diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:18 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-27 20:28:18 +0200 |
commit | 345b8553a7455926d523b90926edb0eacf88a13a (patch) | |
tree | 3ba80e1ba6fece816603e9f683f012842347186b /src/vehicles | |
parent | fixed bridge (diff) | |
download | re3-345b8553a7455926d523b90926edb0eacf88a13a.tar re3-345b8553a7455926d523b90926edb0eacf88a13a.tar.gz re3-345b8553a7455926d523b90926edb0eacf88a13a.tar.bz2 re3-345b8553a7455926d523b90926edb0eacf88a13a.tar.lz re3-345b8553a7455926d523b90926edb0eacf88a13a.tar.xz re3-345b8553a7455926d523b90926edb0eacf88a13a.tar.zst re3-345b8553a7455926d523b90926edb0eacf88a13a.zip |
Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index d8ea6211..51b139e6 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -59,8 +59,8 @@ CVehicle::CVehicle(uint8 CreatedBy) m_pBlowUpEntity = nil; field_1FB = 0; bComedyControls = false; - m_veh_flagB40 = false; - m_veh_flagB80 = false; + bCraneMessageDone = false; + bExtendedRange = false; bTakeLessDamage = false; bIsDamaged = false; bFadeOut = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 825c1a6c..1e5a7849 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -176,8 +176,8 @@ public: uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed? - uint8 m_veh_flagB40 : 1; - uint8 m_veh_flagB80 : 1; + uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready + uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage) uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components |