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author | Sergeanur <s.anureev@yandex.ua> | 2020-01-13 15:56:47 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-01-13 15:56:47 +0100 |
commit | d482f097fec2d65a658bdf9087ed75ffb9ebb127 (patch) | |
tree | b41ccefdb818b9d7dae10a9b04455e44652c8dbe /src/weapons | |
parent | Fix projectile crash (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/weapons/ProjectileInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp index 64d8b632..b33d2d62 100644 --- a/src/weapons/ProjectileInfo.cpp +++ b/src/weapons/ProjectileInfo.cpp @@ -88,7 +88,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, { time = CTimer::GetTimeInMilliseconds() + 2000; float scale = 0.22f * speed + 0.15f; - if (scale >= 0.2f) + if (scale < 0.2f) scale = 0.2f; float angle = Atan2(-ped->GetForward().x, ped->GetForward().y); matrix.SetTranslate(0.0f, 0.0f, 0.0f); |