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-rw-r--r--src/World.h3
-rw-r--r--src/control/Replay.cpp138
-rw-r--r--src/control/Replay.h7
-rw-r--r--src/entities/PlayerPed.cpp5
-rw-r--r--src/entities/PlayerPed.h2
-rw-r--r--src/math/Matrix.h20
6 files changed, 166 insertions, 9 deletions
diff --git a/src/World.h b/src/World.h
index a2a6e3b2..fb9b3b7e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -67,6 +67,7 @@ public:
static bool &bForceProcessControl;
static bool &bProcessCutsceneOnly;
+ static void Remove(CEntity *entity);
static void Add(CEntity *entity);
static void Remove(CEntity *ent);
@@ -104,6 +105,8 @@ public:
static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
+
+ static void Remove(void);
};
class CPlayerPed;
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 055c4ada..e80d8746 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -165,8 +165,6 @@ void CReplay::Init(void)
bDoLoadSceneWhenDone = false;
}
-WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
-
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
@@ -373,7 +371,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFunctionCallbackID[i] = 0;
}
}else{
- state->aAnimId[i] = 173; /* TODO: enum */
+ state->aAnimId[i] = NUM_ANIMS;
state->aCurTime[i] = 0;
state->aSpeed[i] = 85;
state->aFunctionCallbackID[i] = 0;
@@ -397,7 +395,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
else {
- state->aAnimId2[i] = 173; /* TODO: enum */
+ state->aAnimId2[i] = NUM_ANIMS;
state->aCurTime2[i] = 0;
state->aSpeed2[i] = 85;
state->aFunctionCallbackID2[i] = 0;
@@ -406,9 +404,135 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
#endif
+#if 0
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
+#else
+void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
+{
+ tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
+ if (ped){
+ ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
+ ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
+ CMatrix ped_matrix;
+ pp->matrix.DecompressIntoFullMatrix(ped_matrix);
+ ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
+ *ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
+ ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
+ if (pp->vehicle_index) {
+ ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
+ ped->bInVehicle = pp->vehicle_index;
+ }
+ else {
+ ped->m_pMyVehicle = nil;
+ ped->bInVehicle = false;
+ }
+ if (pp->assoc_group_id != ped->m_animGroup) {
+ ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
+ if (ped == FindPlayerPed())
+ ((CPlayerPed*)ped)->ReApplyMoveAnims();
+ }
+ RetrievePedAnimation(ped, &pp->anim_state);
+ ped->RemoveWeaponModel(-1);
+ if (pp->weapon_model != (uint8)-1)
+ ped->AddWeaponModel(pp->weapon_model);
+ CWorld::Remove(ped);
+ CWorld::Add(ped);
+ }else{
+ debug("Replay:Ped wasn't there\n");
+ }
+ buffer->m_nOffset += sizeof(tPedUpdatePacket);
+}
+#endif
+
+#if 0
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
+#else
+void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
+{
+ CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ (state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
+ (AnimationId)state->animId, 100.0f);
+ anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
+ anim1->speed = state->speed * 3.0f / 255.0f;
+ anim1->SetBlend(1.0f, 1.0f);
+ anim1->callbackType = CAnimBlendAssociation::CB_NONE;
+ if (state->blendAmount && state->secAnimId){
+ float time = state->secTime * 4.0f / 255.0f;
+ float speed = state->secSpeed * 3.0f / 255.0f;
+ float blend = state->blendAmount * 2.0f / 255.0f;
+ CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ (state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
+ (AnimationId)state->secAnimId, 100.0f);
+ anim2->SetCurrentTime(time);
+ anim2->speed = speed;
+ anim2->SetBlend(blend, 1.0f);
+ anim2->callbackType = CAnimBlendAssociation::CB_NONE;
+ }
+ RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
+ if (state->partAnimId){
+ float time = state->partAnimTime * 4.0f / 255.0f;
+ float speed = state->partAnimSpeed * 3.0f / 255.0f;
+ float blend = state->partBlendAmount * 2.0f / 255.0f;
+ if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){
+ CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
+ anim3->SetCurrentTime(time);
+ anim3->speed = speed;
+ anim3->SetBlend(blend, 0.0f);
+ }
+ }
+}
+#endif
+
+#if 0
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
+#else
+void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ for (int i = 0; i < 3; i++){
