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author | erorcun <erayorcunus@gmail.com> | 2020-01-23 21:21:50 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-23 21:21:50 +0100 |
commit | d75b9b82571834248a2337473307ffece8a73023 (patch) | |
tree | d7465ee2e9019d83f127a2abbbf3a7d01884a029 /src/render/WeaponEffects.h | |
parent | Fixing possible leaks in CModelInfo::ShutDown (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/WeaponEffects.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h index 7176c26d..6edcd60b 100644 --- a/src/render/WeaponEffects.h +++ b/src/render/WeaponEffects.h @@ -6,16 +6,17 @@ public: bool m_bCrosshair; int8 gap_1[3]; CVector m_vecPos; - int8 field_16; - int8 field_17; - int8 field_18; - int8 field_19; - float field_20; + uint8 m_red; + uint8 m_green; + uint8 m_blue; + uint8 m_alpha; + float m_size; int32 field_24; RwTexture *m_pTexture; RwRaster *m_pRaster; public: static void Render(void); - static void ClearCrosshair(); + static void ClearCrossHair(); + static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float); }; |