission *transmission;
+ float velocityChange;
+ float relativeVelocityChange;
+ float accelerationMultipler;
+ uint8 wheelInUseCounter;
+ uint8 i;
+ float time;
+ uint32 freq4;
+ int baseFreq;
+ uint8 vol;
+ unsigned int freq5;
+ int gearNr;
+ int freq;
+ unsigned int freq3;
+ unsigned int freq2;
+
+ int freqModifier;
+ int soundOffset;
+ uint8 engineSoundType;
+ int32 accelerateState;
+ bool channelUsed;
+ char lostTraction;
+ bool processedAccelSampleStopped;
+ uint8 currentGear;
+ float gasPedalAudio;
+ CVector pos;
+
+ static uint16 LastAccel = 0;
+ static uint16 LastBrake = 0;
+ static uint8 CurrentPretendGear = 1;
+ static bool bLostTractionLastFrame = 0;
+ static bool bHandbrakeOnLastFrame = 0;
+ static uint32 nCruising = 0;
+ static uint8 bAccelSampleStopped = 1;
+
+ lostTraction = 0;
+ processedAccelSampleStopped = 0;
+ if(bPlayerJustEnteredCar) {
+ bAccelSampleStopped = 1;
+ bPlayerJustEnteredCar = 0;
+ nCruising = 0;
+ LastAccel = 0;
+ bLostTractionLastFrame = 0;
+ LastBrake = 0;
+ bHandbrakeOnLastFrame = 0;
+ CurrentPretendGear = 1;
+ }
+ if(CReplay::IsPlayingBack()) {
+ accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal));
+ } else {
+ accelerateState = Pads->GetAccelerate();
+ }
+ channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples);
+ transmission = params->m_pTransmission;
+ velocityChange = params->m_fVelocityChange;
+ relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
+
+ accelerationMultipler = 0.0f;
+
+ if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
+
+ gasPedalAudio = accelerationMultipler;
+ currentGear = params->m_pVehicle->m_nCurrentGear;
+ if(transmission->nDriveType == '4') {
+ wheelInUseCounter = 0;
+ i = 0;
+ do {
+ if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
+ ++i;
+ } while(i < 4u);
+ if(wheelInUseCounter > 2u) lostTraction = 1;
+ } else if(transmission->nDriveType == 'F') {
+ if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ } else if(transmission->nDriveType == 'R' &&
+ (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
+ lostTraction = 1;
+ }
+ if(0.0f != velocityChange) { // ok
+ time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
+ if(time <= 0.0f) {
+ freqModifier = max(-0.2f, time) * -15000.f;
+ } else {
+ freqModifier = -(min(0.2f, time) * 15000.f);
+ }
+ if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; // ok
+ } else {
+ freqModifier = 0;
+ }
+ engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType;
+ soundOffset = 3 * (engineSoundType - 1);
+ if(accelerateState <= 0) {
+ if(params->m_fVelocityChange < -0.001f) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ } else {
+ gasPedalAudio = min(
+ 1.0f, params->m_fVelocityChange /
+ params->m_pTransmission->fMaxReverseVelocity); // ok
+ }
+ gasPedalAudio = max(0.0f, gasPedalAudio); // ok
+ automobile->m_fGasPedalAudio = gasPedalAudio;
+ } else if(LastAccel > 0) {
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ nCruising = 0;
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction ||
+ params->m_fVelocityChange >= 0.01f &&
+ automobile->m_fGasPedalAudio > 0.2f) {
+ automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
+ gasPedalAudio = automobile->m_fGasPedalAudio;
+ }
+ if(gasPedalAudio > 0.05) { // ok
+ freq3 = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
+ if(engineSoundType == 6) freq3 >>= 1;
+ AddPlayerCarSample(
+ (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq3,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC),
+ engineSoundType, 63u, 0);
+ }
+ }
+ freq2 = (10000.f * gasPedalAudio) + 22050;
+ if(engineSoundType == 6) freq2 >>= 1;
+ AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq2,
+ (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0,
+ 52u, 1);
+
+ CurrentPretendGear = max(1, currentGear);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(nCruising) {
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround ||
+ automobile->bIsHandbrakeOn || lostTraction ||
+ currentGear < 2u &&
+ velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
+ if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction) {
+ if(!automobile->m_nWheelsOnGround &&
+ automobile->m_nDriveWheelsOnGround ||
+ (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
+ lostTraction && !bLostTractionLastFrame) &&
+ automobile->m_nWheelsOnGround) {
+ automobile->m_fGasPedalAudio =
+ automobile->m_fGasPedalAudio * 0.6f;
+ }
+ freqModifier = 0;
+ baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
+ vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
+ } else {
+ baseFreq = (8000.f * accelerationMultipler) + 16000;
+ vol = (25.0f * accelerationMultipler) + 60;
