diff options
Diffstat (limited to '')
-rw-r--r-- | src/Radar.h | 55 |
1 files changed, 37 insertions, 18 deletions
diff --git a/src/Radar.h b/src/Radar.h index dec07667..5943498f 100644 --- a/src/Radar.h +++ b/src/Radar.h @@ -96,32 +96,51 @@ public: static CSprite2d *RadarSprites[21]; public: - static void ClearBlipForEntity(eBlipType type, int32 id); - static void Draw3dMarkers(); - static void DrawMap(); - static void StreamRadarSections(int x, int y); + static int CalculateBlipAlpha(float dist); + static void ChangeBlipBrightness(int32 i, int32 bright); + static void ChangeBlipColour(int32 i); + static void ChangeBlipDisplay(int32 i, int16 flag); + static void ChangeBlipScale(int32 i, int16 scale); + static void ClearBlip(int32 i); + static void ClearBlipForEntity(int16 type, int32 id); static int ClipRadarPoly(CVector2D *out, const CVector2D *in); - static void DrawRadarSection(int x, int y); - static void RequestMapSection(int x, int y); - static void RemoveMapSection(int x, int y); + static bool DisplayThisBlip(int32 i); + static void Draw3dMarkers(); static void DrawBlips(); - static int CalculateBlipAlpha(float dist); - static CRGBA GetRadarTraceColour(uint32 color, bool bright); + static void DrawMap(); static void DrawRadarMap(); - static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha); + static void DrawRadarMask(); + static void DrawRadarSection(int32 x, int32 y); + static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha); + static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha); + static int32 GetActualBlipArray(int32 i); + static int32 GetNewUniqueBlipIndex(int32 i); + static int32 GetRadarTraceColour(int32 color, bool bright); + static void Initialise(); static float LimitRadarPoint(CVector2D &point); - static void DrawRadarSprite(int sprite, float x, float y, int alpha); - static void ShowRadarMarker(CVector pos, CRGBA color, float radius); + static void LoadAllRadarBlips(int32); + static void LoadTextures(); + static void RemoveRadarSections(); + static void RemoveMapSection(int32 x, int32 y); + static void RequestMapSection(int32 x, int32 y); + static void SaveAllRadarBlips(int32); + static void SetBlipSprite(int32 i, int32 icon); + static int SetCoordBlip(int32 type, CVector pos, int32 flag); + static int SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag); + static void SetRadarMarkerState(int32 i, int32 flag); + static void ShowRadarMarker(CVector pos, int16 color, float radius); static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha); - static void DrawRadarMask(); - static void SetRadarMarkerState(int counter, int flag); - static bool DisplayThisBlip(int counter); - static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y); + static void Shutdown(); + static void StreamRadarSections(CVector posn); + static void StreamRadarSections(int32 x, int32 y); + static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y); static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in); static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in); static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in); // no in CRadar in the game: - static void GetTextureCorners(int x, int y, CVector2D *out); - static void ClipRadarTileCoords(int &x, int &y); + static void GetTextureCorners(int32 x, int32 y, CVector2D *out); + static void ClipRadarTileCoords(int32 &x, int32 &y); + static bool IsPointInsideRadar(const CVector2D &); + static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &); }; |