+ if (state->aAnimId[i] == NUM_ANIMS)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
+ (AnimationId)state->aAnimId[i], 100.0f);
+ anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
+ /* Lack of commented out calculation causes megajump */
+ anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f);
+ anim->flags = state->aFlags[i];
+ uint8 callback = state->aFunctionCallbackID[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+ for (int i = 0; i < 6; i++) {
+ if (state->aAnimId2[i] == NUM_ANIMS)
+ continue;
+ CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
+ (RpClump*)ped->m_rwObject,
+ state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
+ (AnimationId)state->aAnimId2[i], 100.0f);
+ anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
+ anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
+ /* Lack of commented out calculation causes megajump */
+ anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f);
+ anim->flags = state->aFlags2[i];
+ uint8 callback = state->aFunctionCallbackID2[i];
+ if (!callback)
+ anim->callbackType = CAnimBlendAssociation::CB_NONE;
+ else if (callback & 0x80)
+ anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
+ else
+ anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
+ }
+}
+#endif
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
#if 0
@@ -453,7 +577,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
-WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
+WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
#if 0
@@ -756,7 +880,9 @@ STARTPATCHES
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
-InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
+InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
+InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
+InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES
diff --git a/src/control/Replay.h b/src/control/Replay.h
index c4f3b1a2..125dfef4 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -155,7 +155,7 @@ class CReplay
int8 vehicle_index;
CStoredAnimationState anim_state;
CCompressedMatrixNotAligned matrix;
- uint8 assoc_group_id;
+ int8 assoc_group_id;
uint8 weapon_model;
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
@@ -244,12 +244,11 @@ private:
public:
static void Init(void);
- static void EmptyReplayBuffer(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);
static void FinishPlayback(void);
- static void Shutdown(void);
+ static void EmptyReplayBuffer(void);
static void Display(void);
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
static void StreamAllNecessaryCarsAndPeds(void);
@@ -263,9 +262,11 @@ private:
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
+public:
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
+private:
static void PlaybackThisFrame(void);
static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
diff --git a/src/entities/PlayerPed.cpp b/src/entities/PlayerPed.cpp
new file mode 100644
index 00000000..2136d3ad
--- /dev/null
+++ b/src/entities/PlayerPed.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "PlayerPed.h"
+
+WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); } \ No newline at end of file
diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h
index 23e7dae5..d268f61b 100644
--- a/src/entities/PlayerPed.h
+++ b/src/entities/PlayerPed.h
@@ -38,6 +38,8 @@ public:
int32 field_1488[6];
float field_1512;
float m_fFPSMoveHeading;
+
+ void ReApplyMoveAnims(void);
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index e2e5394e..63cb2753 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -20,6 +20,11 @@ public:
m_attachment = nil;
Attach(matrix, owner);
}
+ CMatrix(float scale){
+ m_attachment = nil;
+ m_hasRwMatrix = false;
+ SetScale(scale);
+ }
~CMatrix(void){
if(m_hasRwMatrix && m_attachment)
RwMatrixDestroy(m_attachment);
@@ -57,6 +62,21 @@ public:
if(m_attachment)
UpdateRW();
}
+ CMatrix& operator+=(CMatrix const &rhs){
+ m_matrix.right.x += rhs.m_matrix.right.x;
+ m_matrix.up.x += rhs.m_matrix.up.x;
+ m_matrix.at.x += rhs.m_matrix.at.x;
+ m_matrix.right.y += rhs.m_matrix.right.y;
+ m_matrix.up.y += rhs.m_matrix.up.y;
+ m_matrix.at.y += rhs.m_matrix.at.y;
+ m_matrix.right.z += rhs.m_matrix.right.z;
+ m_matrix.up.z += rhs.m_matrix.up.z;
+ m_matrix.at.z += rhs.m_matrix.at.z;
+ m_matrix.pos.x += rhs.m_matrix.pos.x;
+ m_matrix.pos.y += rhs.m_matrix.pos.y;
+ m_matrix.pos.z += rhs.m_matrix.pos.z;
+ return *this;
+ }
CVector *GetPosition(void){ return (CVector*)&m_matrix.pos; }
CVector *GetRight(void) { return (CVector*)&m_matrix.right; }