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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-06 00:11:18 +0200 |
commit | e5da4c2b4de20397d52837ddaf6e482d88819757 (patch) | |
tree | d76515de66ca5d119dc8c7dce7fc99746c734831 /src/vehicles/Cranes.cpp | |
parent | script colstore stuff (diff) | |
parent | getting the vice city map to work (diff) | |
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Diffstat (limited to 'src/vehicles/Cranes.cpp')
-rw-r--r-- | src/vehicles/Cranes.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp index 3ef11302..e1f46f7d 100644 --- a/src/vehicles/Cranes.cpp +++ b/src/vehicles/Cranes.cpp @@ -57,7 +57,8 @@ void CCranes::InitCranes(void) } } } - for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) { + // TODO(MIAMI): LEVEL_MAINLAND just so it compiles + for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_MAINLAND).first; pNode; pNode = pNode->next) { CEntity* pEntity = (CEntity*)pNode->item; if (MODELID_CRANE_1 == pEntity->GetModelIndex() || MODELID_CRANE_2 == pEntity->GetModelIndex() || |