diff options
-rw-r--r-- | src/control/Garages.cpp | 1270 | ||||
-rw-r--r-- | src/control/Garages.h | 22 |
2 files changed, 1141 insertions, 151 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index b4d7a703..f7211272 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -3,6 +3,9 @@ #include "Garages.h" #include "main.h" +#ifdef FIX_BUGS +#include "Boat.h" +#endif #include "DMAudio.h" #include "General.h" #include "Font.h" @@ -15,6 +18,7 @@ #include "PlayerPed.h" #include "Replay.h" #include "Stats.h" +#include "Streaming.h" #include "Text.h" #include "Timer.h" #include "Vehicle.h" @@ -53,6 +57,8 @@ #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) +#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f) + // Time #define TIME_TO_RESPRAY (2000) #define TIME_TO_SETUP_BOMB (2000) @@ -62,6 +68,7 @@ // Respray stuff #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define NUM_PARTICLES_IN_RESPRAY (200) +#define RESPRAY_CENTERING_COEFFICIENT (0.75f) // Bomb stuff #define KGS_OF_EXPLOSIVES_IN_BOMB (10) @@ -74,6 +81,8 @@ // Collect cars stuff #define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f) +#define IMPORT_REWARD (1000) +#define IMPORT_ALLCARS_REWARD (200000) // Crusher stuff #define CRUSHER_VEHICLE_TEST_SPAN (8) @@ -85,30 +94,44 @@ #define MAX_STORED_CARS_IN_INDUSTRIAL (1) #define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) #define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) +#define LIMIT_CARS_IN_INDUSTRIAL (1) +#define LIMIT_CARS_IN_COMMERCIAL (2) +#define LIMIT_CARS_IN_SUBURBAN (3) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) -int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34; -bool &CGarages::BombsAreFree = *(bool *)0x95CD7A; -bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D; -int32 &CGarages::CarsCollected = *(int32 *)0x880E18; -int32 (&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32 (*)[TOTAL_COLLECTCARS_GARAGES])*(uintptr*)0x8E286C; -int32 &CGarages::CrushedCarId = *(int32 *)0x943060; -uint32 &CGarages::LastTimeHelpMessage = *(uint32 *)0x8F1B58; -int32 &CGarages::MessageNumberInString = *(int32 *)0x885BA8; -const char *CGarages::MessageIDString = (const char *)0x878358; -int32 &CGarages::MessageNumberInString2 = *(int32 *)0x8E2C14; -uint32 &CGarages::MessageStartTime = *(uint32 *)0x8F2530; -uint32 &CGarages::MessageEndTime = *(uint32 *)0x8F597C; -uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4; -bool &CGarages::PlayerInGarage = *(bool *)0x95CD83; -int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444; -uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570; -CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210; -CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300; -CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0; +// Camera stuff +#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f) +#define MARGIN_FOR_CAMERA_DEFAULT (4.0f) + +const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = +{ + { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, + { MI_SENTINEL, MI_CHEETAH, MI_BANSHEE, MI_IDAHO, MI_INFERNUS, MI_TAXI, MI_KURUMA, MI_STRETCH, MI_PEREN, MI_STINGER, MI_MANANA, MI_LANDSTAL, MI_STALLION, MI_BFINJECT, MI_CABBIE, MI_ESPERANT }, + { MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_LANDSTAL, MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO } +}; + +int32& CGarages::BankVansCollected = *(int32*)0x8F1B34; +bool& CGarages::BombsAreFree = *(bool*)0x95CD7A; +bool& CGarages::RespraysAreFree = *(bool*)0x95CD1D; +int32& CGarages::CarsCollected = *(int32*)0x880E18; +int32(&CGarages::CarTypesCollected)[TOTAL_COLLECTCARS_GARAGES] = *(int32(*)[TOTAL_COLLECTCARS_GARAGES]) * (uintptr*)0x8E286C; +int32& CGarages::CrushedCarId = *(int32*)0x943060; +uint32& CGarages::LastTimeHelpMessage = *(uint32*)0x8F1B58; +int32& CGarages::MessageNumberInString = *(int32*)0x885BA8; +char(&CGarages::MessageIDString)[8] = *(char(*)[8]) * (uintptr*)0x878358; +int32& CGarages::MessageNumberInString2 = *(int32*)0x8E2C14; +uint32& CGarages::MessageStartTime = *(uint32*)0x8F2530; +uint32& CGarages::MessageEndTime = *(uint32*)0x8F597C; +uint32& CGarages::NumGarages = *(uint32*)0x8F29F4; +bool& CGarages::PlayerInGarage = *(bool*)0x95CD83; +int32& CGarages::PoliceCarsCollected = *(int32*)0x941444; +uint32& CGarages::GarageToBeTidied = *(uint32*)0x623570; +CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA210; +CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA300; +CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS]) * (uintptr*)0x6FA3F0; int32& CGarages::AudioEntity = *(int32*)0x5ECEA8; -CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0; +CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES]) * (uintptr*)0x72BCD0; bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2; void CGarages::Init(void) @@ -171,7 +194,7 @@ void CGarages::Update(void) GarageToBeTidied = 0; if (!aGarages[GarageToBeTidied].IsUsed()) return; - if (aGarages[GarageToBeTidied].IsClose()) + if (!aGarages[GarageToBeTidied].IsFar()) aGarages[GarageToBeTidied].TidyUpGarageClose(); else aGarages[GarageToBeTidied].TidyUpGarage(); @@ -213,9 +236,9 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z pGarage->m_fDoorPos = 0.0f; pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_nTimeToStartAction = 0; - pGarage->field_2 = 0; + pGarage->field_2 = false; pGarage->m_nTargetModelIndex = targetId; - pGarage->field_96 = 0; + pGarage->field_96 = nil; pGarage->m_bCollectedCarsState = 0; pGarage->m_bDeactivated = false; pGarage->m_bResprayHappened = false; @@ -313,12 +336,14 @@ void CGarage::Update() m_eGarageState = GS_CLOSING; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE); FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true; - } else { + } + else { CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1); } - } else { + } + else { CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot! m_eGarageState = GS_OPENEDCONTAINSCAR; DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1); @@ -442,8 +467,8 @@ void CGarage::Update() if (IsPlayerOutsideGarage()) m_eGarageState = GS_OPENED; break; - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -606,9 +631,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -690,9 +715,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -729,7 +754,7 @@ void CGarage::Update() TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); } } - } + } break; case GS_CLOSING: m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); @@ -751,7 +776,7 @@ void CGarage::Update() CalcSmallestDistToGarageDoorSquared( FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y - ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { + ) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) { if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) { if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE) CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy... @@ -779,12 +804,12 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; - } + } break; case GARAGE_FORCARTOCOMEOUTOF: switch (m_eGarageState) { @@ -811,9 +836,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -839,13 +864,13 @@ void CGarage::Update() case GS_CLOSING: if (m_pTarget) { m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep()); - if (m_fDoorPos < TWOPI/5) { + if (m_fDoorPos < TWOPI / 5) { m_pTarget->bUsesCollision = false; m_pTarget->bAffectedByGravity = false; m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f); } else { - m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep())); + m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed() * Pow(0.8f, CTimer::GetTimeStep())); } if (m_fDoorPos == 0.0f) { CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget); @@ -880,9 +905,9 @@ void CGarage::Update() } UpdateCrusherAngle(); break; - //case GS_FULLYCLOSED: - //case GS_CLOSEDCONTAINSCAR: - //case GS_OPENEDCONTAINSCAR: + //case GS_FULLYCLOSED: + //case GS_CLOSEDCONTAINSCAR: + //case GS_OPENEDCONTAINSCAR: default: break; @@ -946,8 +971,8 @@ void CGarage::Update() if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) m_eGarageState = GS_OPENING; break; - //case GS_OPENEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -962,12 +987,12 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENED: - //case GS_CLOSING: - //case GS_FULLYCLOSED: - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENED: + //case GS_CLOSING: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -990,11 +1015,11 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENED: - //case GS_FULLYCLOSED: - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENED: + //case GS_FULLYCLOSED: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -1010,12 +1035,12 @@ void CGarage::Update() // Close car doors either if player is far, or if he is in vehicle and garage is full, // or if player is very very far so that we can remove whatever is blocking garage door without him noticing if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) || - !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && + !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) && !IsAnyCarBlockingDoor())) m_eGarageState = GS_CLOSING; else if (FindPlayerVehicle() && CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >= - CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { + CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) { m_eGarageState = GS_CLOSING; } else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) { @@ -1025,15 +1050,9 @@ void CGarage::Update() break; } case GS_CLOSING: -#ifndef FIX_BUGS // TODO: check and replace with ifdef - if (!IsPlayerOutsideGarage()) - m_eGarageState = GS_OPENING; - m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); -#else m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep()); if (!IsPlayerOutsideGarage()) m_eGarageState = GS_OPENING; -#endif else if (m_fDoorPos == 0.0f) { DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f); m_eGarageState = GS_FULLYCLOSED; @@ -1084,9 +1103,9 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } @@ -1125,34 +1144,292 @@ void CGarage::Update() } UpdateDoorsHeight(); break; - //case GS_OPENEDCONTAINSCAR: - //case GS_CLOSEDCONTAINSCAR: - //case GS_AFTERDROPOFF: + //case GS_OPENEDCONTAINSCAR: + //case GS_CLOSEDCONTAINSCAR: + //case GS_AFTERDROPOFF: default: break; } break; - //case GARAGE_COLLECTORSITEMS: - //case GARAGE_60SECONDS: + //case GARAGE_COLLECTORSITEMS: + //case GARAGE_60SECONDS: default: break; + } + + } + +bool CGarage::IsStaticPlayerCarEntirelyInside() +{ + if (!FindPlayerVehicle()) + return false; + if (!FindPlayerVehicle()->IsCar()) + return false; + if (FindPlayerPed()->GetPedState() != PED_DRIVING) + return false; + if (FindPlayerPed()->m_objective == OBJECTIVE_LEAVE_VEHICLE) + return false; + CVehicle* pVehicle = FindPlayerVehicle(); + if (pVehicle->GetPosition().x < m_fX1) + return false; + if (pVehicle->GetPosition().x > m_fX2) + return false; + if (pVehicle->GetPosition().y < m_fY1) + return false; + if (pVehicle->GetPosition().y > m_fY2) + return false; + if (Abs(pVehicle->GetSpeed().x) > 0.01f) + return false; + if (Abs(pVehicle->GetSpeed().y) > 0.01f) + return false; + if (Abs(pVehicle->GetSpeed().z) > 0.01f) + return false; + if (pVehicle->GetSpeed().MagnitudeSqr() > SQR(0.01f)) + return false; + return IsEntityEntirelyInside3D(pVehicle, 0.0f); +} + +bool CGarage::IsEntityEntirelyInside(CEntity * pEntity) +{ + if (pEntity->GetPosition().x < m_fX1) + return false; + if (pEntity->GetPosition().x > m_fX2) + return false; + if (pEntity->GetPosition().y < m_fY1) + return false; + if (pEntity->GetPosition().y > m_fY2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x - radius < m_fX1) + return false; + if (pos.x + radius > m_fX2) + return false; + if (pos.y - radius < m_fY1) + return false; + if (pos.y + radius > m_fY2) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyInside3D(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x < m_fX1 - fMargin) + return false; + if (pEntity->GetPosition().x > m_fX2 + fMargin) + return false; + if (pEntity->GetPosition().y < m_fY1 - fMargin) + return false; + if (pEntity->GetPosition().y > m_fY2 + fMargin) + return false; + if (pEntity->GetPosition().z < m_fZ1 - fMargin) + return false; + if (pEntity->GetPosition().z > m_fZ2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 - fMargin) + return false; + if (pos.x - radius > m_fX2 + fMargin) + return false; + if (pos.y + radius < m_fY1 - fMargin) + return false; + if (pos.y - radius > m_fY2 + fMargin) + return false; + if (pos.z + radius < m_fZ1 - fMargin) + return false; + if (pos.z - radius > m_fZ2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsEntityEntirelyOutside(CEntity * pEntity, float fMargin) +{ + if (pEntity->GetPosition().x > m_fX1 - fMargin && pEntity->GetPosition().x < m_fX2 + fMargin && + pEntity->GetPosition().y > m_fY1 - fMargin && pEntity->GetPosition().y < m_fY2 + fMargin) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 - fMargin && pos.x - radius < m_fX2 + fMargin && + pos.y + radius > m_fY1 - fMargin && pos.y - radius < m_fY2 + fMargin) + return false; + } + return true; +} + +bool CGarage::IsGarageEmpty() +{ + int16 num; + CWorld::FindObjectsIntersectingCube(CVector(m_fX1, m_fY1, m_fZ1), CVector(m_fX2, m_fY2, m_fZ2), &num, 2, nil, false, true, true, false, false); + return num == 0; +} + +bool CGarage::IsPlayerOutsideGarage() +{ + if (FindPlayerVehicle()) + return IsEntityEntirelyOutside(FindPlayerVehicle(), 0.0f); + return IsEntityEntirelyOutside(FindPlayerPed(), 0.0f); +} + +bool CGarage::IsEntityTouching3D(CEntity * pEntity) +{ + float radius = pEntity->GetBoundRadius(); + if (pEntity->GetPosition().x - radius < m_fX1) + return false; + if (pEntity->GetPosition().x + radius > m_fX2) + return false; + if (pEntity->GetPosition().y - radius < m_fY1) + return false; + if (pEntity->GetPosition().y + radius > m_fY2) + return false; + if (pEntity->GetPosition().z - radius < m_fZ1) + return false; + if (pEntity->GetPosition().z + radius > m_fZ2) + return false; + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return false; + } + return true; +} + +bool CGarage::EntityHasASphereWayOutsideGarage(CEntity * pEntity, float fMargin) +{ + CColModel* pColModel = CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pEntity->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius + fMargin < m_fX1) + return true; + if (pos.x - radius - fMargin > m_fX2) + return true; + if (pos.y + radius + fMargin < m_fY1) + return true; + if (pos.y - radius - fMargin > m_fY2) + return true; + if (pos.z + radius + fMargin < m_fZ1) + return true; + if (pos.z - radius - fMargin > m_fZ2) + return true; + } + return false; +} + +bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle * pException) +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyOtherPedTouchingGarage(CPed * pException) +{ + uint32 i = CPools::GetPedPool()->GetSize(); + while (i--) { + CPed* pPed = CPools::GetPedPool()->GetSlot(i); + if (!pPed || pPed == pException) + continue; + if (!IsEntityTouching3D(pPed)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pPed->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius > m_fX1 && pos.x - radius < m_fX2 && + pos.y + radius > m_fY1 && pos.y - radius < m_fY2 && + pos.z + radius > m_fZ1 && pos.z - radius < m_fZ2) + return true; + } + } + return false; +} + +bool CGarage::IsAnyCarBlockingDoor() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) + return true; + } + } + return false; +} + +int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity * pException) +{ + int32 total = 0; + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || pVehicle == pException) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) + total++; + } + return total; +} + +void CGarage::RemoveCarsBlockingDoorNotInside() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (!IsEntityTouching3D(pVehicle)) + continue; + if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || + pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || + pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { + if (pVehicle->bIsLocked && pVehicle->CanBeDeleted()) { + CWorld::Remove(pVehicle); + delete