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Diffstat (limited to 'README.md')
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1 files changed, 9 insertions, 21 deletions
@@ -1,8 +1,8 @@ # re3 [![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master) <a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a> -<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.dll?branch=master&job=Configuration%3A+Debug"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a> -<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.dll?branch=master&job=Configuration%3A+Release"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a> +<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Debug/re3.exe?branch=master&job=Configuration%3A+Debug"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a> +<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/Release/re3.exe?branch=master&job=Configuration%3A+Release"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a> ## Intro @@ -12,37 +12,24 @@ such that we have a working game at all times. ## How can I try it? -- re3 requires game assets to work, so you need to own a copy of GTA III. -- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader). +- re3 requires game assets to work, so you **must** own a copy of GTA III. - Build re3 or download it from one of the above links (Debug or Release). -- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`. +- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. +- Move re3.exe to GTA 3 directory and run it. -![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it** +> :information_source: **Rendering engine** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. -There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. +> :warning: **Notice for builders** There are various settings at the very bottom of `config.h`, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. https://github.com/GTAmodding/re3/tree/master/src/core/config.h -## I want to contribute, where should I start? - -A good approach is to start at the fringes of the code base, -i.e. classes that don't depend on code that we don't have reversed yet. -If a function uses only few unreversed functions that would be inconvenient -to reverse at the time, calling the original functions is acceptable. +## Contributing ### Unreversed / incomplete classes (at least the ones we know) -``` -CBulletInfo -CPedPath -CWeapon -CWorld -``` - The following classes have only unused or practically unused code left: ``` CCullZone - only mobile stuff CCullZones - only mobile stuff -CSceneEdit ``` ### Coding style @@ -158,4 +145,5 @@ Here you can find a list of variables that you might need to set in windows: ``` "GTA_III_RE_DIR" * path to "gta3_re" game folder usually where this plugin run. "GTA_III_DIR" * path to "GTAIII" game folder. +"LIBRW" * path to LIBRW. ``` |