+ automobile->m_fGasPedalAudio = accelerationMultipler;
+ }
+ freq5 = freqModifier + baseFreq;
+ if(engineSoundType == 6) freq5 >>= 1;
+ if(channelUsed) {
+ SampleManager.StopChannel(m_bActiveSamples);
+ bAccelSampleStopped = 1;
+ }
+ AddPlayerCarSample(vol, freq5,
+ (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u,
+ 1);
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
+ if(bAccelSampleStopped) {
+ if(CurrentPretendGear != 1 || currentGear != 2) {
+ gearNr = currentGear - 1;
+ if(gearNr < 1) gearNr = 1;
+ CurrentPretendGear = gearNr;
+ }
+ processedAccelSampleStopped = 1;
+ bAccelSampleStopped = 0;
+ }
+ if(channelUsed) {
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(processedAccelSampleStopped) {
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
+ ++CurrentPretendGear;
+ if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0))
+ return;
+ SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
+ SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
+ SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u);
+ SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
+ SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
+ if(engineSoundType == 6)
+ freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
+ else
+ freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
+ SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
+ if(!channelUsed) {
+ SampleManager.SetChannelReverbFlag(
+ m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0);
+ SampleManager.StartChannel(m_bActiveSamples);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
+ return;
+ }
+ nCruising = 1;
+ }
+ bAccelSampleStopped = 1;
+ if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
+ lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) {
+ nCruising = 0;
+ } else {
+ if(accelerateState >= 220 &&
+ 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
+ if(nCruising < 800) ++nCruising;
+ } else if(nCruising > 3) {
+ --nCruising;
+ }
+ freq4 = 27 * nCruising + freqModifier + 22050;
+ if(engineSoundType == 6) freq4 >>= 1;
+ AddPlayerCarSample(85u, freq4,
+ (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC),
+ engineSoundType, 64u, 1);
+ }
+ LastAccel = accelerateState;
+
+ bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
+ bLostTractionLastFrame = lostTraction;
}
WRAPPER
@@ -6491,6 +7150,47 @@ cAudioManager::ProcessProjectiles()
}
void
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
+{
+ float emittingVol;
+ CVehicle *veh;
+
+ if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f &&
+ (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
+ ++params->m_pVehicle->m_bRainAudioCounter;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainAudioCounter >= 2u) {
+ veh->m_bRainAudioCounter = 0;
+ CalculateDistance((bool *)params, params->m_fDistance);
+ emittingVol = 30.f * CWeather::Rain;
+ m_sQueueSample.m_bVolume =
+ ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
+ if(m_sQueueSample.m_bVolume) {
+ m_sQueueSample.field_4 = veh->m_bRainSamplesCounter++;
+ veh = params->m_pVehicle;
+ if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68;
+ m_sQueueSample.m_nSampleIndex =
+ (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1;
+ m_sQueueSample.m_bBankIndex = 0;
+ m_sQueueSample.m_bIsDistant = 0;
+ m_sQueueSample.field_16 = 9;
+ m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000;
+ m_sQueueSample.m_nLoopCount = 1;
+ m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
+ m_sQueueSample.m_nLoopStart = 0;
+ m_sQueueSample.m_nLoopEnd = -1;
+ m_sQueueSample.field_48 = 0.0;
+ m_sQueueSample.m_fSoundIntensity = 22.0;
+ m_sQueueSample.field_56 = 1;
+ m_sQueueSample.m_bReverbFlag = 0;
+ m_sQueueSample.m_bRequireReflection = 0;
+ AddSampleToRequestedQueue();
+ }
+ }
+ }
+}
+
+void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
@@ -7089,14 +7789,21 @@ InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
+InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
+InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
+InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
+InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
+InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
+InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
+InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
@@ -7107,12 +7814,16 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
+InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
+InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
+InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
+InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);