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-rw-r--r--src/audio/AudioManager.cpp60
1 files changed, 36 insertions, 24 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 3bfcb3a8..d4371273 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3887,16 +3887,20 @@ void
cAudioManager::ProcessFrontEnd()
{
bool processed;
+ bool processedPickup;
+ bool processedMission;
int16 sample;
- static uint32 counter = 0;
+ static uint8 counter = 0;
+ static uint32 cPickupNextFrame = 0;
+ static uint32 cPartMisComNextFrame = 0;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
+ processedPickup = 0;
processed = 0;
+ processedMission = 0;
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
- case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
- m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE;
- break;
+ case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
break;
@@ -3904,7 +3908,7 @@ cAudioManager::ProcessFrontEnd()
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- processed = 1;
+ processed = true;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
@@ -3920,16 +3924,19 @@ cAudioManager::ProcessFrontEnd()
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
- processed = 1;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
- processed = 1;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_4A:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
- processed = 1;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
@@ -3938,60 +3945,65 @@ cAudioManager::ProcessFrontEnd()
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
- processed = 1;
+ processedPickup = true;
+ processed = true;
break;
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
- case SOUND_RACE_START_GO:
- m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
- break;
+ case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
+ processedMission = true;
break;
case SOUND_FRONTEND_MENU_STARTING:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_DENIED:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_EXIT:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
+ processed = true;
break;
case SOUND_9A:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
+ processed = true;
break;
case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
case SOUND_FRONTEND_AUDIO_TEST:
- m_sQueueSample.m_nSampleIndex =
- m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
+ m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
break;
case SOUND_FRONTEND_FAIL:
- processed = 1;
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
+ processed = true;
break;
case SOUND_FRONTEND_NO_RADIO:
- case SOUND_FRONTEND_RADIO_CHANGE:
- m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
- break;
+ case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
default: continue;
}
+ if(processedPickup) {
+ if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue;
+ cPickupNextFrame = m_nTimeOfRecentCrime + 5;
+ } else if(processedMission) {
+ if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue;
+ cPartMisComNextFrame = m_nTimeOfRecentCrime + 5;
+ }
+
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
if(sample == SFX_RAIN) {
m_sQueueSample.m_nFrequency = 28509;