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author | aap <aap@papnet.eu> | 2019-05-31 11:44:43 +0200 |
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committer | aap <aap@papnet.eu> | 2019-05-31 11:44:43 +0200 |
commit | 84204471a51f4bd0a4f89619d2dbdb5b59e21be7 (patch) | |
tree | 580a74d286d3392733aed0efbf41c9f132f066c8 /src/render | |
parent | CCredits name cleanup (diff) | |
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Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/MBlur.cpp | 23 | ||||
-rw-r--r-- | src/render/MBlur.h | 2 | ||||
-rw-r--r-- | src/render/PointLights.cpp | 8 | ||||
-rw-r--r-- | src/render/PointLights.h | 2 | ||||
-rw-r--r-- | src/render/Renderer.cpp | 24 | ||||
-rw-r--r-- | src/render/Renderer.h | 2 | ||||
-rw-r--r-- | src/render/Shadows.cpp | 1 | ||||
-rw-r--r-- | src/render/Shadows.h | 3 | ||||
-rw-r--r-- | src/render/VisibilityPlugins.cpp | 26 | ||||
-rw-r--r-- | src/render/VisibilityPlugins.h | 3 |
10 files changed, 80 insertions, 14 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index b7a65adc..1d344d35 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "RwHelper.h" +#include "Camera.h" #include "MBlur.h" RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48; @@ -104,26 +105,26 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha) { - RwRGBA color = { red, green, blue, alpha }; + RwRGBA color = { red, green, blue, blur }; if(BlurOn){ if(pFrontBuffer){ if(ms_bJustInitialised) ms_bJustInitialised = false; else - OverlayRender(cam, pFrontBuffer, color, type, bluralpha); + OverlayRender(cam, pFrontBuffer, color, type, addalpha); } RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); RwRasterPopContext(); }else{ - OverlayRender(cam, nil, color, type, bluralpha); + OverlayRender(cam, nil, color, type, addalpha); } } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha) { int r, g, b, a; @@ -135,31 +136,31 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, DefinedState(); switch(type){ - case 3: + case MBLUR_INTRO1: r = 0; g = 255; b = 0; a = 128; break; - case 5: + case MBLUR_INTRO3: r = 100; g = 220; b = 230; a = 158; break; - case 6: + case MBLUR_INTRO4: r = 80; g = 255; b = 230; a = 138; break; - case 8: + case MBLUR_INTRO6: r = 255; g = 60; b = 60; a = 200; break; - case 9: + case MBLUR_UNUSED: r = 255; g = 180; b = 180; @@ -191,7 +192,7 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6); - a = bluralpha/2; + a = addalpha/2; if(a < 30) a = 30; diff --git a/src/render/MBlur.h b/src/render/MBlur.h index 67ed658f..baa82b80 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -10,6 +10,6 @@ public: static void MotionBlurOpen(RwCamera *cam); static void MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha); static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha); }; diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 8496d8aa..34cfa658 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -2,4 +2,12 @@ #include "patcher.h" #include "PointLights.h" +int16 &CPointLights::NumLights = *(int16*)0x95CC3E; + WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); } + +void +CPointLights::InitPerFrame(void) +{ + NumLights = 0; +} diff --git a/src/render/PointLights.h b/src/render/PointLights.h index d20fbb7e..e72e8ede 100644 --- a/src/render/PointLights.h +++ b/src/render/PointLights.h @@ -2,6 +2,8 @@ class CPointLights { + static int16 &NumLights; public: + static void InitPerFrame(void); static void RenderFogEffect(void); }; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 70002dcf..6979bb19 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -5,6 +5,7 @@ #include "Treadable.h" #include "Ped.h" #include "Vehicle.h" +#include "Heli.h" #include "Object.h" #include "PathFind.h" #include "Collision.h" @@ -14,6 +15,7 @@ #include "Camera.h" #include "ModelIndices.h" #include "Streaming.h" +#include "Shadows.h" #include "Renderer.h" bool gbShowPedRoadGroups; @@ -48,6 +50,28 @@ CRenderer::Init(void) gSortedVehiclesAndPeds.Init(40); SortBIGBuildings(); } + +void +CRenderer::PreRender(void) +{ + int i; + CLink<CVisibilityPlugins::AlphaObjectInfo> *node; + + for(i = 0; i < ms_nNoOfVisibleEntities; i++) + ms_aVisibleEntityPtrs[i]->PreRender(); + + for(i = 0; i < ms_nNoOfInVisibleEntities; i++) + ms_aInVisibleEntityPtrs[i]->PreRender(); + + for(node = CVisibilityPlugins::m_alphaEntityList.tail.prev; + node != &CVisibilityPlugins::m_alphaEntityList.head; + node = node->prev) + ((CEntity*)node->item.entity)->PreRender(); + + CHeli::SpecialHeliPreRender(); + CShadows::RenderExtraPlayerShadows(); +} + void CRenderer::RenderOneRoad(CEntity *e) { diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 970d6ba5..38f2b6f7 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -26,7 +26,7 @@ class CRenderer static bool &m_loadingPriority; public: static void Init(void); - // TODO: PreRender, needs CHeli and CShadows + static void PreRender(void); static void RenderRoads(void); static void RenderFadingInEntities(void); diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 81ba75aa..7e184ce7 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -5,3 +5,4 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale) { EAXJMP(0x512FD0); } WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); } WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); } +WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); } diff --git a/src/render/Shadows.h b/src/render/Shadows.h index 0a475f6f..9cb3bc71 100644 --- a/src/render/Shadows.h +++ b/src/render/Shadows.h @@ -8,4 +8,5 @@ public: static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale); static void RenderStaticShadows(void); static void RenderStoredShadows(void); -};
\ No newline at end of file + static void RenderExtraPlayerShadows(void); +}; diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp index d9e87553..5608c933 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/render/VisibilityPlugins.cpp @@ -5,6 +5,7 @@ #include "ModelInfo.h" #include "Lights.h" #include "Renderer.h" +#include "Camera.h" #include "VisibilityPlugins.h" #define FADE_DISTANCE 20.0f @@ -24,6 +25,7 @@ int32 &CVisibilityPlugins::ms_atomicPluginOffset = *(int32*)0x600124; int32 &CVisibilityPlugins::ms_framePluginOffset = *(int32*)0x600128; int32 &CVisibilityPlugins::ms_clumpPluginOffset = *(int32*)0x60012C; +RwCamera *&CVisibilityPlugins::ms_pCamera = *(RwCamera**)0x8F2514; RwV3d *&CVisibilityPlugins::ms_pCameraPosn = *(RwV3d**)0x8F6270; float &CVisibilityPlugins::ms_cullCompsDist = *(float*)0x8F2BC4; float &CVisibilityPlugins::ms_vehicleLod0Dist = *(float*)0x885B28; @@ -82,6 +84,28 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist) return ret; } +void +CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) +{ + ms_pCamera = camera; + ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera))); + + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || + TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) + ms_cullCompsDist = 1000000.0f; + else + ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); + + ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier); + ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier); + ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier); + ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier); + ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier); +} + RpMaterial* SetAlphaCB(RpMaterial *material, void *data) { @@ -802,6 +826,8 @@ STARTPATCHES InjectHook(0x528FF0, CVisibilityPlugins::InsertEntityIntoSortedList, PATCH_JUMP); InjectHook(0x528F80, CVisibilityPlugins::InitAlphaAtomicList, PATCH_JUMP); InjectHook(0x528FA0, CVisibilityPlugins::InsertAtomicIntoSortedList, PATCH_JUMP); + InjectHook(0x528C50, CVisibilityPlugins::SetRenderWareCamera, PATCH_JUMP); + InjectHook(0x527F60, SetAlphaCB, PATCH_JUMP); InjectHook(0x529040, CVisibilityPlugins::RenderAlphaAtomics, PATCH_JUMP); InjectHook(0x529070, CVisibilityPlugins::RenderFadingEntities, PATCH_JUMP); diff --git a/src/render/VisibilityPlugins.h b/src/render/VisibilityPlugins.h index f041b24e..89222dce 100644 --- a/src/render/VisibilityPlugins.h +++ b/src/render/VisibilityPlugins.h @@ -22,6 +22,7 @@ public: static CLinkList<AlphaObjectInfo> &m_alphaList; static CLinkList<AlphaObjectInfo> &m_alphaEntityList; + static RwCamera *&ms_pCamera; static RwV3d *&ms_pCameraPosn; static float &ms_cullCompsDist; static float &ms_vehicleLod0Dist; @@ -39,6 +40,8 @@ public: static void InitAlphaAtomicList(void); static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist); + static void SetRenderWareCamera(RwCamera *camera); + static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic); static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic); static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha); |