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-rw-r--r--src/FileLoader.cpp252
1 files changed, 249 insertions, 3 deletions
diff --git a/src/FileLoader.cpp b/src/FileLoader.cpp
index dc70234d..69d8a483 100644
--- a/src/FileLoader.cpp
+++ b/src/FileLoader.cpp
@@ -1,9 +1,12 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
+#include "math/Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
+#include "VisibilityPlugins.h"
+#include "FileMgr.h"
#include "HandlingDataMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
@@ -14,8 +17,12 @@
#include "NodeName.h"
#include "TxdStore.h"
#include "PathFind.h"
-#include "VisibilityPlugins.h"
-#include "FileMgr.h"
+#include "ObjectData.h"
+#include "DummyObject.h"
+#include "World.h"
+#include "Zones.h"
+#include "CullZones.h"
+#include "CdStream.h"
#include "FileLoader.h"
char CFileLoader::ms_line[256];
@@ -85,6 +92,21 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IDE", 3) == 0){
LoadingScreenLoadingFile(line + 4);
LoadObjectTypes(line + 4);
+ }else if(strncmp(line, "IPL", 3) == 0){
+ if(!objectsLoaded){
+ // CModelInfo::ConstructMloClumps();
+ CObjectData::Initialise("DATA\\OBJECT.DAT");
+ objectsLoaded = true;
+ }
+ LoadingScreenLoadingFile(line + 4);
+ LoadObjectInstance(line + 4);
+ }else if(strncmp(line, "MAPZONE", 7) == 0){
+ LoadingScreenLoadingFile(line + 8);
+ LoadMapZones(line + 8);
+ }else if(strncmp(line, "SPLASH", 6) == 0){
+ LoadSplash(GetRandomSplashScreen());
+ }else if(strncmp(line, "CDIMAGE", 7) == 0){
+ CdStreamAddImage(line + 8);
}
}
@@ -489,7 +511,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
int id, pathType;
// int mlo;
- section = 0;
+ section = NONE;
pathIndex = -1;
// mlo = 0;
debug("Loading object types from %s...\n", filename);
@@ -907,8 +929,225 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::PopCurrentTxd();
}
+void
+CFileLoader::LoadScene(const char *filename)
+{
+ enum {
+ NONE,
+ INST,
+ ZONE,
+ CULL,
+ PICK,
+ PATH,
+ };
+ char *line;
+ int fd;
+ int section;
+ int pathIndex;
+ char pathTypeStr[20];
+
+ section = NONE;
+ pathIndex = -1;
+ debug("Creating objects from %s...\n", filename);
+
+ fd = CFileMgr::OpenFile(filename, "rb");
+ for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
+ if(*line == '\0' || *line == '#')
+ continue;
+
+ if(section == NONE){
+ if(strncmp(line, "inst", 4) == 0) section = INST;
+ else if(strncmp(line, "zone", 4) == 0) section = ZONE;
+ else if(strncmp(line, "cull", 4) == 0) section = CULL;
+ else if(strncmp(line, "pick", 4) == 0) section = PICK;
+ else if(strncmp(line, "path", 4) == 0) section = PATH;
+ }else if(strncmp(line, "end", 3) == 0){
+ section = NONE;
+ }else switch(section){
+ case INST:
+ LoadObjectInstance(line);
+ break;
+ case ZONE:
+ LoadZone(line);
+ break;
+ case CULL:
+ LoadCullZone(line);
+ break;
+ case PICK:
+ // unused
+ LoadPickup(line);
+ break;
+ case PATH:
+ // unfinished in the game
+ if(pathIndex == -1){
+ LoadPathHeader(line, pathTypeStr);
+ // type not set
+ pathIndex = 0;
+ }else{
+ // nodes not loaded
+ pathIndex++;
+ if(pathIndex == 12)
+ pathIndex = -1;
+ }
+ break;
+ }
+ }
+ CFileMgr::CloseFile(fd);
+
+ debug("Finished loading IPL\n");
+}
+
+void
+CFileLoader::LoadObjectInstance(const char *line)
+{
+ int id;
+ char name[24];
+ RwV3d trans, scale, axis;
+ float angle;
+ CSimpleModelInfo *mi;
+ RwMatrix *xform;
+ CEntity *entity;
+
+ if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
+ &id, name,
+ &trans.x, &trans.y, &trans.z,
+ &scale.x, &scale.y, &scale.z,