pVehicle; + return; // WHY? + } + } } - -} - -WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); } -WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); } -WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); } -WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); } -WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); } -WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); } -WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); } -WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); } -WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); } -WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); } -WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); } -WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); } -WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); } +} void CGarages::PrintMessages() { @@ -1166,8 +1443,11 @@ void CGarages::PrintMessages() CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, 255)); +#if defined(PS2) || defined (FIX_BUGS) float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation - // y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#else + float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements +#endif if (MessageNumberInString2 < 0) { if (MessageNumberInString < 0) { @@ -1195,9 +1475,50 @@ void CGarages::PrintMessages() } } -WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); } -WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); } -WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); } +bool CGarages::IsCarSprayable(CVehicle * pVehicle) +{ + switch (pVehicle->GetModelIndex()) { + case MI_FIRETRUCK: + case MI_AMBULAN: + case MI_POLICE: + case MI_ENFORCER: + case MI_BUS: + case MI_RHINO: + case MI_BARRACKS: + case MI_DODO: + case MI_COACH: + return false; + default: + break; + } + return true; +} + +void CGarage::UpdateDoorsHeight() +{ + RefreshDoorPointers(false); + if (m_pDoor1) { + m_pDoor1->GetPosition().z = m_fDoorPos + m_fDoor1Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor1, m_fDoorPos / m_fDoorHeight); + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + } + if (m_pDoor2) { + m_pDoor2->GetPosition().z = m_fDoorPos + m_fDoor2Z; + if (m_bRotatedDoor) + BuildRotatedDoorMatrix(m_pDoor2, m_fDoorPos / m_fDoorHeight); + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + } +} + +void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition) +{ + float fAngle = -fPosition * HALFPI; + CVector r(-Sin(fAngle) * pDoor->GetForward().x, Sin(fAngle) * pDoor->GetForward().y, Cos(fAngle) * pDoor->GetForward().z); + pDoor->GetRight() = CrossProduct(r, pDoor->GetForward()); +} void CGarage::UpdateCrusherAngle() { @@ -1207,10 +1528,25 @@ void CGarage::UpdateCrusherAngle() m_pDoor2->UpdateRwFrame(); } -WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); } +void CGarage::UpdateCrusherShake(float X, float Y) +{ + RefreshDoorPointers(false); + m_pDoor1->GetPosition().x += X; + m_pDoor1->GetPosition().y += Y; + m_pDoor1->GetMatrix().UpdateRW(); + m_pDoor1->UpdateRwFrame(); + m_pDoor1->GetPosition().x -= X; + m_pDoor1->GetPosition().y -= Y; + m_pDoor2->GetPosition().x += X; + m_pDoor2->GetPosition().y += Y; + m_pDoor2->GetMatrix().UpdateRW(); + m_pDoor2->UpdateRwFrame(); + m_pDoor2->GetPosition().x -= X; + m_pDoor2->GetPosition().y -= Y; +} // This is dumb but there is no way to avoid goto. What was there originally even? -static bool DoINeedToRefreshPointer(CEntity* pDoor, bool bIsDummy, int8 nIndex) +static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex) { bool bNeedToFindDoorEntities = false; if (pDoor) { @@ -1239,6 +1575,7 @@ void CGarage::RefreshDoorPointers(bool bCreate) bool bNeedToFindDoorEntities = true; if (!bCreate && !m_bRecreateDoorOnNextRefresh) bNeedToFindDoorEntities = false; + m_bRecreateDoorOnNextRefresh = false; if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) bNeedToFindDoorEntities = true; if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) @@ -1247,11 +1584,53 @@ void CGarage::RefreshDoorPointers(bool bCreate) FindDoorsEntities(); } -WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); } -WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); } -WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); } -WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); } -WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); } +void CGarages::TriggerMessage(const char* text, int16 num1, uint16 time, int16 num2) +{ + if (strcmp(text, MessageIDString) == 0 && + CTimer::GetTimeInMilliseconds() >= MessageStartTime && + CTimer::GetTimeInMilliseconds() <= MessageEndTime) { + if (CTimer::GetTimeInMilliseconds() - MessageStartTime <= 500) + return; + MessageStartTime = CTimer::GetTimeInMilliseconds() - 500; + MessageEndTime = CTimer::GetTimeInMilliseconds() - 500 + time; + } + else { + strcpy(MessageIDString, text); + MessageStartTime = CTimer::GetTimeInMilliseconds(); + MessageEndTime = CTimer::GetTimeInMilliseconds() + time; + } + MessageNumberInString = num1; + MessageNumberInString2 = num2; +} + +void CGarages::SetTargetCarForMissonGarage(int16 garage, CVehicle * pVehicle) +{ + assert(garage >= 0 && garage < NUM_GARAGES); + if (pVehicle) { + aGarages[garage].m_pTarget = pVehicle; + if (aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR) + aGarages[garage].m_eGarageState = GS_FULLYCLOSED; + } + else + aGarages[garage].m_pTarget = nil; +} + +bool CGarages::HasCarBeenDroppedOffYet(int16 garage) +{ + return aGarages[garage].m_eGarageState == GS_CLOSEDCONTAINSCAR; +} + +void CGarages::DeActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = true; +} + +void CGarages::ActivateGarage(int16 garage) +{ + aGarages[garage].m_bDeactivated = false; + if (aGarages[garage].m_eGarageType == GARAGE_FORCARTOCOMEOUTOF && aGarages[garage].m_eGarageState == GS_FULLYCLOSED) + aGarages[garage].m_eGarageState = GS_OPENING; +} int32 CGarages::QueryCarsCollected(int16 garage) { @@ -1260,7 +1639,7 @@ int32 CGarages::QueryCarsCollected(int16 garage) bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car) { - return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car); + return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (BIT(car)); } bool CGarages::IsGarageOpen(int16 garage) @@ -1273,10 +1652,59 @@ bool CGarages::IsGarageClosed(int16 garage) return aGarages[garage].IsClosed(); } -WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } -WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); } -WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); } -WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); } +bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) +{ + return aGarages[garage].m_bCollectedCarsState & BIT(id); +} + +bool CGarage::DoesCraigNeedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return (CGarages::CarTypesCollected[ct] & BIT(i)) == 0; + } + return false; +} + +bool CGarage::HasCraigCollectedThisCar(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][i]) + return CGarages::CarTypesCollected[ct] & BIT(i); + } + return false; +} + +bool CGarage::MarkThisCarAsCollectedForCraig(int32 mi) +{ + if (mi == MI_CORPSE) + mi = MI_MANANA; + int ct = CGarages::GetCarsCollectedIndexForGarageType(m_eGarageType); + int index; + for (index = 0; index < TOTAL_COLLECTCARS_CARS; index++) { + if (mi == gaCarsToCollectInCraigsGarages[ct][index]) + break; + } + if (index >= TOTAL_COLLECTCARS_CARS) + return false; + CGarages::CarTypesCollected[ct] |= BIT(index); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_REWARD; + for (int i = 0; i < TOTAL_COLLECTCARS_CARS; i++) { + if ((CGarages::CarTypesCollected[ct] & BIT(i)) == 0) { + CGarages::TriggerMessage("GA_13", -1, 5000, -1); // Delivered like a pro. Complete the list and there'll be a bonus for you. + return false; + } + } + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += IMPORT_ALLCARS_REWARD; + CGarages::TriggerMessage("GA_14", -1, 5000, -1); // All the cars. NICE! Here's a little something. + return true; +} void CGarage::OpenThisGarage() { @@ -1290,11 +1718,132 @@ void CGarage::CloseThisGarage() m_eGarageState = GS_CLOSING; } -WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); } -WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); } -WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); } -WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } -WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); } +float CGarage::CalcDistToGarageRectangleSquared(float X, float Y) +{ + float distX, distY; + if (X < m_fX1) + distX = m_fX1 - X; + else if (X > m_fX2) + distX = X - m_fX2; + else + distX = 0.0f; + if (Y < m_fY1) + distY = m_fY1 - X; + else if (Y > m_fY2) + distY = Y - m_fY2; + else + distY = 0.0f; + return SQR(distX) + SQR(distY); +} + +float CGarage::CalcSmallestDistToGarageDoorSquared(float X, float Y) +{ + float dist1 = 10000000.0f; + float dist2 = 10000000.0f; + if (m_pDoor1) + dist1 = SQR(m_fDoor1X - X) + SQR(m_fDoor1Y - Y); + if (m_pDoor2) + dist2 = SQR(m_fDoor2X - X) + SQR(m_fDoor2Y - Y); + return min(dist1, dist2); +} + +void CGarage::FindDoorsEntities() +{ + m_pDoor1 = false; + m_pDoor2 = false; + int xstart = max(0, CWorld::GetSectorIndexX(m_fX1)); + int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fX2)); + int ystart = max(0, CWorld::GetSectorIndexY(m_fY1)); + int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fY2)); + assert(xstart <= xend); + assert(ystart <= yend); + + CWorld::AdvanceCurrentScanCode(); + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_OBJECTS_OVERLAP], false); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES], true); + FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true); + } + } + if (!m_pDoor1 || !m_pDoor2) + return; + if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID) + return; + CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY()); + CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY()); + if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) { + if (vecDoor1ToGarage.MagnitudeSqr() >= vecDoor2ToGarage.MagnitudeSqr()) { + m_pDoor1 = m_pDoor2; + m_bDoor1IsDummy = m_bDoor2IsDummy; + } + m_pDoor2 = nil; + m_bDoor2IsDummy = false; + } +} + +void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy) +{ + CPtrNode* node; + for (node = list.first; node; node = node->next) { + CEntity* pEntity = (CEntity*)node->item; + if (pEntity->m_scanCode == CWorld::GetCurrentScanCode()) + continue; + pEntity->m_scanCode = CWorld::GetCurrentScanCode(); + if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex())) + continue; + if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE) + continue; + if (pEntity->GetModelIndex() == MI_CRUSHERBODY) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + // very odd pool operations, they could have used GetJustIndex + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (pEntity->GetModelIndex() == MI_CRUSHERLID) { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + if (!m_pDoor1) { + m_pDoor1 = pEntity; + m_bDoor1IsDummy = dummy; + if (dummy) + m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + continue; + } + else { + m_pDoor2 = pEntity; + m_bDoor2IsDummy = dummy; + if (dummy) + m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F; + else + m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F; + } + } +} + +bool CGarages::HasResprayHappened(int16 garage) +{ + bool result = aGarages[garage].m_bResprayHappened; + aGarages[garage].m_bResprayHappened = false; + return result; +} void