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authoraap <aap@papnet.eu>2019-07-23 16:39:30 +0200
committeraap <aap@papnet.eu>2019-07-23 16:39:30 +0200
commite9cafe340a16c489c5f6874066b9836d70bd0091 (patch)
treed4dd7107784bd7cdf6ef055287bc6deffd35f925 /src/vehicles/Automobile.h
parentMerge pull request #161 from ShFil119/audio5 (diff)
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r--src/vehicles/Automobile.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 15b7ef0f..1a103777 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -67,8 +67,8 @@ public:
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pSetOnFireEntity;
- float m_weaponThingA; // TODO
- float m_weaponThingB; // TODO
+ float m_weaponDoorTimerLeft; // still don't know what exactly this is
+ float m_weaponDoorTimerRight;
float m_fCarGunLR;
float m_fCarGunUD;
float m_fWindScreenRotation;
@@ -119,6 +119,8 @@ public:
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
int32 RcbanditCheckHitWheels(void);
+ int32 RcbanditCheck1CarWheels(CPtrList &list);
+ void PlaceOnRoadProperly(void);
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
void PlayHornIfNecessary(void);
void ResetSuspension(void);