+ &axis.x, &axis.y, &axis.z, &angle) != 12)
+ return;
+
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
+ if(mi == nil)
+ return;
+ assert(mi->IsSimple());
+
+ angle = -RADTODEG(2.0f * acosf(angle));
+ xform = RwMatrixCreate();
+ RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
+ RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
+
+ if(mi->GetObjectID() == -1){
+ if(ThePaths.IsPathObject(id)){
+ entity = new CTreadable;
+ ThePaths.RegisterMapObject((CTreadable*)entity);
+ }else
+ entity = new CBuilding;
+ entity->SetModelIndexNoCreate(id);
+ entity->GetMatrix() = CMatrix(xform);
+ entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ if(mi->IsSimple()){
+ if(mi->m_isBigBuilding)
+ entity->SetupBigBuilding();
+ if(mi->m_isSubway)
+ entity->bIsSubway = true;
+ }
+ if(mi->GetLargestLodDistance() < 2.0f)
+ entity->bIsVisible = false;
+ CWorld::Add(entity);
+ }else{
+ entity = new CDummyObject;
+ entity->SetModelIndexNoCreate(id);
+ entity->GetMatrix() = CMatrix(xform);
+ CWorld::Add(entity);
+ if(IsGlass(entity->GetModelIndex()))
+ entity->bIsVisible = false;
+ entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ }
+
+ RwMatrixDestroy(xform);
+}
+
+void
+CFileLoader::LoadZone(const char *line)
+{
+ char name[24];
+ int type, level;
+ float minx, miny, minz;
+ float maxx, maxy, maxz;
+
+ if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
+ CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
+}
+
+void
+CFileLoader::LoadCullZone(const char *line)
+{
+ CVector pos;
+ float minx, miny, minz;
+ float maxx, maxy, maxz;
+ int flags;
+ int wantedLevelDrop = 0;
+
+ sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
+ &pos.x, &pos.y, &pos.z,
+ &minx, &miny, &minz,
+ &maxx, &maxy, &maxz,
+ &flags, &wantedLevelDrop);
+ CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop);
+}
+
+// unused
+void
+CFileLoader::LoadPickup(const char *line)
+{
+ int id;
+ float x, y, z;
+
+ sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
+}
+
+void
+CFileLoader::LoadMapZones(const char *filename)
+{
+ enum {
+ NONE,
+ INST,
+ ZONE,
+ CULL,
+ PICK,
+ PATH,
+ };
+ char *line;
+ int fd;
+ int section;
+
+ section = NONE;
+ debug("Creating zones from %s...\n", filename);
+
+ fd = CFileMgr::OpenFile(filename, "rb");
+ for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
+ if(*line == '\0' || *line == '#')
+ continue;
+
+ if(section == NONE){
+ if(strncmp(line, "zone", 4) == 0) section = ZONE;
+ }else if(strncmp(line, "end", 3) == 0){
+ section = NONE;
+ }else switch(section){
+ case ZONE: {
+ char name[24];
+ int type, level;
+ float minx, miny, minz;
+ float maxx, maxy, maxz;
+ if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
+ &name, &type,
+ &minx, &miny, &minz,
+ &maxx, &maxy, &maxz,
+ &level) == 9)
+ CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
+ }
+ break;
+ }
+ }
+ CFileMgr::CloseFile(fd);
+
+ debug("Finished loading IPL\n");
+}
+
STARTPATCHES
+ // this makes my game crash in CGarage!
+ //InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
+
InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
@@ -933,4 +1172,11 @@ STARTPATCHES
InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
+
+ InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP);
+ InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP);
+ InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP);
+ InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
+
+ InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
ENDPATCHES