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author | aap <aap@papnet.eu> | 2019-07-23 16:39:30 +0200 |
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committer | aap <aap@papnet.eu> | 2019-07-23 16:39:30 +0200 |
commit | e9cafe340a16c489c5f6874066b9836d70bd0091 (patch) | |
tree | d4dd7107784bd7cdf6ef055287bc6deffd35f925 /src/vehicles/Automobile.h | |
parent | Merge pull request #161 from ShFil119/audio5 (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 15b7ef0f..1a103777 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -67,8 +67,8 @@ public: CPhysical *m_aGroundPhysical[4]; // physicals touching wheels CVector m_aGroundOffset[4]; // from ground object to colpoint CEntity *m_pSetOnFireEntity; - float m_weaponThingA; // TODO - float m_weaponThingB; // TODO + float m_weaponDoorTimerLeft; // still don't know what exactly this is + float m_weaponDoorTimerRight; float m_fCarGunLR; float m_fCarGunUD; float m_fWindScreenRotation; @@ -119,6 +119,8 @@ public: void ProcessBuoyancy(void); void DoDriveByShootings(void); int32 RcbanditCheckHitWheels(void); + int32 RcbanditCheck1CarWheels(CPtrList &list); + void PlaceOnRoadProperly(void); void dmgDrawCarCollidingParticles(const CVector &pos, float amount); void PlayHornIfNecessary(void); void ResetSuspension(void); |