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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:23:05 +0200 |
commit | 73e2a4b035e19ace0ad5c55c58a15ee1d8265fee (patch) | |
tree | eafd98b48c650c84139804ca89259ae61e00e3ea /src/vehicles/Vehicle.cpp | |
parent | fix (diff) | |
parent | restore original shadows fading (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index cc98bbe9..36675c8b 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -59,8 +59,8 @@ CVehicle::CVehicle(uint8 CreatedBy) m_pBlowUpEntity = nil; field_1FB = 0; bComedyControls = false; - m_veh_flagB40 = false; - m_veh_flagB80 = false; + bCraneMessageDone = false; + bExtendedRange = false; bTakeLessDamage = false; bIsDamaged = false; bFadeOut = false; @@ -70,7 +70,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bHasBeenOwnedByPlayer = false; m_veh_flagC20 = false; bCanBeDamaged = true; - m_veh_flagC80 = false; + bUsingSpecialColModel = false; m_veh_flagD1 = false; m_veh_flagD2 = false; m_nGunFiringTime = 0; @@ -255,9 +255,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd); float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight); - if(*wheelState != WHEEL_STATE_0) + if(*wheelState != WHEEL_STATE_NORMAL) bAlreadySkidding = true; - *wheelState = WHEEL_STATE_0; + *wheelState = WHEEL_STATE_NORMAL; adhesion *= CTimer::GetTimeStep(); if(bAlreadySkidding) @@ -299,7 +299,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon if(brake > adhesion){ if(Abs(contactSpeedFwd) > 0.005f) - *wheelState = WHEEL_STATE_STATIC; + *wheelState = WHEEL_STATE_FIXED; }else { if(fwd > 0.0f){ if(fwd > brake) @@ -312,11 +312,11 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon } if(sq(adhesion) < sq(right) + sq(fwd)){ - if(*wheelState != WHEEL_STATE_STATIC){ + if(*wheelState != WHEEL_STATE_FIXED){ if(bDriving && contactSpeedFwd < 0.2f) - *wheelState = WHEEL_STATE_1; + *wheelState = WHEEL_STATE_SPINNING; else - *wheelState = WHEEL_STATE_2; + *wheelState = WHEEL_STATE_SKIDDING; } float l = Sqrt(sq(right) + sq(fwd)); @@ -343,10 +343,10 @@ CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVec { float angularVelocity; switch(state){ - case WHEEL_STATE_1: + case WHEEL_STATE_SPINNING: angularVelocity = -1.1f; // constant speed forward break; - case WHEEL_STATE_STATIC: + case WHEEL_STATE_FIXED: angularVelocity = 0.0f; // not moving break; default: @@ -377,12 +377,13 @@ CVehicle::ProcessDelayedExplosion(void) return; int tick = CTimer::GetTimeStep()/60.0f*1000.0f; + int16 prev = m_nBombTimer; if(tick > m_nBombTimer) m_nBombTimer = 0; else m_nBombTimer -= tick; - if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00) + if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00)) DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f); if (m_nBombTimer != 0) |