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authorSergeanur <s.anureev@yandex.ua>2020-03-29 07:54:34 +0200
committerSergeanur <s.anureev@yandex.ua>2020-03-29 07:58:08 +0200
commit97ffa1a6584fb9da20386dda6c171c00c937272b (patch)
tree54dac3fc06761f3acbf7142672e4ab9b0eb4b651 /src/weapons
parentFire and PlayerSkin fix (diff)
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-rw-r--r--src/weapons/Explosion.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp
index 05087335..e99dc918 100644
--- a/src/weapons/Explosion.cpp
+++ b/src/weapons/Explosion.cpp
@@ -6,8 +6,6 @@
CExplosion(&gaExplosion)[48] = *(CExplosion(*)[48])*(uintptr*)0x64E208;
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
-//WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); }
-//WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); }
int AudioHandle = AEHANDLE_NONE;