CGarages::SetGarageDoorToRotate(int16 garage) { @@ -1310,19 +1859,146 @@ void CGarages::SetLeaveCameraForThisGarage(int16 garage) aGarages[garage].m_bCameraFollowsPlayer = true; } -WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); } +WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity * pCar) { EAXJMP(0x427570); } bool CGarages::HasCarBeenCrushed(int32 handle) { return CrushedCarId == handle; } -WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } -WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } -WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } -WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } -WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } -WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } +void CStoredCar::StoreCar(CVehicle* pVehicle) +{ + m_nModelIndex = pVehicle->GetModelIndex(); + m_vecPos = pVehicle->GetPosition(); + m_vecAngle = pVehicle->GetForward(); + m_nPrimaryColor = pVehicle->m_currentColour1; + m_nSecondaryColor = pVehicle->m_currentColour2; + m_nRadioStation = pVehicle->m_nRadioStation; + m_nVariationA = pVehicle->m_aExtras[0]; + m_nVariationB = pVehicle->m_aExtras[1]; + m_bBulletproof = pVehicle->bBulletProof; + m_bFireproof = pVehicle->bFireProof; + m_bExplosionproof = pVehicle->bExplosionProof; + m_bCollisionproof = pVehicle->bCollisionProof; + m_bMeleeproof = pVehicle->bMeleeProof; + if (pVehicle->IsCar()) + m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType; +} + +CVehicle* CStoredCar::RestoreCar() +{ + CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY); + if (!CStreaming::HasModelLoaded(m_nModelIndex)) + return nil; + CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB); +#ifdef FIX_BUGS + CVehicle* pVehicle; + if (CModelInfo::IsBoatModel(m_nModelIndex)) + pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE); + else + pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#else + CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE); +#endif + pVehicle->GetPosition() = m_vecPos; + pVehicle->m_status = STATUS_ABANDONED; + pVehicle->GetForward() = m_vecAngle; + pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f); + pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f); + pVehicle->pDriver = nil; + pVehicle->m_currentColour1 = m_nPrimaryColor; + pVehicle->m_currentColour2 = m_nSecondaryColor; + pVehicle->m_nRadioStation = m_nRadioStation; + pVehicle->bFreebies = false; +#ifdef FIX_BUGS + ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; +#endif + pVehicle->bHasBeenOwnedByPlayer = true; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; + pVehicle->bBulletProof = m_bBulletproof; + pVehicle->bFireProof = m_bFireproof; + pVehicle->bExplosionProof = m_bExplosionproof; + pVehicle->bCollisionProof = m_bCollisionproof; + pVehicle->bMeleeProof = m_bMeleeproof; + return pVehicle; +} + +void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); + int i = CPools::GetVehiclePool()->GetSize(); + int index = 0; + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) { + if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f)) + aCars[index++].StoreCar(pVehicle); + CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle); + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } + // why? + for (i = index; i < NUM_GARAGE_STORED_CARS; i++) + aCars[i].Clear(); +} + +bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars) +{ + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) { + CVehicle* pVehicle = aCars[i].RestoreCar(); + if (pVehicle) { + CWorld::Add(pVehicle); + aCars[i].Clear(); + } + } + } + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + if (aCars[i].HasCar()) + return false; + } + return true; +} + +bool CGarages::IsPointInAGarageCameraZone(CVector point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x || + aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x || + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y || + aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y) + continue; + return true; + default: + if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x || + aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x || + aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y || + aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y) + continue; + return true; + } + } + return false; +} + +bool CGarages::CameraShouldBeOutside() +{ + return bCamShouldBeOutisde; +} void CGarages::GivePlayerDetonator() { @@ -1330,21 +2006,301 @@ void CGarages::GivePlayerDetonator() FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; } -WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } -WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } -WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } -WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } -WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); } -WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } -WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } -WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } -WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } -WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } -WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } -WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } -WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); } +float CGarages::FindDoorHeightForMI(int32 mi) +{ + return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f; +} + +void CGarage::TidyUpGarage() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 && + pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 && + pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) { + if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) { + CWorld::Remove(pVehicle); + delete pVehicle; + } + } + } +} + +void CGarage::TidyUpGarageClose() +{ + uint32 i = CPools::GetVehiclePool()->GetSize(); + while (i--) { + CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); + if (!pVehicle || !pVehicle->IsCar()) + continue; + if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle)) + continue; + bool bRemove = false; + if (m_eGarageState != GS_FULLYCLOSED) { + CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel(); + for (int i = 0; i < pColModel->numSpheres; i++) { + CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center; + float radius = pColModel->spheres[i].radius; + if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 || + pos.y + radius < m_fY1 || pos.y - radius > m_fY2 || + pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) { + bRemove = true; + } + } + } + else + bRemove = true; + if (bRemove) { + // no MISSION_VEHICLE check??? + CWorld::Remove(pVehicle); + delete pVehicle; + } + } +} + +void CGarages::PlayerArrestedOrDied() +{ + static int GarageToBeTidied = 0; // lol + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_NONE) + aGarages[i].PlayerArrestedOrDied(); + } + MessageEndTime = 0; + MessageStartTime = 0; +} + +void CGarage::PlayerArrestedOrDied() +{ + switch (m_eGarageType) { + case GARAGE_MISSION: + case GARAGE_COLLECTORSITEMS: + case GARAGE_COLLECTSPECIFICCARS: + case GARAGE_COLLECTCARS_1: + case GARAGE_COLLECTCARS_2: + case GARAGE_COLLECTCARS_3: + case GARAGE_FORCARTOCOMEOUTOF: + case GARAGE_60SECONDS: + case GARAGE_MISSION_KEEPCAR: + case GARAGE_FOR_SCRIPT_TO_OPEN: + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE: + case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR: + case GARAGE_MISSION_KEEPCAR_REMAINCLOSED: + switch (m_eGarageState) { + case GS_OPENED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_CLOSING; + break; + default: + break; + } + break; + case GARAGE_BOMBSHOP1: + case GARAGE_BOMBSHOP2: + case GARAGE_BOMBSHOP3: + case GARAGE_RESPRAY: + case GARAGE_CRUSHER: + switch (m_eGarageState) { + case GS_FULLYCLOSED: + case GS_CLOSING: + case GS_OPENING: + m_eGarageState = GS_OPENING; + break; + default: + break; + } + break; + default: + break; + } +} + +void CGarage::CenterCarInGarage(CVehicle* pVehicle) +{ + if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) + return; + if (IsAnyOtherPedTouchingGarage(FindPlayerPed())) + return; + float posX = pVehicle->GetPosition().x; + float posY = pVehicle->GetPosition().y; + float posZ = pVehicle->GetPosition().z; + float garageX = GetGarageCenterX(); + float garageY = GetGarageCenterY(); + float offsetX = garageX - posX; + float offsetY = garageY - posY; + float offsetZ = posZ - posZ; + float distance = CVector(offsetX, offsetY, offsetZ).Magnitude(); + if (distance < RESPRAY_CENTERING_COEFFICIENT) { + pVehicle->GetPosition().x = GetGarageCenterX(); + pVehicle->GetPosition().y = GetGarageCenterY(); + } + else { + pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance; + pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance; + } + if (!IsEntityEntirelyInside3D(pVehicle, 0.1f)) + pVehicle->GetPosition() = CVector(posX, posY, posZ); +} + +void CGarages::CloseHideOutGaragesBeforeSave() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE) + continue; + if (aGarages[i].m_eGarageState != GS_FULLYCLOSED && + aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) { + aGarages[i].m_eGarageState = GS_FULLYCLOSED; + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_TWO: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + case GARAGE_HIDEOUT_THREE: + aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS); + aGarages[i].RemoveCarsBlockingDoorNotInside(); + break; + default: + break; + } + } + aGarages[i].m_fDoorPos = 0.0f; + aGarages[i].UpdateDoorsHeight(); + } +} + +int32 CGarages::CountCarsInHideoutGarage(eGarageType type) +{ + int32 total = 0; + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + switch (type) { + case GARAGE_HIDEOUT_ONE: + total += (aCarsInSafeHouse1[i].HasCar()); + break; + case GARAGE_HIDEOUT_TWO: + total += (aCarsInSafeHouse2[i].HasCar()); + break; + case GARAGE_HIDEOUT_THREE: + total += (aCarsInSafeHouse3[i].HasCar()); + break; + } + } + return total; +} + +int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type) +{ + switch (type) { + case GARAGE_HIDEOUT_ONE: + return LIMIT_CARS_IN_INDUSTRIAL; + case GARAGE_HIDEOUT_TWO: + return LIMIT_CARS_IN_COMMERCIAL; + case GARAGE_HIDEOUT_THREE: + return LIMIT_CARS_IN_SUBURBAN; + } + return 0; +} + +bool CGarages::IsPointWithinHideOutGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_HIDEOUT_ONE: + case GARAGE_HIDEOUT_TWO: + case GARAGE_HIDEOUT_THREE: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +bool CGarages::IsPointWithinAnyGarage(CVector& point) +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 && + point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 && + point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2) + return true; + } + } + return false; +} + +void CGarages::SetAllDoorsBackToOriginalHeight() +{ + for (int i = 0; i < NUM_GARAGES; i++) { + switch (aGarages[i].m_eGarageType) { + case GARAGE_NONE: + continue; + default: + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_pDoor1) { + aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_pDoor1->IsObject()) + ((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f); + aGarages[i].m_pDoor1->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor1->UpdateRwFrame(); + } + if (aGarages[i].m_pDoor2) { + aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_pDoor2->IsObject()) + ((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z; + if (aGarages[i].m_bRotatedDoor) + aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f); + aGarages[i].m_pDoor2->GetMatrix().UpdateRW(); + aGarages[i].m_pDoor2->UpdateRwFrame(); + } + } + } +} + +void CGarages::Save(uint8 * buf, uint32 * size) +{ +#ifdef FIX_GARAGE_SIZE + *size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + * size = 5484; +#endif + CloseHideOutGaragesBeforeSave(); + WriteSaveBuf(buf, NumGarages); + WriteSaveBuf(buf, (uint32)BombsAreFree); + WriteSaveBuf(buf, (uint32)RespraysAreFree); + WriteSaveBuf(buf, CarsCollected); + WriteSaveBuf(buf, BankVansCollected); + WriteSaveBuf(buf, PoliceCarsCollected); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + WriteSaveBuf(buf, CarTypesCollected[i]); + WriteSaveBuf(buf, LastTimeHelpMessage); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + WriteSaveBuf(buf, aCarsInSafeHouse1[i]); + WriteSaveBuf(buf, aCarsInSafeHouse2[i]); + WriteSaveBuf(buf, aCarsInSafeHouse3[i]); + } + for (int i = 0; i < NUM_GARAGES; i++) + WriteSaveBuf(buf, aGarages[i]); +} -CStoredCar::CStoredCar(const CStoredCar& other) +CStoredCar::CStoredCar(const CStoredCar & other) { m_nModelIndex = other.m_nModelIndex; m_vecPos = other.m_vecPos; @@ -1362,7 +2318,42 @@ CStoredCar::CStoredCar(const CStoredCar& other) m_nCarBombType = other.m_nCarBombType; } -WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); } +void CGarages::Load(uint8* buf, uint32 size) +{ +#ifdef FIX_GARAGE_SIZE + assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)); +#else + assert(size == 5484); +#endif + CloseHideOutGaragesBeforeSave(); + NumGarages = ReadSaveBuf<uint32>(buf); + BombsAreFree = ReadSaveBuf<uint32>(buf); + RespraysAreFree = ReadSaveBuf<uint32>(buf); + CarsCollected = ReadSaveBuf<int32>(buf); + BankVansCollected = ReadSaveBuf<int32>(buf); + PoliceCarsCollected = ReadSaveBuf<int32>(buf); + for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++) + CarTypesCollected[i] = ReadSaveBuf<uint32>(buf); + LastTimeHelpMessage = ReadSaveBuf<uint32>(buf); + for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) { + aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf); + aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf); + } + for (int i = 0; i < NUM_GARAGES; i++) { + aGarages[i] = ReadSaveBuf<CGarage>(buf); + aGarages[i].m_pDoor1 = nil; + aGarages[i].m_pDoor2 = nil; + aGarages[i].m_pTarget = nil; + aGarages[i].field_96 = nil; + aGarages[i].m_bRecreateDoorOnNextRefresh = true; + aGarages[i].RefreshDoorPointers(true); + if (aGarages[i].m_eGarageType == GARAGE_CRUSHER) + aGarages[i].UpdateCrusherAngle(); + else + aGarages[i].UpdateDoorsHeight(); + } +} bool CGarages::IsModelIndexADoor(uint32 id) @@ -1404,9 +2395,8 @@ CGarages::IsModelIndexADoor(uint32 id) STARTPATCHES - InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); -#ifndef PS2 - InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); -#endif - InjectHook(0x421E40, CGarages::Update, PATCH_JUMP); + InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList + InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl + InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad ENDPATCHES
\ No newline at end of file diff --git a/src/control/Garages.h b/src/control/Garages.h index e39a81fa..5d1063ca 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -45,7 +45,8 @@ enum eGarageType : int8 enum { - TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1 + TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1, + TOTAL_COLLECTCARS_CARS = 16 }; class CStoredCar @@ -66,6 +67,8 @@ class CStoredCar int8 m_nCarBombType; public: void Init() { m_nModelIndex = 0; } + void Clear() { m_nModelIndex = 0; } + bool HasCar() { return m_nModelIndex != 0; } CStoredCar(const CStoredCar& other); void StoreCar(CVehicle*); CVehicle* RestoreCar(); @@ -80,7 +83,7 @@ class CGarage public: eGarageType m_eGarageType; eGarageState m_eGarageState; - char field_2; + bool field_2; bool m_bClosingWithoutTargetCar; bool m_bDeactivated; bool m_bResprayHappened; @@ -109,13 +112,10 @@ public: float m_fDoor1Z; float m_fDoor2Z; uint32 m_nTimeToStartAction; - char m_bCollectedCarsState; - char field_89; - char field_90; - char field_91; + uint8 m_bCollectedCarsState; CVehicle *m_pTarget; - int field_96; - CStoredCar m_sStoredCar; + void* field_96; + CStoredCar m_sStoredCar; // not needed void OpenThisGarage(); void CloseThisGarage(); @@ -125,7 +125,7 @@ public: void Update(); float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } - bool IsClose() + bool IsFar() { #ifdef FIX_BUGS return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || @@ -151,7 +151,7 @@ public: bool IsAnyCarBlockingDoor(); void CenterCarInGarage(CVehicle*); bool DoesCraigNeedThisCar(int32); - void MarkThisCarAsCollectedForCraig(int32); + bool MarkThisCarAsCollectedForCraig(int32); bool HasCraigCollectedThisCar(int32); bool IsGarageEmpty(); void UpdateCrusherShake(float, float); @@ -181,7 +181,7 @@ public: static int32 &CrushedCarId; static uint32 &LastTimeHelpMessage; static int32 &MessageNumberInString; - static const char *MessageIDString; + static char(&MessageIDString)[8]; static int32 &MessageNumberInString2; static uint32 &MessageStartTime; static uint32 &MessageEndTime; |